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boss_exarch_maladaar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "auchenai_crypts.h"
20#include "ObjectAccessor.h"
21#include "Player.h"
22#include "ScriptedCreature.h"
23#include "SpellInfo.h"
24#include "SpellScript.h"
25
35
59
67
69{
70 NPC_DORE = 19412,
71
72 MODEL_UNDEAD_MALE = 1027, // guessed
73 MODEL_UNDEAD_FEMALE = 1029, // guessed
74 MODEL_NIGHTELF_MALE = 2572, // guessed
75 MODEL_NIGHTELF_FEMALE = 2575, // guessed
76 MODEL_ORC_MALE = 2576, // guessed
77 MODEL_ORC_FEMALE = 2577, // guessed
78 MODEL_TAUREN_MALE = 2578, // sniff
79 MODEL_TAUREN_FEMALE = 2579, // guessed
80 MODEL_GNOME_MALE = 2581, // guessed
81 MODEL_GNOME_FEMALE = 2590, // guessed
82 MODEL_HUMAN_MALE = 2582, // sniff
83 MODEL_HUMAN_FEMALE = 2583, // sniff
84 MODEL_DWARF_MALE = 2584, // sniff
85 MODEL_DWARF_FEMALE = 2585, // guessed
86 MODEL_TROLL_MALE = 2588, // guessed
87 MODEL_TROLL_FEMALE = 2589, // guessed
88 MODEL_BLOODELF_MALE = 17267, // completely guessed
89 MODEL_BLOODELF_FEMALE = 17268, // completely guessed
90 MODEL_DRAENEI_MALE = 16721, // completely guessed
91 MODEL_DRAENEI_FEMALE = 17004 // completely guessed
92};
93
94Position const DoreSpawnPos = { -4.40722f, -387.277f, 40.6294f, 6.26573f };
95
96// 18373 - Exarch Maladaar
98{
100
101 void Reset() override
102 {
103 _Reset();
104 _avatarSummoned = false;
105 }
106
107 void JustEngagedWith(Unit* who) override
108 {
111 events.ScheduleEvent(EVENT_SOUL_SCREAM, RAND(10s, 15s, 20s, 25s));
113 events.ScheduleEvent(EVENT_STOLEN_SOUL, RAND(10s, 15s, 20s, 25s));
114 }
115
116 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
117 {
118 if (!_avatarSummoned && me->HealthBelowPctDamaged(25, damage))
119 {
120 _avatarSummoned = true;
122 }
123 }
124
125 void OnSpellCast(SpellInfo const* spell) override
126 {
127 switch (spell->Id)
128 {
130 if (roll_chance_i(25))
132 break;
134 if (roll_chance_i(25))
135 Talk(SAY_ROAR);
136 break;
137 default:
138 break;
139 }
140 }
141
142 void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override
143 {
144 if (spellInfo->Id == SPELL_STOLEN_SOUL)
145 target->CastSpell(target, SPELL_SUMMON_STOLEN_SOUL, true);
146 }
147
148 // Do not despawn avatar
149 void JustSummoned(Creature* /*summon*/) override { }
150
151 void KilledUnit(Unit* /*victim*/) override
152 {
153 Talk(SAY_SLAY);
154 }
155
156 void JustDied(Unit* /*killer*/) override
157 {
158 _JustDied();
161 }
162
163 void UpdateAI(uint32 diff) override
164 {
165 if (!UpdateVictim())
166 return;
167
168 events.Update(diff);
169
171 return;
172
173 while (uint32 eventId = events.ExecuteEvent())
174 {
175 switch (eventId)
176 {
179 events.Repeat(RAND(15s, 20s));
180 break;
183 events.Repeat(4s, 20s); // Usually just 4
184 break;
186 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, true, -SPELL_STOLEN_SOUL))
187 DoCast(target, SPELL_STOLEN_SOUL);
188 events.Repeat(RAND(20s, 25s));
189 break;
193 break;
194 default:
195 break;
196 }
197
199 return;
200 }
201
203 }
204
205private:
207};
208
209// 18441 - Stolen Soul
211{
213
214 void IsSummonedBy(WorldObject* summonerWO) override
215 {
216 Player* summoner = summonerWO->ToPlayer();
217 if (!summoner)
218 return;
219
220 _summonerGUID = summoner->GetGUID();
221 _summonerClass = summoner->GetClass();
222
223 // Apparently this is the first time they tried to "clone" player
224 uint32 model = 0;
225 uint8 gender = summoner->GetNativeGender();
226
227 switch (summoner->GetRace())
228 {
229 case RACE_UNDEAD_PLAYER: model = gender ? MODEL_UNDEAD_FEMALE : MODEL_UNDEAD_MALE; break;
230 case RACE_NIGHTELF: model = gender ? MODEL_NIGHTELF_FEMALE : MODEL_NIGHTELF_MALE; break;
231 case RACE_ORC: model = gender ? MODEL_ORC_FEMALE : MODEL_ORC_MALE; break;
232 case RACE_TAUREN: model = gender ? MODEL_TAUREN_FEMALE : MODEL_TAUREN_MALE; break;
233 case RACE_GNOME: model = gender ? MODEL_GNOME_FEMALE : MODEL_GNOME_MALE; break;
234 case RACE_HUMAN: model = gender ? MODEL_HUMAN_FEMALE : MODEL_HUMAN_MALE; break;
235 case RACE_DWARF: model = gender ? MODEL_DWARF_FEMALE : MODEL_DWARF_MALE; break;
236 case RACE_TROLL: model = gender ? MODEL_TROLL_FEMALE : MODEL_TROLL_MALE; break;
237 case RACE_BLOODELF: model = gender ? MODEL_BLOODELF_FEMALE : MODEL_BLOODELF_MALE; break;
238 case RACE_DRAENEI: model = gender ? MODEL_DRAENEI_FEMALE : MODEL_DRAENEI_MALE; break;
239 default: break;
240 }
241
242 if (model)
243 me->SetDisplayId(model);
244
245 me->SetCorpseDelay(3, true);
247
249 }
250
251 void Reset() override
252 {
254 }
255
256 void JustEngagedWith(Unit* /*who*/) override
257 {
258 switch (_summonerClass)
259 {
260 case CLASS_WARRIOR: //
261 _scheduler.Schedule(5s, 10s, [this](TaskContext task)
262 {
264 task.Repeat(5s, 10s);
265 });
266 break;
267 case CLASS_PALADIN: // video & sniff
268 _scheduler.Schedule(2s, 7s, [this](TaskContext task)
269 {
271 task.Repeat(8s, 15s);
272 });
273 break;
274 case CLASS_HUNTER: // video
275 _scheduler.Schedule(5s, [this](TaskContext task)
276 {
278 task.Repeat(20s);
279 });
280 break;
281 case CLASS_ROGUE: //
282 _scheduler.Schedule(5s, [this](TaskContext task)
283 {
285 task.Repeat(10s);
286 });
287 break;
288 case CLASS_PRIEST: //
289 _scheduler.Schedule(2s, [this](TaskContext task)
290 {
292 task.Repeat(3s, 5s);
293 });
294 break;
295 case CLASS_SHAMAN: // video
296 _scheduler.Schedule(0s, [this](TaskContext task)
297 {
298 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true, true, -SPELL_FROST_SHOCK))
299 DoCast(target, SPELL_FROST_SHOCK);
300 task.Repeat(3s, 8s);
301 });
302 break;
303 case CLASS_MAGE: // video
304 _scheduler.Schedule(0s, [this](TaskContext task)
305 {
307 task.Repeat(3s);
308 });
309 break;
310 case CLASS_WARLOCK: // video
311 _scheduler.Schedule(10s, [this](TaskContext task)
312 {
313 if (Unit* victim = me->GetVictim())
314 if (!victim->HasAura(SPELL_CURSE_OF_AGONY))
316
317 task.Repeat(7s);
318 });
319 break;
320 case CLASS_DRUID: //
321 _scheduler.Schedule(5s, [this](TaskContext task)
322 {
324 task.Repeat(10s);
325 });
326 break;
327 case CLASS_DEATH_KNIGHT: //
328 _scheduler.Schedule(3s, 6s, [this](TaskContext task)
329 {
331 task.Repeat(6s, 12s);
332 });
333 break;
334 default:
335 break;
336 }
337 }
338
339 void JustDied(Unit* /*killer*/) override
340 {
342 DoCast(target, SPELL_STOLEN_SOUL_DISPEL, true);
343 }
344
345 void UpdateAI(uint32 diff) override
346 {
347 if (!UpdateVictim())
348 return;
349
350 _scheduler.Update(diff, [this]
351 {
353 });
354 }
355
356private:
360};
361
362// 33326 - Stolen Soul Dispel
382
First const & RAND(First const &first, Second const &second, Rest const &... rest)
uint8_t uint8
Definition Define.h:135
uint32_t uint32
Definition Define.h:133
@ TEMPSUMMON_MANUAL_DESPAWN
bool roll_chance_i(int chance)
Definition Random.h:59
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1128
@ EFFECT_0
@ CLASS_HUNTER
@ CLASS_DRUID
@ CLASS_SHAMAN
@ CLASS_PRIEST
@ CLASS_WARRIOR
@ CLASS_WARLOCK
@ CLASS_MAGE
@ CLASS_DEATH_KNIGHT
@ CLASS_PALADIN
@ CLASS_NONE
@ CLASS_ROGUE
@ RACE_TROLL
@ RACE_UNDEAD_PLAYER
@ RACE_ORC
@ RACE_DRAENEI
@ RACE_NIGHTELF
@ RACE_BLOODELF
@ RACE_DWARF
@ RACE_GNOME
@ RACE_HUMAN
@ RACE_TAUREN
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
#define AuraEffectApplyFn(F, I, N, M)
@ UNIT_STATE_CASTING
Definition Unit.h:235
DamageEffectType
Definition Unit.h:352
@ DATA_EXARCH_MALADAAR
#define RegisterAuchenaiCryptsCreatureAI(ai_name)
@ EVENT_SUMMON_AVATAR
@ EVENT_RIBBON_OF_SOULS
@ EVENT_SOUL_SCREAM
@ EVENT_STOLEN_SOUL
@ MODEL_GNOME_MALE
@ MODEL_NIGHTELF_FEMALE
@ MODEL_HUMAN_FEMALE
@ MODEL_TAUREN_MALE
@ MODEL_HUMAN_MALE
@ MODEL_DRAENEI_MALE
@ MODEL_TROLL_MALE
@ MODEL_DRAENEI_FEMALE
@ MODEL_TAUREN_FEMALE
@ MODEL_NIGHTELF_MALE
@ MODEL_UNDEAD_FEMALE
@ MODEL_UNDEAD_MALE
@ MODEL_TROLL_FEMALE
@ MODEL_GNOME_FEMALE
@ MODEL_DWARF_FEMALE
@ MODEL_ORC_FEMALE
@ MODEL_BLOODELF_MALE
@ MODEL_BLOODELF_FEMALE
@ MODEL_DWARF_MALE
void AddSC_boss_exarch_maladaar()
@ SPELL_HAMMER_OF_JUSTICE
@ SPELL_SUMMON_AVATAR
@ SPELL_PLAGUE_STRIKE
@ SPELL_STOLEN_SOUL_VISUAL
@ SPELL_FREEZING_TRAP
@ SPELL_FROST_SHOCK
@ SPELL_MORTAL_STRIKE
@ SPELL_CURSE_OF_AGONY
@ SPELL_SUMMON_STOLEN_SOUL
@ SPELL_SOUL_SCREAM
@ SPELL_MIND_FLAY
@ SPELL_HEMORRHAGE
@ SPELL_RIBBON_OF_SOULS
@ SPELL_STOLEN_SOUL_DISPEL
@ SPELL_STOLEN_SOUL
Position const DoreSpawnPos
@ SAY_SOUL_CLEAVE
HookList< EffectApplyHandler > AfterEffectApply
Unit * GetTarget() const
void JustEngagedWith(Unit *who) override
EventMap events
void DoZoneInCombat(Creature *creature=nullptr)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void SetDisplayId(uint32 modelId) override
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
Definition Creature.h:89
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:78
static Player * ToPlayer(Object *o)
Definition Object.h:180
Gender GetNativeGender() const override
Definition Player.h:1039
uint32 Id
Definition SpellInfo.h:289
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
uint8 GetClass() const
Definition Unit.h:895
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3784
Unit * GetVictim() const
Definition Unit.h:859
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:918
uint8 GetRace() const
Definition Unit.h:892
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2832
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1992
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void OnApply(AuraEffect const *, AuraEffectHandleModes)
PrepareAuraScript(spell_exarch_maladaar_stolen_soul_dispel)
bool Validate(SpellInfo const *) override
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
void KilledUnit(Unit *) override
boss_exarch_maladaar(Creature *creature)
void SpellHitTarget(WorldObject *target, SpellInfo const *spellInfo) override
void UpdateAI(uint32 diff) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustSummoned(Creature *) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void OnSpellCast(SpellInfo const *spell) override
void JustEngagedWith(Unit *) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
npc_stolen_soul(Creature *creature)
void IsSummonedBy(WorldObject *summonerWO) override