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boss_ignis.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "GameTime.h"
20#include "InstanceScript.h"
21#include "ObjectAccessor.h"
22#include "ScriptedCreature.h"
23#include "SpellAuras.h"
24#include "SpellScript.h"
25#include "ulduar.h"
26#include "Vehicle.h"
27
39
41{
43 SPELL_SCORCH = 62546,
49 SPELL_GRAB = 62707,
51
52 // Iron Construct
53 SPELL_HEAT = 65667,
54 SPELL_MOLTEN = 62373,
58 SPELL_GROUND = 62548,
59};
60
72
74{
76};
77
83
89
90#define CONSTRUCT_SPAWN_POINTS 20
91
93{
94 {630.366f, 216.772f, 360.891f, 3.001970f},
95 {630.594f, 231.846f, 360.891f, 3.124140f},
96 {630.435f, 337.246f, 360.886f, 3.211410f},
97 {630.493f, 313.349f, 360.886f, 3.054330f},
98 {630.444f, 321.406f, 360.886f, 3.124140f},
99 {630.366f, 247.307f, 360.888f, 3.211410f},
100 {630.698f, 305.311f, 360.886f, 3.001970f},
101 {630.500f, 224.559f, 360.891f, 3.054330f},
102 {630.668f, 239.840f, 360.890f, 3.159050f},
103 {630.384f, 329.585f, 360.886f, 3.159050f},
104 {543.220f, 313.451f, 360.886f, 0.104720f},
105 {543.356f, 329.408f, 360.886f, 6.248280f},
106 {543.076f, 247.458f, 360.888f, 6.213370f},
107 {543.117f, 232.082f, 360.891f, 0.069813f},
108 {543.161f, 305.956f, 360.886f, 0.157080f},
109 {543.277f, 321.482f, 360.886f, 0.052360f},
110 {543.316f, 337.468f, 360.886f, 6.195920f},
111 {543.280f, 239.674f, 360.890f, 6.265730f},
112 {543.265f, 217.147f, 360.891f, 0.174533f},
113 {543.256f, 224.831f, 360.891f, 0.122173f},
114};
115
117{
118 public:
119 boss_ignis() : CreatureScript("boss_ignis") { }
120
121 struct boss_ignis_AI : public BossAI
122 {
123 boss_ignis_AI(Creature* creature) : BossAI(creature, DATA_IGNIS)
124 {
125 Initialize();
126 }
127
129 {
131 _shattered = false;
133 }
134
135 void Reset() override
136 {
137 _Reset();
138 if (Vehicle* _vehicle = me->GetVehicleKit())
139 _vehicle->RemoveAllPassengers();
140
142 }
143
157
158 void JustDied(Unit* /*killer*/) override
159 {
160 _JustDied();
162 }
163
164 uint32 GetData(uint32 type) const override
165 {
166 if (type == DATA_SHATTERED)
167 return _shattered ? 1 : 0;
168
169 return 0;
170 }
171
172 void KilledUnit(Unit* who) override
173 {
174 if (who->GetTypeId() == TYPEID_PLAYER)
175 Talk(SAY_SLAY);
176 }
177
178 void JustSummoned(Creature* summon) override
179 {
180 if (summon->GetEntry() == NPC_IRON_CONSTRUCT)
181 {
185 summon->SetImmuneToPC(false);
186 summon->SetControlled(false, UNIT_STATE_ROOT);
187 }
188
189 summon->AI()->AttackStart(me->GetVictim());
190 summon->AI()->DoZoneInCombat();
191 summons.Summon(summon);
192 }
193
194 void DoAction(int32 action) override
195 {
196 if (action != ACTION_REMOVE_BUFF)
197 return;
198
200 // Shattered Achievement
201 time_t secondKill = GameTime::GetGameTime();
202 if ((secondKill - _firstConstructKill) < 5)
203 _shattered = true;
204 _firstConstructKill = secondKill;
205 }
206
207 void UpdateAI(uint32 diff) override
208 {
209 if (!UpdateVictim())
210 return;
211
212 events.Update(diff);
213
215 return;
216
217 while (uint32 eventId = events.ExecuteEvent())
218 {
219 switch (eventId)
220 {
221 case EVENT_JET:
224 events.ScheduleEvent(EVENT_JET, 35s, 40s);
225 break;
226 case EVENT_SLAG_POT:
227 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
228 {
230 _slagPotGUID = target->GetGUID();
231 DoCast(target, SPELL_GRAB);
234 }
236 break;
237 case EVENT_GRAB_POT:
238 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
239 {
240 slagPotTarget->EnterVehicle(me, 0);
243 }
244 break;
245 case EVENT_CHANGE_POT:
246 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
247 {
248 DoCast(slagPotTarget, SPELL_SLAG_POT, true);
249 slagPotTarget->EnterVehicle(me, 1);
252 }
253 break;
254 case EVENT_END_POT:
255 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
256 {
257 slagPotTarget->ExitVehicle();
258 slagPotTarget = nullptr;
261 }
262 break;
263 case EVENT_SCORCH:
265 if (Unit* target = me->GetVictim())
266 me->SummonCreature(NPC_GROUND_SCORCH, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 45s);
269 break;
270 case EVENT_CONSTRUCT:
276 break;
277 case EVENT_BERSERK:
278 DoCast(me, SPELL_BERSERK, true);
280 break;
281 }
282
284 return;
285 }
286
288 }
289
290 private:
294
295 };
296
297 CreatureAI* GetAI(Creature* creature) const override
298 {
299 return GetUlduarAI<boss_ignis_AI>(creature);
300 }
301};
302
304{
305 public:
306 npc_iron_construct() : CreatureScript("npc_iron_construct") { }
307
309 {
310 npc_iron_constructAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
311 {
312 Initialize();
313 creature->SetReactState(REACT_PASSIVE);
314 }
315
317 {
318 _brittled = false;
319 }
320
321 void Reset() override
322 {
323 Initialize();
324 }
325
326 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
327 {
328 if (me->HasAura(RAID_MODE(SPELL_BRITTLE, SPELL_BRITTLE_25)) && damage >= 5000)
329 {
332 if (ignis->AI())
333 ignis->AI()->DoAction(ACTION_REMOVE_BUFF);
334
336 }
337 }
338
339 void UpdateAI(uint32 /*uiDiff*/) override
340 {
341 if (!UpdateVictim())
342 return;
343
344 if (Aura* aur = me->GetAura(SPELL_HEAT))
345 {
346 if (aur->GetStackAmount() >= 10)
347 {
350 _brittled = false;
351 }
352 }
353
354 // Water pools
356 {
359 _brittled = true;
360 }
361
363 }
364
365 private:
368 };
369
370 CreatureAI* GetAI(Creature* creature) const override
371 {
372 return GetUlduarAI<npc_iron_constructAI>(creature);
373 }
374};
375
377{
378 public:
379 npc_scorch_ground() : CreatureScript("npc_scorch_ground") { }
380
382 {
384 {
385 Initialize();
388 creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
389 }
390
392 {
393 _heat = false;
395 _heatTimer = 0;
396 }
397
398 void MoveInLineOfSight(Unit* who) override
399 {
400 if (!_heat)
401 {
402 if (who->GetEntry() == NPC_IRON_CONSTRUCT)
403 {
404 if (!who->HasAura(SPELL_HEAT) || !who->HasAura(SPELL_MOLTEN))
405 {
406 _constructGUID = who->GetGUID();
407 _heat = true;
408 }
409 }
410 }
411 }
412
413 void Reset() override
414 {
415 Initialize();
417 }
418
419 void UpdateAI(uint32 uiDiff) override
420 {
421 if (_heat)
422 {
423 if (_heatTimer <= uiDiff)
424 {
426 if (construct && !construct->HasAura(SPELL_MOLTEN))
427 {
428 me->AddAura(SPELL_HEAT, construct);
429 _heatTimer = 1000;
430 }
431 }
432 else
433 _heatTimer -= uiDiff;
434 }
435 }
436
437 private:
440 bool _heat;
441 };
442
443 CreatureAI* GetAI(Creature* creature) const override
444 {
445 return GetUlduarAI<npc_scorch_groundAI>(creature);
446 }
447};
448
449// 62717, 63477 - Slag Pot
451{
452 public:
453 spell_ignis_slag_pot() : SpellScriptLoader("spell_ignis_slag_pot") { }
454
485
486 AuraScript* GetAuraScript() const override
487 {
489 }
490};
491
493{
494 public:
495 achievement_ignis_shattered() : AchievementCriteriaScript("achievement_ignis_shattered") { }
496
497 bool OnCheck(Player* /*source*/, Unit* target) override
498 {
499 if (UnitAI* ai = target ? target->GetAI() : nullptr)
500 return ai->GetData(DATA_SHATTERED) != 0;
501
502 return false;
503 }
504};
505
507{
508 new boss_ignis();
509 new npc_iron_construct();
510 new npc_scorch_ground();
513}
Actions
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:122
int32_t int32
Definition Define.h:129
uint32_t uint32
Definition Define.h:133
@ TEMPSUMMON_TIMED_DESPAWN
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
@ TYPEID_PLAYER
Definition ObjectGuid.h:39
Spells
Definition PlayerAI.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:42
@ EFFECT_0
@ FACTION_MONSTER_2
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
@ REACT_PASSIVE
@ REACT_AGGRESSIVE
@ UNIT_FLAG_STUNNED
@ UNIT_FLAG_NON_ATTACKABLE
@ UNIT_FLAG_PACIFIED
@ UNIT_FLAG_UNINTERACTIBLE
@ UNIT_STATE_ROOT
Definition Unit.h:230
@ UNIT_STATE_CASTING
Definition Unit.h:235
DamageEffectType
Definition Unit.h:352
Creatures
@ ACTION_REMOVE_BUFF
@ NPC_IRON_CONSTRUCT
@ NPC_GROUND_SCORCH
Position const ConstructSpawnPosition[CONSTRUCT_SPAWN_POINTS]
@ SAY_DEATH
@ SAY_AGGRO
@ EMOTE_JETS
@ SAY_SCORCH
@ SAY_SLAY
@ SAY_SUMMON
@ SAY_BERSERK
@ SAY_SLAG_POT
@ SPELL_BRITTLE
@ SPELL_GRAB
@ SPELL_ACTIVATE_CONSTRUCT
@ SPELL_SLAG_IMBUED
@ SPELL_SLAG_POT
@ SPELL_HEAT
@ SPELL_FLAME_JETS
@ SPELL_SCORCH
@ SPELL_BRITTLE_25
@ SPELL_GROUND
@ SPELL_STRENGHT
@ SPELL_SHATTER
@ SPELL_BERSERK
@ SPELL_MOLTEN
@ SPELL_SLAG_POT_DAMAGE
void AddSC_boss_ignis()
#define CONSTRUCT_SPAWN_POINTS
AchievementData
@ DATA_SHATTERED
@ ACHIEVEMENT_IGNIS_START_EVENT
@ EVENT_END_POT
@ EVENT_GRAB_POT
@ EVENT_JET
@ EVENT_CONSTRUCT
@ EVENT_CHANGE_POT
@ EVENT_BERSERK
@ EVENT_SLAG_POT
@ EVENT_SCORCH
Yells
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
Unit * GetCaster() const
Unit * GetTarget() const
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
SummonList summons
EventMap events
void DoZoneInCombat(Creature *creature=nullptr)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
Creature * DoSummon(uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void SetDisplayId(uint32 modelId) override
void SetImmuneToPC(bool apply) override
Definition Creature.h:129
void SetReactState(ReactStates st)
Definition Creature.h:119
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
CreatureAI * AI() const
Definition Creature.h:154
void Update(uint32 time)
Definition EventMap.h:67
void DelayEvents(Milliseconds delay)
Definition EventMap.cpp:95
EventId ExecuteEvent()
Definition EventMap.cpp:73
void CancelEvent(EventId eventId)
Definition EventMap.cpp:151
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
Creature * GetCreature(uint32 type)
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
void Clear()
Definition ObjectGuid.h:150
TypeID GetTypeId() const
Definition Object.h:93
uint32 GetEntry() const
Definition Object.h:81
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:78
void Summon(Creature const *summon)
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:30
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:4439
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3638
void SetControlled(bool apply, UnitState state)
Definition Unit.cpp:11256
void SetFaction(uint32 faction) override
Definition Unit.h:974
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:11964
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:4535
UnitAI * GetAI() const
Definition Unit.h:800
bool IsInWater() const
Definition Unit.cpp:3162
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3800
Unit * GetVictim() const
Definition Unit.h:859
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void SetUnitFlag(UnitFlags flags)
Definition Unit.h:954
Vehicle * GetVehicleKit() const
Definition Unit.h:1735
void RemoveUnitFlag(UnitFlags flags)
Definition Unit.h:955
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2832
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1992
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool OnCheck(Player *, Unit *target) override
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
PrepareAuraScript(spell_ignis_slag_pot_AuraScript)
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
AuraScript * GetAuraScript() const override
time_t GetGameTime()
Definition GameTime.cpp:42
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
T const & RAID_MODE(T const &normal10, T const &normal25) const
void KilledUnit(Unit *who) override
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
void JustSummoned(Creature *summon) override
uint32 GetData(uint32 type) const override
boss_ignis_AI(Creature *creature)
void DoAction(int32 action) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 uiDiff) override
void MoveInLineOfSight(Unit *who) override
@ DATA_IGNIS
Definition ulduar.h:37