131 std::list<Unit*> unitList;
133 if (unitList.size() > 1)
188 switch (areaTrigger->
ID)
@ SPELL_ASPECT_OF_VENOXIS
@ EVENT_ASPECT_OF_VENOXIS
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Creature * GetCreature(uint32 type)
EncounterState GetBossState(uint32 id) const
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
bool HasUnitState(const uint32 f) const
InstanceScript * GetInstanceScript() const
bool TryHandleOnce(Player *player, AreaTriggerEntry const *areaTrigger) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
boss_hakkar(Creature *creature)
void UpdateAI(uint32 diff) override
#define RegisterZulGurubCreatureAI(ai_name)