TrinityCore
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FindGameObjectOptions Struct Reference

#include <Object.h>

Public Attributes

Optional< uint32GameObjectId
 
Optional< std::string_view > StringId
 
Optional< bool > IsSummon
 
Optional< bool > IsSpawned
 
bool IgnorePhases = false
 
bool IgnoreNotOwnedPrivateObjects = true
 
bool IgnorePrivateObjects = false
 
Optional< ObjectGuidOwnerGuid
 
Optional< ObjectGuidPrivateObjectOwnerGuid
 
Optional< GameobjectTypesGameObjectType
 

Detailed Description

Definition at line 319 of file Object.h.

Member Data Documentation

◆ GameObjectId

Optional<uint32> FindGameObjectOptions::GameObjectId

Definition at line 321 of file Object.h.

◆ GameObjectType

Optional<GameobjectTypes> FindGameObjectOptions::GameObjectType

Definition at line 333 of file Object.h.

◆ IgnoreNotOwnedPrivateObjects

bool FindGameObjectOptions::IgnoreNotOwnedPrivateObjects = true

Definition at line 328 of file Object.h.

◆ IgnorePhases

bool FindGameObjectOptions::IgnorePhases = false

Definition at line 327 of file Object.h.

◆ IgnorePrivateObjects

bool FindGameObjectOptions::IgnorePrivateObjects = false

Definition at line 329 of file Object.h.

◆ IsSpawned

Optional<bool> FindGameObjectOptions::IsSpawned

Definition at line 325 of file Object.h.

◆ IsSummon

Optional<bool> FindGameObjectOptions::IsSummon

Definition at line 324 of file Object.h.

◆ OwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::OwnerGuid

Definition at line 331 of file Object.h.

◆ PrivateObjectOwnerGuid

Optional<ObjectGuid> FindGameObjectOptions::PrivateObjectOwnerGuid

Definition at line 332 of file Object.h.

◆ StringId

Optional<std::string_view> FindGameObjectOptions::StringId

Definition at line 322 of file Object.h.


The documentation for this struct was generated from the following file: