222 if (menuId ==
GOSSIP_ID && gossipListId == 0)
#define RegisterSpellScript(spell_script)
void CloseGossipMenuFor(Player *player)
@ FACTION_DRAGONFLIGHT_BLACK
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define AuraEffectRemoveFn(F, I, N, M)
@ UNIT_FLAG_UNINTERACTIBLE
#define RegisterBlackwingLairCreatureAI(ai_name)
@ DATA_VAELASTRAZ_THE_CORRUPT
@ SPELL_BURNINGADRENALINE
@ SPELL_BURNINGADRENALINE_EXPLOSION
void AddSC_boss_vaelastrasz()
@ EVENT_BURNINGADRENALINE_CASTER
@ EVENT_BURNINGADRENALINE_TANK
HookList< EffectApplyHandler > AfterEffectRemove
void JustEngagedWith(Unit *who) override
void ResetPlayerDamageReq()
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
static ObjectGuid GetGUID(Object const *o)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetFaction(uint32 faction) override
Powers GetPowerType() const
void RemoveNpcFlag(NPCFlags flags)
void SetHealth(uint32 val)
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
void SetNpcFlag(NPCFlags flags)
bool HasUnitState(const uint32 f) const
void HandleEmoteCommand(Emote emoteId)
uint32 CountPctFromMaxHealth(int32 pct) const
void SetStandState(UnitStandStateType state)
void RemoveUnitFlag(UnitFlags flags)
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
PrepareAuraScript(spell_vael_burning_adrenaline)
void OnAuraRemoveHandler(AuraEffect const *, AuraEffectHandleModes)
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
void AttackStart(Unit *) override
bool HealthBelowPct(uint32 pct) const
bool OnGossipSelect(Player *player, uint32 menuId, uint32 gossipListId) override
boss_vaelastrasz(Creature *creature)
void UpdateAI(uint32 diff) override
void BeginSpeech(Unit *target)
void KilledUnit(Unit *victim) override
void JustEngagedWith(Unit *who) override