@ UNIT_FLAG_UNINTERACTIBLE
@ ACTION_OTHER_FEIGNS_DEATH
@ SPELL_SUMMON_SKARVALD_GHOST
@ SPELL_SUMMON_DALRONN_GHOST
@ SPELL_PERMANENT_FEIGN_DEATH
@ EVENT_DELAYED_AGGRO_SAY
void AddSC_boss_skarvald_dalronn()
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
virtual ObjectGuid GetGuidData(uint32 type) const override
SkarvaldChargePredicate(Unit *unit)
bool operator()(WorldObject *target) const
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetUnitFlag(UnitFlags flags)
void RemoveUnitFlag(UnitFlags flags)
float GetDistance2d(WorldObject const *obj) const
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
void JustAppeared() override
void JustDied(Unit *) override
void ExecuteEvent(uint32 eventId) override
ControllerBaseAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void DoAction(int32 action) override
void DamageTaken(Unit *who, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *who) override
void ExecuteEvent(uint32 eventId) override
void JustEngagedWith(Unit *who) override
boss_dalronn_the_controller(Creature *creature)
boss_skarvald_the_constructor(Creature *creature)
void ExecuteEvent(uint32 eventId) override
void JustEngagedWith(Unit *who) override
#define RegisterUtgardeKeepCreatureAI(ai_name)