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boss_emperor_dagran_thaurissan.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "InstanceScript.h"
21#include "ObjectAccessor.h"
22#include "ScriptedCreature.h"
23
25{
27 SAY_SLAY = 1
28};
29
35
41
43{
44 EMOTE_SHAKEN = 0
45};
46
48{
49 public:
50 boss_emperor_dagran_thaurissan() : CreatureScript("boss_emperor_dagran_thaurissan") { }
51
53 {
55 {
57 }
58
59 void Reset() override
60 {
61 _events.Reset();
62 }
63
71
72 void KilledUnit(Unit* who) override
73 {
74 if (who->GetTypeId() == TYPEID_PLAYER)
76 }
77
78 void JustDied(Unit* /*killer*/) override
79 {
81 {
82 moira->AI()->EnterEvadeMode();
83 moira->SetFaction(FACTION_FRIENDLY);
84 moira->AI()->Talk(EMOTE_SHAKEN);
85 }
86 }
87
88 void UpdateAI(uint32 diff) override
89 {
90 if (!UpdateVictim())
91 return;
92
93 _events.Update(diff);
94
95 while (uint32 eventId = _events.ExecuteEvent())
96 {
97 switch (eventId)
98 {
103 break;
107 break;
108 default:
109 break;
110 }
111 }
112
114 }
115
116 private:
119 };
120
121 CreatureAI* GetAI(Creature* creature) const override
122 {
123 return GetBlackrockDepthsAI<boss_draganthaurissanAI>(creature);
124 }
125};
126
uint32_t uint32
Definition Define.h:133
@ TYPEID_PLAYER
Definition ObjectGuid.h:39
Spells
Definition PlayerAI.cpp:32
#define VISIBLE_RANGE
Definition ScriptMgr.h:91
@ FACTION_FRIENDLY
@ DATA_MOIRA
void AddSC_boss_draganthaurissan()
Yells
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void CallForHelp(float fRadius)
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
virtual ObjectGuid GetGuidData(uint32 type) const override
TypeID GetTypeId() const
Definition Object.h:93
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1087
CreatureAI * GetAI(Creature *creature) const override
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)