First const & RAND(First const &first, Second const &second, Rest const &... rest)
#define RegisterSpellScript(spell_script)
#define SpellEffectFn(F, I, N)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void HandleDummy(SpellEffIndex)
PrepareSpellScript(spell_voodoo)
bool Validate(SpellInfo const *) override