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boss_ramstein_the_gorger.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 * Intro NYI
21 */
22
23#include "ScriptMgr.h"
24#include "ScriptedCreature.h"
25#include "stratholme.h"
26
33
39
45
46// 10439 - Ramstein the Gorger
48{
50
51 void Reset() override
52 {
54
56 }
57
58 void JustEngagedWith(Unit* who) override
59 {
61
64 }
65
73
74 void UpdateAI(uint32 diff) override
75 {
76 if (!UpdateVictim())
77 return;
78
79 events.Update(diff);
80
82 return;
83
84 while (uint32 eventId = events.ExecuteEvent())
85 {
86 switch (eventId)
87 {
88 case EVENT_TRAMPLE:
90 events.Repeat(10s, 25s);
91 break;
92 case EVENT_KNOCKOUT:
94 events.Repeat(15s, 20s);
95 break;
96 default:
97 break;
98 }
99
101 return;
102 }
103
105 }
106};
107
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_ramstein_the_gorger()
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
EventMap events
void Reset() override
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2082
@ BOSS_RAMSTEIN_THE_GORGER
Definition stratholme.h:39
#define RegisterStratholmeCreatureAI(ai_name)
Definition stratholme.h:140
void JustDied(Unit *killer) override
boss_ramstein_the_gorger(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override