std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
#define RegisterSpellAndAuraScriptPair(script_1, script_2)
@ TARGET_UNIT_SRC_AREA_ENEMY
@ SPELL_AURA_PERIODIC_MANA_LEECH
#define SpellObjectAreaTargetSelectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
void AddSC_boss_kazrogal()
@ EVENT_MALEVOLENT_CLEAVE
@ SPELL_MALEVOLENT_CLEAVE
@ SPELL_MARK_OF_KAZROGAL_DMG
HookList< EffectPeriodicHandler > OnEffectPeriodic
void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
bool operator()(WorldObject *target) const
void MovePath(uint32 pathId, bool repeatable)
static Unit * ToUnit(Object *o)
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
bool HasUnitState(const uint32 f) const
uint32 GetPower(Powers power) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void OnPeriodic(AuraEffect const *aurEff)
PrepareAuraScript(spell_mark_of_kazrogal_aura)
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets)
PrepareSpellScript(spell_mark_of_kazrogal)
#define RegisterHyjalCreatureAI(ai_name)
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
boss_kazrogal(Creature *creature)
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void OnSpellCast(SpellInfo const *spellInfo) override
void JustReachedHome() override
void KilledUnit(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustAppeared() override