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WorldObject Class Referenceabstract

#include <Object.h>

+ Inheritance diagram for WorldObject:

Public Member Functions

virtual ~WorldObject ()
 
virtual void Update (uint32 diff)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const
 
void GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (Position const &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
virtual void SetPhaseMask (uint32 newPhaseMask, bool update)
 
uint32 GetPhaseMask () const
 
bool InSamePhase (uint32 phasemask) const
 
bool InSamePhase (WorldObject const *obj) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsInWorldPvpZone () const
 
bool IsOutdoors () const
 
ZLiquidStatus GetLiquidStatus () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (Position const &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (Position const *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (Position const *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
bool IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
Position GetHitSpherePointFor (Position const &dest) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=float(M_PI)) const
 
bool isInBack (WorldObject const *target, float arc=float(M_PI)) const
 
bool IsInBetween (Position const &pos1, Position const &pos2, float size=0) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
virtual uint8 GetLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 soundId, Player *target=nullptr)
 
void PlayDirectSound (uint32 soundId, Player *target=nullptr)
 
void PlayDirectMusic (uint32 musicId, Player *target=nullptr)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
TempSummonSummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
CreatureFindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const
 
GameObjectFindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const
 
GameObjectFindNearestUnspawnedGameObject (uint32 entry, float range) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance) const
 
virtual ObjectGuid GetOwnerGUID () const =0
 
virtual ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
UnitGetOwner () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
PlayerGetAffectingPlayer () const
 
PlayerGetSpellModOwner () const
 
int32 CalculateSpellDamage (SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr) const
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellInfo) const
 
int32 ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const
 
void ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const
 
void ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const
 
virtual float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
virtual SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
virtual uint32 GetFaction () const =0
 
virtual void SetFaction (uint32)
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
ReputationRank GetReactionTo (WorldObject const *target) const
 
bool IsHostileTo (WorldObject const *target) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (WorldObject const *target) const
 
bool IsNeutralToAll () const
 
SpellCastResult CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
 
bool IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
bool IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
template<typename Container >
void GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const
 
template<typename Container >
void GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const
 
template<typename Container >
void GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true)
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void UpdatePositionData ()
 
void BuildUpdate (UpdateDataMapType &) override
 
bool AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
void SetFarVisible (bool on)
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetIsStoredInWorldObjectGridContainer (bool apply)
 
bool IsAlwaysStoredInWorldObjectGridContainer () const
 
bool IsStoredInWorldObjectGridContainer () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
Position const & GetTransOffset () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetFloorZ () const
 
virtual float GetCollisionHeight () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
std::string GetDebugInfo () const override
 
bool IsPrivateObject () const
 
ObjectGuid GetPrivateObjectOwner () const
 
void SetPrivateObjectOwner (ObjectGuid const &owner)
 
bool CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
virtual uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
virtual void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void ToggleByteFlag (uint16 index, uint8 offset, uint8 flag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void ApplyModByteFlag (uint16 index, uint8 offset, uint8 flag, bool apply)
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void SetIsNewObject (bool enable)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsWorldObject () const
 
WorldObjectToWorldObject ()
 
WorldObject const * ToWorldObject () const
 
bool IsItem () const
 
ItemToItem ()
 
Item const * ToItem () const
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
Trinity::unique_weak_ptr< ObjectGetWeakPtr () const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation ()
 
 WorldLocation (uint32 _mapId, float x, float y, float z=0.0f, float o=0.0f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (WorldLocation const &loc)
 
void WorldRelocate (WorldLocation const *loc)
 
void WorldRelocate (uint32 mapId, Position const &pos)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
WorldLocation GetWorldLocation () const
 
uint32 GetMapId () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position ()
 
 Position (float x, float y, float z=0.0f, float o=0.0f)
 
bool operator== (Position const &a) const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float o)
 
void Relocate (Position const &pos)
 
void Relocate (Position const *pos)
 
void RelocateOffset (Position const &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Streamer< XY > PositionXYStream ()
 
ConstStreamer< XY > PositionXYStream () const
 
Streamer< XYZ > PositionXYZStream ()
 
ConstStreamer< XYZ > PositionXYZStream () const
 
Streamer< XYZO > PositionXYZOStream ()
 
ConstStreamer< XYZO > PositionXYZOStream () const
 
Streamer< PackedXYZ > PositionPackedXYZStream ()
 
ConstStreamer< PackedXYZ > PositionPackedXYZStream () const
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (Position const &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float ToAbsoluteAngle (float relAngle) const
 
float ToRelativeAngle (float absAngle) const
 
float GetRelativeAngle (float x, float y) const
 
float GetRelativeAngle (Position const &pos) const
 
float GetRelativeAngle (Position const *pos) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (Position const *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (Position const &pos, float dist) const
 
bool IsInDist (Position const *pos, float dist) const
 
bool IsWithinBox (Position const &center, float xradius, float yradius, float zradius) const
 
bool IsWithinDoubleVerticalCylinder (Position const *center, float radius, float height) const
 
bool HasInArc (float arcangle, Position const *pos, float border=2.0f) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 

Static Public Member Functions

static bool InSamePhase (WorldObject const *a, WorldObject const *b)
 
static ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
static WorldObjectToWorldObject (Object *o)
 
static WorldObject const * ToWorldObject (Object const *o)
 
static ItemToItem (Object *o)
 
static Item const * ToItem (Object const *o)
 
static PlayerToPlayer (Object *o)
 
static Player const * ToPlayer (Object const *o)
 
static CreatureToCreature (Object *o)
 
static Creature const * ToCreature (Object const *o)
 
static UnitToUnit (Object *o)
 
static Unit const * ToUnit (Object const *o)
 
static GameObjectToGameObject (Object *o)
 
static GameObject const * ToGameObject (Object const *o)
 
static CorpseToCorpse (Object *o)
 
static Corpse const * ToCorpse (Object const *o)
 
static DynamicObjectToDynObject (Object *o)
 
static DynamicObject const * ToDynObject (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
EventProcessor m_Events
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX
 
float m_positionY
 
float m_positionZ
 

Protected Member Functions

 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible (bool allowServersideObjects) const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *) const
 
virtual bool IsInvisibleDueToDespawn () const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *) const
 
virtual void Heartbeat ()
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid const &guid)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
virtual void BuildValuesUpdate (uint8 updatetype, ByteBuffer *data, Player const *target) const
 
void AddToObjectUpdateIfNeeded ()
 

Protected Attributes

std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
bool const m_isStoredInWorldObjectGridContainer
 
ZoneScriptm_zoneScript
 
Transportm_transport
 
uint32 m_zoneId
 
uint32 m_areaId
 
float m_staticFloorZ
 
bool m_outdoors
 
ZLiquidStatus m_liquidStatus
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

virtual bool _IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool CanNeverSee (WorldObject const *obj) const
 
virtual bool CanAlwaysSee (WorldObject const *) const
 
bool CanDetect (WorldObject const *obj, bool ignoreStealth, bool checkAlert=false) const
 
bool CanDetectInvisibilityOf (WorldObject const *obj) const
 
bool CanDetectStealthOf (WorldObject const *obj, bool checkAlert=false) const
 

Private Attributes

Mapm_currMap
 
uint32 m_InstanceId
 
uint32 m_phaseMask
 
uint16 m_notifyflags
 
ObjectGuid _privateObjectOwner
 
Milliseconds _heartbeatTimer
 

Detailed Description

Definition at line 336 of file Object.h.

Constructor & Destructor Documentation

◆ WorldObject()

WorldObject::WorldObject ( bool  isWorldObject)
explicitprotected

Definition at line 936 of file Object.cpp.

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◆ ~WorldObject()

WorldObject::~WorldObject ( )
virtual

Definition at line 945 of file Object.cpp.

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Member Function Documentation

◆ _IsWithinDist()

bool WorldObject::_IsWithinDist ( WorldObject const *  obj,
float  dist2compare,
bool  is3D,
bool  incOwnRadius = true,
bool  incTargetRadius = true 
) const
privatevirtual

Reimplemented in GameObject.

Definition at line 1101 of file Object.cpp.

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◆ AddObjectToRemoveList()

void WorldObject::AddObjectToRemoveList ( )

Definition at line 1838 of file Object.cpp.

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◆ AddToNotify()

void WorldObject::AddToNotify ( uint16  f)
inline

Definition at line 546 of file Object.h.

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◆ AddToObjectUpdate()

bool WorldObject::AddToObjectUpdate ( )
overridevirtual

Implements Object.

Definition at line 3568 of file Object.cpp.

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◆ AddToWorld()

void WorldObject::AddToWorld ( )
overridevirtual

Reimplemented from Object.

Definition at line 1060 of file Object.cpp.

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◆ ApplyEffectModifiers()

float WorldObject::ApplyEffectModifiers ( SpellInfo const *  spellInfo,
uint8  effIndex,
float  value 
) const

Definition at line 2281 of file Object.cpp.

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◆ BuildUpdate()

void WorldObject::BuildUpdate ( UpdateDataMapType data_map)
overridevirtual

Reimplemented from Object.

Definition at line 3559 of file Object.cpp.

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◆ CalcSpellDuration()

int32 WorldObject::CalcSpellDuration ( SpellInfo const *  spellInfo) const

Definition at line 2302 of file Object.cpp.

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◆ CalculateSpellDamage()

int32 WorldObject::CalculateSpellDamage ( SpellEffectInfo const &  spellEffectInfo,
int32 const *  basePoints = nullptr 
) const

Definition at line 2248 of file Object.cpp.

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◆ CanAlwaysSee()

virtual bool WorldObject::CanAlwaysSee ( WorldObject const *  ) const
inlineprivatevirtual

Reimplemented in Creature, and Player.

Definition at line 645 of file Object.h.

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◆ CanDetect()

bool WorldObject::CanDetect ( WorldObject const *  obj,
bool  ignoreStealth,
bool  checkAlert = false 
) const
private

Definition at line 1641 of file Object.cpp.

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◆ CanDetectInvisibilityOf()

bool WorldObject::CanDetectInvisibilityOf ( WorldObject const *  obj) const
private

Definition at line 1670 of file Object.cpp.

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◆ CanDetectStealthOf()

bool WorldObject::CanDetectStealthOf ( WorldObject const *  obj,
bool  checkAlert = false 
) const
private

Definition at line 1701 of file Object.cpp.

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◆ CanNeverSee()

bool WorldObject::CanNeverSee ( WorldObject const *  obj) const
private

Definition at line 1636 of file Object.cpp.

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◆ CanSeeOrDetect()

bool WorldObject::CanSeeOrDetect ( WorldObject const *  obj,
bool  implicitDetect = false,
bool  distanceCheck = false,
bool  checkAlert = false 
) const

Definition at line 1547 of file Object.cpp.

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◆ CastSpell()

SpellCastResult WorldObject::CastSpell ( CastSpellTargetArg const &  targets,
uint32  spellId,
CastSpellExtraArgs const &  args = { } 
)

Definition at line 2832 of file Object.cpp.

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◆ CheckPrivateObjectOwnerVisibility()

bool WorldObject::CheckPrivateObjectOwnerVisibility ( WorldObject const *  seer) const

Definition at line 1531 of file Object.cpp.

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◆ CleanupsBeforeDelete()

void WorldObject::CleanupsBeforeDelete ( bool  finalCleanup = true)
virtual

Reimplemented in GameObject, Player, Transport, and Unit.

Definition at line 1031 of file Object.cpp.

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◆ ClearZoneScript()

void WorldObject::ClearZoneScript ( )

Definition at line 1987 of file Object.cpp.

◆ DestroyForNearbyPlayers()

void WorldObject::DestroyForNearbyPlayers ( )
Todo:
this is for puppet

Definition at line 3449 of file Object.cpp.

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◆ FindMap()

Map * WorldObject::FindMap ( ) const
inline

Definition at line 450 of file Object.h.

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◆ FindNearestCreature()

Creature * WorldObject::FindNearestCreature ( uint32  entry,
float  range,
bool  alive = true 
) const

Definition at line 2099 of file Object.cpp.

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◆ FindNearestCreatureWithOptions()

Creature * WorldObject::FindNearestCreatureWithOptions ( float  range,
FindCreatureOptions const &  options 
) const

Definition at line 2108 of file Object.cpp.

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◆ FindNearestGameObject()

GameObject * WorldObject::FindNearestGameObject ( uint32  entry,
float  range,
bool  spawnedOnly = true 
) const

Definition at line 2121 of file Object.cpp.

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◆ FindNearestGameObjectOfType()

GameObject * WorldObject::FindNearestGameObjectOfType ( GameobjectTypes  type,
float  range 
) const

Definition at line 2152 of file Object.cpp.

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◆ FindNearestGameObjectWithOptions()

GameObject * WorldObject::FindNearestGameObjectWithOptions ( float  range,
FindGameObjectOptions const &  options 
) const

Definition at line 2130 of file Object.cpp.

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◆ FindNearestUnspawnedGameObject()

GameObject * WorldObject::FindNearestUnspawnedGameObject ( uint32  entry,
float  range 
) const

Definition at line 2143 of file Object.cpp.

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◆ GetAffectingPlayer()

Player * WorldObject::GetAffectingPlayer ( ) const

Definition at line 2212 of file Object.cpp.

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◆ GetAreaId()

uint32 WorldObject::GetAreaId ( ) const
inline

Definition at line 374 of file Object.h.

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◆ GetCharmerOrOwner()

Unit * WorldObject::GetCharmerOrOwner ( ) const

Definition at line 2185 of file Object.cpp.

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◆ GetCharmerOrOwnerGUID()

virtual ObjectGuid WorldObject::GetCharmerOrOwnerGUID ( ) const
inlinevirtual

Reimplemented in Unit.

Definition at line 473 of file Object.h.

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◆ GetCharmerOrOwnerOrOwnGUID()

ObjectGuid WorldObject::GetCharmerOrOwnerOrOwnGUID ( ) const

Definition at line 2172 of file Object.cpp.

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◆ GetCharmerOrOwnerOrSelf()

Unit * WorldObject::GetCharmerOrOwnerOrSelf ( ) const

Definition at line 2195 of file Object.cpp.

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◆ GetCharmerOrOwnerPlayerOrPlayerItself()

Player * WorldObject::GetCharmerOrOwnerPlayerOrPlayerItself ( ) const

Definition at line 2203 of file Object.cpp.

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◆ GetClosePoint()

void WorldObject::GetClosePoint ( float &  x,
float &  y,
float &  z,
float  size,
float  distance2d = 0,
float  relAngle = 0 
) const

Definition at line 3244 of file Object.cpp.

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◆ GetCollisionHeight()

virtual float WorldObject::GetCollisionHeight ( ) const
inlinevirtual

Reimplemented in Unit.

Definition at line 583 of file Object.h.

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◆ GetCombatReach()

virtual float WorldObject::GetCombatReach ( ) const
inlinevirtual

Reimplemented in Unit.

Definition at line 358 of file Object.h.

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◆ GetContactPoint()

void WorldObject::GetContactPoint ( WorldObject const *  obj,
float &  x,
float &  y,
float &  z,
float  distance2d = CONTACT_DISTANCE 
) const

Definition at line 3271 of file Object.cpp.

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◆ GetCreatureListWithEntryInGrid()

template<typename Container >
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid ( Container creatureContainer,
uint32  entry,
float  maxSearchRange = 250.0f 
) const

Definition at line 3153 of file Object.cpp.

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◆ GetCreatureListWithOptionsInGrid()

template<typename Container >
template TC_GAME_API void WorldObject::GetCreatureListWithOptionsInGrid ( Container creatureContainer,
float  maxSearchRange,
FindCreatureOptions const &  options 
) const

Definition at line 3161 of file Object.cpp.

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◆ GetDebugInfo()

std::string WorldObject::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Definition at line 3614 of file Object.cpp.

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◆ GetDistance() [1/3]

float WorldObject::GetDistance ( float  x,
float  y,
float  z 
) const

Definition at line 1135 of file Object.cpp.

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◆ GetDistance() [2/3]

float WorldObject::GetDistance ( Position const &  pos) const

Definition at line 1129 of file Object.cpp.

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◆ GetDistance() [3/3]

float WorldObject::GetDistance ( WorldObject const *  obj) const

Definition at line 1123 of file Object.cpp.

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◆ GetDistance2d() [1/2]

float WorldObject::GetDistance2d ( float  x,
float  y 
) const

Definition at line 1147 of file Object.cpp.

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◆ GetDistance2d() [2/2]

float WorldObject::GetDistance2d ( WorldObject const *  obj) const

Definition at line 1141 of file Object.cpp.

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◆ GetDistanceOrder()

bool WorldObject::GetDistanceOrder ( WorldObject const *  obj1,
WorldObject const *  obj2,
bool  is3D = true 
) const

Definition at line 1260 of file Object.cpp.

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◆ GetDistanceZ()

float WorldObject::GetDistanceZ ( WorldObject const *  obj) const

Definition at line 1093 of file Object.cpp.

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◆ GetFaction()

virtual uint32 WorldObject::GetFaction ( ) const
pure virtual

Implemented in Corpse, DynamicObject, GameObject, and Unit.

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◆ GetFactionReactionTo()

ReputationRank WorldObject::GetFactionReactionTo ( FactionTemplateEntry const *  factionTemplateEntry,
WorldObject const *  target 
)
static

Definition at line 2749 of file Object.cpp.

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◆ GetFactionTemplateEntry()

FactionTemplateEntry const * WorldObject::GetFactionTemplateEntry ( ) const

Definition at line 2634 of file Object.cpp.

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◆ GetFirstCollisionPosition()

Position WorldObject::GetFirstCollisionPosition ( float  dist,
float  angle 
)

Definition at line 3257 of file Object.cpp.

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◆ GetFloorZ()

float WorldObject::GetFloorZ ( ) const

Definition at line 3586 of file Object.cpp.

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◆ GetGameObjectListWithEntryInGrid()

template<typename Container >
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid ( Container gameObjectContainer,
uint32  entry,
float  maxSearchRange = 250.0f 
) const

Definition at line 3133 of file Object.cpp.

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◆ GetGameObjectListWithOptionsInGrid()

template<typename Container >
template TC_GAME_API void WorldObject::GetGameObjectListWithOptionsInGrid ( Container gameObjectContainer,
float  maxSearchRange,
FindGameObjectOptions const &  options 
) const

Definition at line 3141 of file Object.cpp.

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◆ GetGridActivationRange()

float WorldObject::GetGridActivationRange ( ) const

Definition at line 1476 of file Object.cpp.

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◆ GetHitSpherePointFor() [1/2]

Position WorldObject::GetHitSpherePointFor ( Position const &  dest) const

Definition at line 1197 of file Object.cpp.

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◆ GetHitSpherePointFor() [2/2]

void WorldObject::GetHitSpherePointFor ( Position const &  dest,
float &  x,
float &  y,
float &  z 
) const

Definition at line 1252 of file Object.cpp.

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◆ GetInstanceId()

uint32 WorldObject::GetInstanceId ( ) const
inline

Definition at line 365 of file Object.h.

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◆ GetInstanceScript()

InstanceScript * WorldObject::GetInstanceScript ( ) const

Definition at line 1087 of file Object.cpp.

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◆ GetLevelForTarget()

virtual uint8 WorldObject::GetLevelForTarget ( WorldObject const *  ) const
inlinevirtual

Reimplemented in Unit, Creature, and GameObject.

Definition at line 423 of file Object.h.

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◆ GetLiquidStatus()

ZLiquidStatus WorldObject::GetLiquidStatus ( ) const
inline

Definition at line 378 of file Object.h.

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◆ GetMagicHitRedirectTarget()

Unit * WorldObject::GetMagicHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo 
)
Todo:
handle this charge drop by proc in cast phase on explicit target

Definition at line 3101 of file Object.cpp.

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◆ GetMap()

Map * WorldObject::GetMap ( ) const
inline

Definition at line 449 of file Object.h.

◆ GetMapHeight()

float WorldObject::GetMapHeight ( float  x,
float  y,
float  z,
bool  vmap = true,
float  distanceToSearch = 50.0f 
) const

Definition at line 3606 of file Object.cpp.

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◆ GetMapWaterOrGroundLevel()

float WorldObject::GetMapWaterOrGroundLevel ( float  x,
float  y,
float  z,
float *  ground = nullptr 
) const

Definition at line 3593 of file Object.cpp.

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◆ GetName()

std::string const & WorldObject::GetName ( ) const
inline

Definition at line 382 of file Object.h.

◆ GetNameForLocaleIdx()

virtual std::string const & WorldObject::GetNameForLocaleIdx ( LocaleConstant  ) const
inlinevirtual

Reimplemented in GameObject, and Creature.

Definition at line 385 of file Object.h.

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◆ GetNearPoint()

void WorldObject::GetNearPoint ( WorldObject const *  searcher,
float &  x,
float &  y,
float &  z,
float  distance2d,
float  absAngle 
) const

Definition at line 3209 of file Object.cpp.

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◆ GetNearPoint2D()

void WorldObject::GetNearPoint2D ( WorldObject const *  searcher,
float &  x,
float &  y,
float  distance,
float  absAngle 
) const

Definition at line 3180 of file Object.cpp.

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◆ GetNearPosition()

Position WorldObject::GetNearPosition ( float  dist,
float  angle 
)

Definition at line 3250 of file Object.cpp.

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◆ GetNotifyFlags()

uint16 WorldObject::GetNotifyFlags ( ) const
inline

Definition at line 548 of file Object.h.

◆ GetOwner()

Unit * WorldObject::GetOwner ( ) const

Definition at line 2180 of file Object.cpp.

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◆ GetOwnerGUID()

virtual ObjectGuid WorldObject::GetOwnerGUID ( ) const
pure virtual

Implemented in Corpse, DynamicObject, GameObject, and Unit.

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◆ GetPhaseMask()

uint32 WorldObject::GetPhaseMask ( ) const
inline

Definition at line 368 of file Object.h.

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◆ GetPlayerListInGrid()

template<typename Container >
template TC_GAME_API void WorldObject::GetPlayerListInGrid ( Container playerContainer,
float  maxSearchRange,
bool  alive = true 
) const

Definition at line 3173 of file Object.cpp.

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◆ GetPrivateObjectOwner()

ObjectGuid WorldObject::GetPrivateObjectOwner ( ) const
inline

Definition at line 595 of file Object.h.

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◆ GetRandomNearPosition()

Position WorldObject::GetRandomNearPosition ( float  radius)

Definition at line 3264 of file Object.cpp.

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◆ GetRandomPoint() [1/2]

Position WorldObject::GetRandomPoint ( Position const &  srcPos,
float  distance 
) const

Definition at line 1398 of file Object.cpp.

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◆ GetRandomPoint() [2/2]

void WorldObject::GetRandomPoint ( Position const &  srcPos,
float  distance,
float &  rand_x,
float &  rand_y,
float &  rand_z 
) const

Definition at line 1376 of file Object.cpp.

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◆ GetReactionTo()

ReputationRank WorldObject::GetReactionTo ( WorldObject const *  target) const

Definition at line 2662 of file Object.cpp.

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◆ GetSightRange()

float WorldObject::GetSightRange ( WorldObject const *  target = nullptr) const

Definition at line 1502 of file Object.cpp.

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◆ GetSpellMaxRangeForTarget()

float WorldObject::GetSpellMaxRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const

Definition at line 2253 of file Object.cpp.

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◆ GetSpellMinRangeForTarget()

float WorldObject::GetSpellMinRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const

Definition at line 2267 of file Object.cpp.

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◆ GetSpellModOwner()

Player * WorldObject::GetSpellModOwner ( ) const

Definition at line 2223 of file Object.cpp.

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◆ GetStationaryO()

virtual float WorldObject::GetStationaryO ( ) const
inlinevirtual

Reimplemented in GameObject.

Definition at line 580 of file Object.h.

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◆ GetStationaryX()

virtual float WorldObject::GetStationaryX ( ) const
inlinevirtual

Reimplemented in GameObject.

Definition at line 577 of file Object.h.

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◆ GetStationaryY()

virtual float WorldObject::GetStationaryY ( ) const
inlinevirtual

Reimplemented in GameObject.

Definition at line 578 of file Object.h.

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◆ GetStationaryZ()

virtual float WorldObject::GetStationaryZ ( ) const
inlinevirtual

Reimplemented in GameObject.

Definition at line 579 of file Object.h.

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◆ GetTransGUID()

ObjectGuid WorldObject::GetTransGUID ( ) const
virtual

Reimplemented in Unit.

Definition at line 3579 of file Object.cpp.

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◆ GetTransOffset()

Position const & WorldObject::GetTransOffset ( ) const
inline

Definition at line 569 of file Object.h.

◆ GetTransOffsetO()

float WorldObject::GetTransOffsetO ( ) const
inline

Definition at line 568 of file Object.h.

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◆ GetTransOffsetX()

float WorldObject::GetTransOffsetX ( ) const
inline

Definition at line 565 of file Object.h.

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◆ GetTransOffsetY()

float WorldObject::GetTransOffsetY ( ) const
inline

Definition at line 566 of file Object.h.

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◆ GetTransOffsetZ()

float WorldObject::GetTransOffsetZ ( ) const
inline

Definition at line 567 of file Object.h.

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◆ GetTransport()

Transport * WorldObject::GetTransport ( ) const
inline

Definition at line 564 of file Object.h.

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◆ GetTransSeat()

int8 WorldObject::GetTransSeat ( ) const
inline

Definition at line 571 of file Object.h.

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◆ GetTransTime()

uint32 WorldObject::GetTransTime ( ) const
inline

Definition at line 570 of file Object.h.

◆ GetVisibilityRange()

float WorldObject::GetVisibilityRange ( ) const

Definition at line 1492 of file Object.cpp.

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◆ GetZoneAndAreaId()

void WorldObject::GetZoneAndAreaId ( uint32 zoneid,
uint32 areaid 
) const
inline

Definition at line 375 of file Object.h.

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◆ GetZoneId()

uint32 WorldObject::GetZoneId ( ) const
inline

Definition at line 373 of file Object.h.

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◆ GetZoneScript()

ZoneScript * WorldObject::GetZoneScript ( ) const
inline

Definition at line 455 of file Object.h.

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◆ Heartbeat()

virtual void WorldObject::Heartbeat ( )
inlineprotectedvirtual

Reimplemented in Player, and Unit.

Definition at line 629 of file Object.h.

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◆ InSamePhase() [1/3]

bool WorldObject::InSamePhase ( uint32  phasemask) const
inline

Definition at line 369 of file Object.h.

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◆ InSamePhase() [2/3]

static bool WorldObject::InSamePhase ( WorldObject const *  a,
WorldObject const *  b 
)
inlinestatic

Definition at line 371 of file Object.h.

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◆ InSamePhase() [3/3]

bool WorldObject::InSamePhase ( WorldObject const *  obj) const
inline

Definition at line 370 of file Object.h.

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◆ isActiveObject()

bool WorldObject::isActiveObject ( ) const
inline

Definition at line 551 of file Object.h.

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◆ IsAlwaysDetectableFor()

virtual bool WorldObject::IsAlwaysDetectableFor ( WorldObject const *  ) const
inlineprotectedvirtual

Reimplemented in Player, and Unit.

Definition at line 627 of file Object.h.

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◆ IsAlwaysStoredInWorldObjectGridContainer()

bool WorldObject::IsAlwaysStoredInWorldObjectGridContainer ( ) const
inline

Definition at line 558 of file Object.h.

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◆ IsAlwaysVisibleFor()

virtual bool WorldObject::IsAlwaysVisibleFor ( WorldObject const *  ) const
inlineprotectedvirtual

Reimplemented in GameObject, and Unit.

Definition at line 624 of file Object.h.

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◆ IsFarVisible()

bool WorldObject::IsFarVisible ( ) const
inline

Definition at line 553 of file Object.h.

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◆ IsFriendlyTo()

bool WorldObject::IsFriendlyTo ( WorldObject const *  target) const

Definition at line 2801 of file Object.cpp.

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◆ IsHostileTo()

bool WorldObject::IsHostileTo ( WorldObject const *  target) const

Definition at line 2796 of file Object.cpp.

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◆ IsHostileToPlayers()

bool WorldObject::IsHostileToPlayers ( ) const

Definition at line 2806 of file Object.cpp.

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◆ isInBack()

bool WorldObject::isInBack ( WorldObject const *  target,
float  arc = float(M_PI) 
) const

Definition at line 1371 of file Object.cpp.

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◆ IsInBetween() [1/2]

bool WorldObject::IsInBetween ( Position const &  pos1,
Position const &  pos2,
float  size = 0 
) const

Definition at line 1349 of file Object.cpp.

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◆ IsInBetween() [2/2]

bool WorldObject::IsInBetween ( WorldObject const *  obj1,
WorldObject const *  obj2,
float  size = 0 
) const
inline

Definition at line 415 of file Object.h.

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◆ isInFront()

bool WorldObject::isInFront ( WorldObject const *  target,
float  arc = float(M_PI) 
) const

Definition at line 1366 of file Object.cpp.

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◆ IsInMap()

bool WorldObject::IsInMap ( WorldObject const *  obj) const

Definition at line 1160 of file Object.cpp.

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◆ IsInRange()

bool WorldObject::IsInRange ( WorldObject const *  obj,
float  minRange,
float  maxRange,
bool  is3D = true 
) const

Definition at line 1283 of file Object.cpp.

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◆ IsInRange2d()

bool WorldObject::IsInRange2d ( float  x,
float  y,
float  minRange,
float  maxRange 
) const

Definition at line 1308 of file Object.cpp.

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◆ IsInRange3d()

bool WorldObject::IsInRange3d ( float  x,
float  y,
float  z,
float  minRange,
float  maxRange 
) const

Definition at line 1328 of file Object.cpp.

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◆ IsInvisibleDueToDespawn()

virtual bool WorldObject::IsInvisibleDueToDespawn ( ) const
inlineprotectedvirtual

Reimplemented in Creature, and GameObject.

Definition at line 625 of file Object.h.

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◆ IsInWorldPvpZone()

bool WorldObject::IsInWorldPvpZone ( ) const

Definition at line 1076 of file Object.cpp.

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◆ isNeedNotify()

bool WorldObject::isNeedNotify ( uint16  f) const
inline

Definition at line 547 of file Object.h.

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◆ IsNeutralToAll()

bool WorldObject::IsNeutralToAll ( ) const

Definition at line 2819 of file Object.cpp.

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◆ IsNeverVisible()

virtual bool WorldObject::IsNeverVisible ( bool  allowServersideObjects) const
inlineprotectedvirtual

Reimplemented in GameObject, and Player.

Definition at line 623 of file Object.h.

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◆ IsOutdoors()

bool WorldObject::IsOutdoors ( ) const
inline

Definition at line 377 of file Object.h.

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◆ IsPrivateObject()

bool WorldObject::IsPrivateObject ( ) const
inline

Definition at line 594 of file Object.h.

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◆ IsSelfOrInSameMap()

bool WorldObject::IsSelfOrInSameMap ( WorldObject const *  obj) const

Definition at line 1153 of file Object.cpp.

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◆ IsStoredInWorldObjectGridContainer()

bool WorldObject::IsStoredInWorldObjectGridContainer ( ) const

Definition at line 980 of file Object.cpp.

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◆ IsValidAssistTarget()

bool WorldObject::IsValidAssistTarget ( WorldObject const *  target,
SpellInfo const *  bySpell = nullptr 
) const

Definition at line 3000 of file Object.cpp.

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◆ IsValidAttackTarget()

bool WorldObject::IsValidAttackTarget ( WorldObject const *  target,
SpellInfo const *  bySpell = nullptr 
) const

Definition at line 2856 of file Object.cpp.

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◆ IsVisibilityOverridden()

bool WorldObject::IsVisibilityOverridden ( ) const
inline

Definition at line 555 of file Object.h.

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◆ IsWithinDist()

bool WorldObject::IsWithinDist ( WorldObject const *  obj,
float  dist2compare,
bool  is3D = true 
) const

Definition at line 1187 of file Object.cpp.

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◆ IsWithinDist2d() [1/2]

bool WorldObject::IsWithinDist2d ( float  x,
float  y,
float  dist 
) const

Definition at line 1177 of file Object.cpp.

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◆ IsWithinDist2d() [2/2]

bool WorldObject::IsWithinDist2d ( Position const *  pos,
float  dist 
) const

Definition at line 1182 of file Object.cpp.

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◆ IsWithinDist3d() [1/2]

bool WorldObject::IsWithinDist3d ( float  x,
float  y,
float  z,
float  dist 
) const

Definition at line 1167 of file Object.cpp.

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◆ IsWithinDist3d() [2/2]

bool WorldObject::IsWithinDist3d ( Position const *  pos,
float  dist 
) const

Definition at line 1172 of file Object.cpp.

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◆ IsWithinDistInMap()

bool WorldObject::IsWithinDistInMap ( WorldObject const *  obj,
float  dist2compare,
bool  is3D = true,
bool  incOwnRadius = true,
bool  incTargetRadius = true 
) const

Definition at line 1192 of file Object.cpp.

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◆ IsWithinLOS()

bool WorldObject::IsWithinLOS ( float  x,
float  y,
float  z,
LineOfSightChecks  checks = LINEOFSIGHT_ALL_CHECKS,
VMAP::ModelIgnoreFlags  ignoreFlags = VMAP::ModelIgnoreFlags::Nothing 
) const

Definition at line 1206 of file Object.cpp.

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◆ IsWithinLOSInMap()

bool WorldObject::IsWithinLOSInMap ( WorldObject const *  obj,
LineOfSightChecks  checks = LINEOFSIGHT_ALL_CHECKS,
VMAP::ModelIgnoreFlags  ignoreFlags = VMAP::ModelIgnoreFlags::Nothing 
) const

Definition at line 1226 of file Object.cpp.

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◆ MagicSpellHitResult()

SpellMissInfo WorldObject::MagicSpellHitResult ( Unit victim,
SpellInfo const *  spellInfo 
) const

Definition at line 2469 of file Object.cpp.

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◆ MeleeSpellHitResult()

SpellMissInfo WorldObject::MeleeSpellHitResult ( Unit victim,
SpellInfo const *  spellInfo 
) const
virtual

Reimplemented in Unit.

Definition at line 2464 of file Object.cpp.

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◆ MeleeSpellMissChance()

float WorldObject::MeleeSpellMissChance ( Unit const *  victim,
WeaponAttackType  attType,
int32  skillDiff,
uint32  spellId 
) const
virtual

Reimplemented in Unit.

Definition at line 2459 of file Object.cpp.

◆ ModSpellCastTime()

void WorldObject::ModSpellCastTime ( SpellInfo const *  spellInfo,
int32 castTime,
Spell spell = nullptr 
) const

Definition at line 2414 of file Object.cpp.

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◆ ModSpellDuration()

int32 WorldObject::ModSpellDuration ( SpellInfo const *  spellInfo,
WorldObject const *  target,
int32  duration,
bool  positive,
uint32  effectMask 
) const

Definition at line 2320 of file Object.cpp.

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◆ ModSpellDurationTime()

void WorldObject::ModSpellDurationTime ( SpellInfo const *  spellInfo,
int32 durationTime,
Spell spell = nullptr 
) const

Definition at line 2436 of file Object.cpp.

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◆ MovePosition()

void WorldObject::MovePosition ( Position pos,
float  dist,
float  angle 
)

Definition at line 3277 of file Object.cpp.

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◆ MovePositionToFirstCollision()

void WorldObject::MovePositionToFirstCollision ( Position pos,
float  dist,
float  angle 
)

Definition at line 3323 of file Object.cpp.

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◆ PlayDirectMusic()

void WorldObject::PlayDirectMusic ( uint32  musicId,
Player target = nullptr 
)

Definition at line 3441 of file Object.cpp.

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◆ PlayDirectSound()

void WorldObject::PlayDirectSound ( uint32  soundId,
Player target = nullptr 
)

Definition at line 3433 of file Object.cpp.

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◆ PlayDistanceSound()

void WorldObject::PlayDistanceSound ( uint32  soundId,
Player target = nullptr 
)

Definition at line 3425 of file Object.cpp.

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◆ ProcessPositionDataChanged()

void WorldObject::ProcessPositionDataChanged ( PositionFullTerrainStatus const &  data)
protectedvirtual

Reimplemented in Unit.

Definition at line 1049 of file Object.cpp.

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◆ RemoveFromObjectUpdate()

void WorldObject::RemoveFromObjectUpdate ( )
overridevirtual

Implements Object.

Definition at line 3574 of file Object.cpp.

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◆ RemoveFromWorld()

void WorldObject::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Definition at line 1066 of file Object.cpp.

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◆ ResetAllNotifies()

void WorldObject::ResetAllNotifies ( )
inline

Definition at line 549 of file Object.h.

◆ ResetMap()

void WorldObject::ResetMap ( )
virtual

Reimplemented in Player.

Definition at line 1826 of file Object.cpp.

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◆ SelectNearestPlayer()

Player * WorldObject::SelectNearestPlayer ( float  distance) const

Definition at line 2161 of file Object.cpp.

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◆ SendMessageToSet() [1/2]

void WorldObject::SendMessageToSet ( WorldPacket const *  data,
bool  self 
) const
virtual

Reimplemented in Player.

Definition at line 1783 of file Object.cpp.

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◆ SendMessageToSet() [2/2]

void WorldObject::SendMessageToSet ( WorldPacket const *  data,
Player const *  skipped_rcvr 
) const
virtual

Reimplemented in Player.

Definition at line 1795 of file Object.cpp.

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◆ SendMessageToSetInRange()

void WorldObject::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self 
) const
virtual

Reimplemented in Player.

Definition at line 1789 of file Object.cpp.

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◆ SendObjectDeSpawnAnim()

void WorldObject::SendObjectDeSpawnAnim ( ObjectGuid  guid)

Definition at line 1801 of file Object.cpp.

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◆ SendSpellMiss()

void WorldObject::SendSpellMiss ( Unit target,
uint32  spellID,
SpellMissInfo  missInfo 
)

Definition at line 2620 of file Object.cpp.

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◆ setActive()

void WorldObject::setActive ( bool  isActiveObject)

Definition at line 991 of file Object.cpp.

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◆ SetFaction()

virtual void WorldObject::SetFaction ( uint32  )
inlinevirtual

Reimplemented in GameObject, and Unit.

Definition at line 502 of file Object.h.

◆ SetFarVisible()

void WorldObject::SetFarVisible ( bool  on)

Definition at line 1014 of file Object.cpp.

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◆ SetIsStoredInWorldObjectGridContainer()

void WorldObject::SetIsStoredInWorldObjectGridContainer ( bool  apply)

Definition at line 972 of file Object.cpp.

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◆ SetLocationInstanceId()

void WorldObject::SetLocationInstanceId ( uint32  _instanceId)
inlineprotected

Definition at line 621 of file Object.h.

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◆ SetLocationMapId()

void WorldObject::SetLocationMapId ( uint32  _mapId)
inlineprotected

Definition at line 620 of file Object.h.

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◆ SetMap()

void WorldObject::SetMap ( Map map)
virtual

Reimplemented in Player.

Definition at line 1808 of file Object.cpp.

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◆ SetName()

void WorldObject::SetName ( std::string  newname)
inline

Definition at line 383 of file Object.h.

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◆ SetPhaseMask()

void WorldObject::SetPhaseMask ( uint32  newPhaseMask,
bool  update 
)
virtual

Reimplemented in Creature, GameObject, Player, and Unit.

Definition at line 3417 of file Object.cpp.

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◆ SetPrivateObjectOwner()

void WorldObject::SetPrivateObjectOwner ( ObjectGuid const &  owner)
inline

Definition at line 596 of file Object.h.

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◆ SetTransport()

void WorldObject::SetTransport ( Transport t)
inline

Definition at line 573 of file Object.h.

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◆ SetVisibilityDistanceOverride()

void WorldObject::SetVisibilityDistanceOverride ( VisibilityDistanceType  type)

Definition at line 1022 of file Object.cpp.

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◆ SetZoneScript()

void WorldObject::SetZoneScript ( )

Definition at line 1971 of file Object.cpp.

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◆ SpellHitResult()

SpellMissInfo WorldObject::SpellHitResult ( Unit victim,
SpellInfo const *  spellInfo,
bool  canReflect = false 
) const
Todo:
client not show miss log for this spells - so need find info for this in dbc and use it!

Definition at line 2571 of file Object.cpp.

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◆ SummonCreature() [1/2]

TempSummon * WorldObject::SummonCreature ( uint32  entry,
float  x,
float  y,
float  z,
float  o = 0,
TempSummonType  despawnType = TEMPSUMMON_MANUAL_DESPAWN,
Milliseconds  despawnTime = 0s,
ObjectGuid  privateObjectOwner = ObjectGuid::Empty 
)

Definition at line 2006 of file Object.cpp.

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◆ SummonCreature() [2/2]

TempSummon * WorldObject::SummonCreature ( uint32  entry,
Position const &  pos,
TempSummonType  despawnType = TEMPSUMMON_MANUAL_DESPAWN,
Milliseconds  despawnTime = 0s,
uint32  vehId = 0,
uint32  spellId = 0,
ObjectGuid  privateObjectOwner = ObjectGuid::Empty 
)

Definition at line 1992 of file Object.cpp.

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◆ SummonCreatureGroup()

void WorldObject::SummonCreatureGroup ( uint8  group,
std::list< TempSummon * > *  list = nullptr 
)

Summons group of creatures. Should be called only by instances of Creature and GameObject classes.

Parameters
groupId of group to summon.
listList to store pointers to summoned creatures.

Definition at line 2082 of file Object.cpp.

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◆ SummonGameObject() [1/2]

GameObject * WorldObject::SummonGameObject ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
QuaternionData const &  rot,
Seconds  respawnTime,
GOSummonType  summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN 
)

Definition at line 2045 of file Object.cpp.

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◆ SummonGameObject() [2/2]

GameObject * WorldObject::SummonGameObject ( uint32  entry,
Position const &  pos,
QuaternionData const &  rot,
Seconds  respawnTime,
GOSummonType  summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN 
)

Definition at line 2015 of file Object.cpp.

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◆ SummonTrigger()

Creature * WorldObject::SummonTrigger ( float  x,
float  y,
float  z,
float  ang,
Milliseconds  despawnTime,
CreatureAI *(*)(Creature *)  GetAI = nullptr 
)

Definition at line 2057 of file Object.cpp.

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◆ Update()

void WorldObject::Update ( uint32  diff)
virtual

Reimplemented in Pet, Transport, DynamicObject, GameObject, Creature, TempSummon, Puppet, Player, Totem, and Unit.

Definition at line 960 of file Object.cpp.

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◆ UpdateAllowedPositionZ()

void WorldObject::UpdateAllowedPositionZ ( float  x,
float  y,
float &  z,
float *  groundZ = nullptr 
) const

Definition at line 1416 of file Object.cpp.

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◆ UpdateGroundPositionZ()

void WorldObject::UpdateGroundPositionZ ( float  x,
float  y,
float &  z 
) const

Definition at line 1405 of file Object.cpp.

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◆ UpdateObjectVisibility()

void WorldObject::UpdateObjectVisibility ( bool  forced = true)
virtual

Reimplemented in Player, and Unit.

Definition at line 3482 of file Object.cpp.

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◆ UpdateObjectVisibilityOnCreate()

virtual void WorldObject::UpdateObjectVisibilityOnCreate ( )
inlinevirtual

Reimplemented in TempSummon.

Definition at line 538 of file Object.h.

◆ UpdatePositionData()

void WorldObject::UpdatePositionData ( )

Definition at line 1042 of file Object.cpp.

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Member Data Documentation

◆ _heartbeatTimer

Milliseconds WorldObject::_heartbeatTimer
private

Definition at line 640 of file Object.h.

◆ _privateObjectOwner

ObjectGuid WorldObject::_privateObjectOwner
private

Definition at line 638 of file Object.h.

◆ LastUsedScriptID

uint32 WorldObject::LastUsedScriptID

Definition at line 561 of file Object.h.

◆ m_areaId

uint32 WorldObject::m_areaId
protected

Definition at line 612 of file Object.h.

◆ m_currMap

Map* WorldObject::m_currMap
private

Definition at line 631 of file Object.h.

◆ m_Events

EventProcessor WorldObject::m_Events

Definition at line 591 of file Object.h.

◆ m_InstanceId

uint32 WorldObject::m_InstanceId
private

Definition at line 633 of file Object.h.

◆ m_invisibility

Definition at line 441 of file Object.h.

◆ m_invisibilityDetect

Definition at line 442 of file Object.h.

◆ m_isActive

bool WorldObject::m_isActive
protected

Definition at line 601 of file Object.h.

◆ m_isFarVisible

bool WorldObject::m_isFarVisible
protected

Definition at line 602 of file Object.h.

◆ m_isStoredInWorldObjectGridContainer

bool const WorldObject::m_isStoredInWorldObjectGridContainer
protected

Definition at line 604 of file Object.h.

◆ m_liquidStatus

ZLiquidStatus WorldObject::m_liquidStatus
protected

Definition at line 615 of file Object.h.

◆ m_movementInfo

MovementInfo WorldObject::m_movementInfo

Definition at line 575 of file Object.h.

◆ m_name

std::string WorldObject::m_name
protected

Definition at line 600 of file Object.h.

◆ m_notifyflags

uint16 WorldObject::m_notifyflags
private

Definition at line 636 of file Object.h.

◆ m_outdoors

bool WorldObject::m_outdoors
protected

Definition at line 614 of file Object.h.

◆ m_phaseMask

uint32 WorldObject::m_phaseMask
private

Definition at line 634 of file Object.h.

◆ m_serverSideVisibility

Definition at line 444 of file Object.h.

◆ m_serverSideVisibilityDetect

Definition at line 445 of file Object.h.

◆ m_staticFloorZ

float WorldObject::m_staticFloorZ
protected

Definition at line 613 of file Object.h.

◆ m_stealth

Definition at line 438 of file Object.h.

◆ m_stealthDetect

Definition at line 439 of file Object.h.

◆ m_transport

Transport* WorldObject::m_transport
protected

Definition at line 608 of file Object.h.

◆ m_visibilityDistanceOverride

Optional<float> WorldObject::m_visibilityDistanceOverride
protected

Definition at line 603 of file Object.h.

◆ m_zoneId

uint32 WorldObject::m_zoneId
protected

Definition at line 611 of file Object.h.

◆ m_zoneScript

ZoneScript* WorldObject::m_zoneScript
protected

Definition at line 605 of file Object.h.


The documentation for this class was generated from the following files: