144 varos->RemoveAllAuras();
186 varos->SetPhaseMask(1,
true);
195 urom->SetPhaseMask(1,
true);
203 eregos->SetPhaseMask(1,
true);
214 cache->SetRespawnTime(cache->GetRespawnDelay());
262 belgaristrasz->SetWalk(
true);
268 eternos->SetWalk(
true);
274 verdisa->SetWalk(
true);
305 gwhelp->SetPhaseMask(1,
true);
std::list< ObjectGuid > GuidList
uint32 const EncounterCount
void SetPhaseMask(uint32 newPhaseMask, bool update) override
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
void SetHeaders(std::string const &dataHeaders)
GameObject * GetGameObject(ObjectGuid const &guid)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static Creature * ToCreature(Object *o)
static ObjectGuid GetGUID(Object const *o)
void SetNpcFlag(NPCFlags flags)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
std::vector< WorldStateInfo > Worldstates
InstanceScript * GetInstanceScript(InstanceMap *map) const override
DoorData const doorData[]
Position const BelgaristraszMove
Position const VerdisaMove
Position const EternosMove
void AddSC_instance_oculus()
@ NPC_CENTRIFUGE_CONSTRUCT
@ NPC_AZURE_RING_GUARDIAN
@ ACTION_CALL_DRAGON_EVENT
@ WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
@ WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
void Relocate(float x, float y)
uint8 CentrifugueConstructCounter
ObjectGuid GetGuidData(uint32 type) const override
instance_oculus_InstanceMapScript(InstanceMap *map)
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
uint32 GetData(uint32 type) const override
void ProcessEvent(WorldObject *, uint32 eventId) override
void OnUnitDeath(Unit *unit) override
GuidList GreaterWhelpList
bool SetBossState(uint32 type, EncounterState state) override
void Update(uint32 diff) override
ObjectGuid EregosCacheGUID
void OnCreatureCreate(Creature *creature) override
ObjectGuid BelgaristraszGUID
void OnGameObjectCreate(GameObject *go) override