void AddSC_boss_dathrohan_balnazzar()
@ SPELL_BALNAZZAR_TRANSFORM
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void SetReactState(ReactStates st)
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true)
void Repeat(Milliseconds time)
void CancelEvent(EventId eventId)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
#define RegisterStratholmeCreatureAI(ai_name)
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
boss_dathrohan_balnazzar(Creature *creature)
void JustEngagedWith(Unit *who) override
void JustDied(Unit *killer) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override