114 return GetBlackrockDepthsAI<boss_magmusAI>(creature);
173 return GetBlackrockDepthsAI<npc_ironhand_guardianAI>(creature);
void Repeat(Milliseconds time)
bool IsInPhase(PhaseIndex phase) const
void SetPhase(PhaseIndex phase)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
InstanceScript * GetInstanceScript() const
virtual uint32 GetData(uint32) const
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *) override
void JustDied(Unit *) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
boss_magmusAI(Creature *creature)
void UpdateAI(uint32 diff) override
npc_ironhand_guardianAI(Creature *creature)
InstanceScript * _instance
void UpdateAI(uint32 diff) override