18#ifndef BATTLEFIELD_MGR_H_
19#define BATTLEFIELD_MGR_H_
33 void InitBattlefield();
36 void HandlePlayerEnterZone(
Player* player,
uint32 zoneId);
38 void HandlePlayerLeaveZone(
Player* player,
uint32 zoneId);
66#define sBattlefieldMgr BattlefieldMgr::instance()
BattlefieldMap _battlefieldMap
std::vector< Battlefield * > BattlefieldSet
BattlefieldSet _battlefieldSet
std::map< uint32, Battlefield * > BattlefieldMap