107 Unit* target =
nullptr;
157 return GetCullingOfStratholmeAI<boss_epochAI>(creature);
std::chrono::seconds Seconds
Seconds shorthand typedef.
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
uint32 urand(uint32 min, uint32 max)
@ SPELL_CURSE_OF_EXERTION
@ EVENT_CURSE_OF_EXERTION
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void RemoveLootMode(uint16 lootMode)
void Repeat(Milliseconds time)
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
EncounterState GetBossState(uint32 id) const
static ObjectGuid GetGUID(Object const *o)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool IsHostileTo(WorldObject const *target) const
CreatureAI * GetAI(Creature *creature) const override
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
std::vector< ObjectGuid > _stepTargets
void ExecuteEvent(uint32 eventId) override
boss_epochAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void SpellHitTarget(WorldObject *target, SpellInfo const *spellInfo) override
void KilledUnit(Unit *victim) override
void JustDied(Unit *) override
void InitializeAI() override