#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
#define SpellEffectFn(F, I, N)
void AddSC_boss_pathaleon_the_calculator()
@ SPELL_SUMMON_NETHER_WRAITH_BACK
@ SPELL_ARCANE_EXPLOSION_H
@ SPELL_SUMMON_NETHER_WRAITH_LEFT
@ SPELL_SUMMON_NETHER_WRAITH_FRONT
@ SPELL_SUMMON_NETHER_WRAITHS
@ SPELL_SUMMON_NETHER_WRAITH_RIGHT
void JustEngagedWith(Unit *who) override
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
HookList< EffectHandler > OnEffectHit
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
PrepareSpellScript(spell_pathaleon_summon_nether_wraiths)
void HandleScript(SpellEffIndex)
bool Validate(SpellInfo const *) override
@ DATA_PATHALEON_THE_CALCULATOR
#define RegisterMechanarCreatureAI(ai_name)
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
void OnSpellCast(SpellInfo const *spell) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
boss_pathaleon_the_calculator(Creature *creature)
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *) override
void JustEngagedWith(Unit *) override
void JustDied(Unit *) override
npc_nether_wraith(Creature *creature)
void UpdateAI(uint32 diff) override