#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
@ SPELL_AURA_PERIODIC_DUMMY
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
@ SPELL_ENERGY_BOLT_PERIODIC
@ SPELL_CLEAR_ENERGY_FEEDBACK
@ SPELL_ENERGY_FEEDBACK_PERIODIC
@ SPELL_SUMMON_PURE_ENERGY_H_1
@ SPELL_SUMMON_PURE_ENERGY_H_2
@ SPELL_ENERGY_FEEDBACK_SCALE
@ SPELL_SUMMON_PURE_ENERGY
@ SPELL_PURE_ENERGY_PASSIVE
void AddSC_boss_vexallus()
uint32 GetTickNumber() const
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > AfterEffectApply
void JustEngagedWith(Unit *who) override
void SetDisplayId(uint32 modelId) override
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
CreatureTemplate const * GetCreatureTemplate() const
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void MoveFollow(Unit *target, float dist, ChaseAngle angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
static Creature * ToCreature(Object *o)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
void Summon(Creature const *summon)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HasUnitState(const uint32 f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
PrepareSpellScript(spell_vexallus_clear_energy_feedback)
void OnPeriodic(AuraEffect const *aurEff)
bool Validate(SpellInfo const *) override
PrepareAuraScript(spell_vexallus_energy_feedback)
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
#define RegisterMagistersTerraceCreatureAI(ai_name)
bool HealthAbovePct(uint32 pct) const
void KilledUnit(Unit *) override
void UpdateAI(uint32 diff) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
uint32 _intervalHealthAmount
void JustSummoned(Creature *summoned) override
void JustDied(Unit *) override
boss_vexallus(Creature *creature)
void JustEngagedWith(Unit *who) override
void JustDied(Unit *killer) override
npc_pure_energy(Creature *creature)