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MailHandler.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "WorldSession.h"
19#include "AccountMgr.h"
20#include "CharacterCache.h"
21#include "DatabaseEnv.h"
22#include "DBCStores.h"
23#include "GameTime.h"
24#include "Item.h"
25#include "Language.h"
26#include "Log.h"
27#include "Mail.h"
28#include "MailPackets.h"
29#include "ObjectAccessor.h"
30#include "ObjectMgr.h"
31#include "Opcodes.h"
32#include "Player.h"
33#include "World.h"
34#include "WorldPacket.h"
35
37{
38 if (guid == _player->GetGUID())
39 {
41 {
42 TC_LOG_WARN("cheat", "{} attempted to open mailbox by using a cheat.", _player->GetName());
43 return false;
44 }
45 }
46 else if (guid.IsGameObject())
47 {
49 return false;
50 }
51 else if (guid.IsAnyTypeCreature())
52 {
54 return false;
55 }
56 else
57 return false;
58
59 return true;
60}
61
63{
64 if (sendMail.Info.Attachments.size() > MAX_MAIL_ITEMS) // client limit
65 {
67 return;
68 }
69
70 if (!CanOpenMailBox(sendMail.Info.Mailbox))
71 return;
72
73 if (sendMail.Info.Target.empty())
74 return;
75
76 Player* player = _player;
77
78 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
79 {
81 return;
82 }
83
84 ObjectGuid receiverGuid;
85 if (normalizePlayerName(sendMail.Info.Target))
86 receiverGuid = sCharacterCache->GetCharacterGuidByName(sendMail.Info.Target);
87
88 if (!receiverGuid)
89 {
90 TC_LOG_INFO("network", "Player {} is sending mail to {} (GUID: non-existing!) with subject {} "
91 "and body {} includes {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}",
92 GetPlayerInfo(), sendMail.Info.Target, std::string_view(sendMail.Info.Subject), std::string_view(sendMail.Info.Body),
93 sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID);
95 return;
96 }
97
98 if (sendMail.Info.SendMoney < 0)
99 {
101 TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative money value (SendMoney: {})",
102 GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.SendMoney);
103 return;
104 }
105
106 if (sendMail.Info.Cod < 0)
107 {
109 TC_LOG_WARN("cheat", "Player {} attempted to send mail to {} ({}) with negative COD value (Cod: {})",
110 GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), sendMail.Info.Cod);
111 return;
112 }
113
114 TC_LOG_INFO("network", "Player {} is sending mail to {} ({}) with subject {} and body {} "
115 "including {} items, {} copper and {} COD copper with StationeryID = {}, PackageID = {}",
116 GetPlayerInfo(), sendMail.Info.Target, receiverGuid.ToString(), std::string_view(sendMail.Info.Subject),
117 std::string_view(sendMail.Info.Body), sendMail.Info.Attachments.size(), sendMail.Info.SendMoney, sendMail.Info.Cod, sendMail.Info.StationeryID, sendMail.Info.PackageID);
118
119 if (player->GetGUID() == receiverGuid)
120 {
122 return;
123 }
124
125 int32 cost = !sendMail.Info.Attachments.empty() ? 30 * sendMail.Info.Attachments.size() : 30; // price hardcoded in client
126
127 int32 reqmoney = cost + sendMail.Info.SendMoney;
128
129 // Check for overflow
130 if (reqmoney < sendMail.Info.SendMoney)
131 {
133 return;
134 }
135
136 auto mailCountCheckContinuation = [this, player, receiverGuid, mailInfo = std::move(sendMail.Info), reqmoney, cost](uint32 receiverTeam, uint64 mailsCount, uint8 receiverLevel, uint32 receiverAccountId) mutable
137 {
138 if (_player != player)
139 return;
140
141 if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
142 {
144 return;
145 }
146
147 // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
148 if (mailsCount > 100)
149 {
151 return;
152 }
153
154 // test the receiver's Faction... or all items are account bound
155 bool accountBound = !mailInfo.Attachments.empty();
156 for (WorldPackets::Mail::SendMail::StructSendMail::MailAttachment const& att : mailInfo.Attachments)
157 {
158 if (Item* item = player->GetItemByGuid(att.ItemGUID))
159 {
160 ItemTemplate const* itemProto = item->GetTemplate();
161 if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
162 {
163 accountBound = false;
164 break;
165 }
166 }
167 }
168
169 if (!accountBound && player->GetTeam() != receiverTeam && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
170 {
172 return;
173 }
174
175 if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
176 {
178 return;
179 }
180
181 std::vector<Item*> items;
182
183 for (WorldPackets::Mail::SendMail::StructSendMail::MailAttachment const& att : mailInfo.Attachments)
184 {
185 if (att.ItemGUID.IsEmpty())
186 {
188 return;
189 }
190
191 Item* item = player->GetItemByGuid(att.ItemGUID);
192
193 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
194 if (!item)
195 {
197 return;
198 }
199
200 // handle empty bag before CanBeTraded, since that func already has that check
201 if (item->IsNotEmptyBag())
202 {
204 return;
205 }
206
207 if (!item->CanBeTraded(true))
208 {
210 return;
211 }
212
213 if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != receiverAccountId)
214 {
216 return;
217 }
218
220 {
222 return;
223 }
224
225 if (mailInfo.Cod && item->IsWrapped())
226 {
228 return;
229 }
230
231 items.push_back(item);
232 }
233
234 player->SendMailResult(0, MAIL_SEND, MAIL_OK);
235
236 player->ModifyMoney(-reqmoney);
238
239 bool needItemDelay = false;
240
241 MailDraft draft(mailInfo.Subject, mailInfo.Body);
242
243 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
244
245 if (!mailInfo.Attachments.empty() || mailInfo.SendMoney > 0)
246 {
248 if (!mailInfo.Attachments.empty())
249 {
250 for (Item* item : items)
251 {
252 if (log)
253 {
254 sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
255 "to: {} ({}) (Account: {})", GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(),
256 item->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()), item->GetEntry(), item->GetCount(),
257 mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
258 }
259
260 item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
261 player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
262
263 item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
264 item->SetOwnerGUID(receiverGuid);
265 item->SetState(ITEM_CHANGED);
266 item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
267
268 draft.AddItem(item);
269 }
270
271 // if item send to character at another account, then apply item delivery delay
272 needItemDelay = GetAccountId() != receiverAccountId;
273 }
274
275 if (log && mailInfo.SendMoney > 0)
276 {
277 sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
278 GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
279 }
280 }
281
282 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
283 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
284
285 // don't ask for COD if there are no items
286 if (mailInfo.Attachments.empty())
287 mailInfo.Cod = 0;
288
289 MailCheckMask mailFlags = mailInfo.Body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY;
290
291 if (player->IsGameMaster())
293
294 // will delete item or place to receiver mail list
295 draft
296 .AddMoney(mailInfo.SendMoney)
297 .AddCOD(mailInfo.Cod)
298 .SendMailTo(trans, MailReceiver(ObjectAccessor::FindConnectedPlayer(receiverGuid), receiverGuid.GetCounter()), MailSender(player), mailFlags, deliver_delay);
299
300 player->SaveInventoryAndGoldToDB(trans);
301 CharacterDatabase.CommitTransaction(trans);
302 };
303
304 if (Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid))
305 {
306 mailCountCheckContinuation(receiver->GetTeam(), receiver->GetMailSize(), receiver->GetLevel(), receiver->GetSession()->GetAccountId());
307 }
308 else
309 {
311 stmt->setUInt32(0, receiverGuid.GetCounter());
312
314 .WithPreparedCallback([continuation = std::move(mailCountCheckContinuation), receiverGuid](PreparedQueryResult mailCountResult) mutable
315 {
316 if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
317 continuation(Player::TeamForRace(characterInfo->Race), mailCountResult ? (*mailCountResult)[0].GetUInt64() : UI64LIT(0),
318 characterInfo->Level, characterInfo->AccountId);
319 }));
320 }
321}
322
323//called when mail is read
325{
326 if (!CanOpenMailBox(markAsRead.Mailbox))
327 return;
328
329 Player* player = _player;
330 Mail* m = player->GetMail(markAsRead.MailID);
331 if (m && m->state != MAIL_STATE_DELETED)
332 {
333 if (player->unReadMails)
334 --player->unReadMails;
336 player->m_mailsUpdated = true;
338 }
339}
340
341//called when client deletes mail
343{
344 if (!CanOpenMailBox(mailDelete.Mailbox))
345 return;
346
347 Mail* m = _player->GetMail(mailDelete.MailID);
348 Player* player = _player;
349 player->m_mailsUpdated = true;
350 if (m)
351 {
352 // delete shouldn't show up for COD mails
353 if (m->COD)
354 {
356 return;
357 }
358
360 }
361 player->SendMailResult(mailDelete.MailID, MAIL_DELETED, MAIL_OK);
362}
363
365{
366 if (!CanOpenMailBox(returnToSender.Mailbox))
367 return;
368
369 Player* player = _player;
370 Mail* m = player->GetMail(returnToSender.MailID);
371 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || m->sender != returnToSender.SenderGUID.GetCounter())
372 {
374 return;
375 }
376 //we can return mail now, so firstly delete the old one
377 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
378
380 stmt->setUInt32(0, returnToSender.MailID);
381 trans->Append(stmt);
382
383 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
384 stmt->setUInt32(0, returnToSender.MailID);
385 trans->Append(stmt);
386
387 player->RemoveMail(returnToSender.MailID);
388
389 // only return mail if the player exists (and delete if not existing)
390 if (m->messageType == MAIL_NORMAL && m->sender)
391 {
392 MailDraft draft(m->subject, m->body);
393 if (m->mailTemplateId)
394 draft = MailDraft(m->mailTemplateId, false); // items already included
395
396 if (m->HasItems())
397 {
398 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
399 {
400 if (Item* item = player->GetMItem(itr2->item_guid))
401 draft.AddItem(item);
402 player->RemoveMItem(itr2->item_guid);
403 }
404 }
405 draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
406 }
407
408 CharacterDatabase.CommitTransaction(trans);
409
410 delete m; //we can deallocate old mail
411 player->SendMailResult(returnToSender.MailID, MAIL_RETURNED_TO_SENDER, MAIL_OK);
412}
413
414//called when player takes item attached in mail
416{
417 if (!CanOpenMailBox(takeItem.Mailbox))
418 return;
419
420 Player* player = _player;
421
422 Mail* m = player->GetMail(takeItem.MailID);
424 {
426 return;
427 }
428
429 // verify that the mail has the item to avoid cheaters taking COD items without paying
430 if (std::ranges::find(m->items, ObjectGuid::LowType(takeItem.AttachID), &MailItemInfo::item_guid) == m->items.end())
431 {
433 return;
434 }
435
436 // prevent cheating with skip client money check
437 if (!player->HasEnoughMoney(m->COD))
438 {
440 return;
441 }
442
443 Item* it = player->GetMItem(takeItem.AttachID);
444
445 ItemPosCountVec dest;
446 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
447 if (msg == EQUIP_ERR_OK)
448 {
449 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
450 m->RemoveItem(takeItem.AttachID);
451 m->removedItems.push_back(takeItem.AttachID);
452
453 if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
454 {
455 ObjectGuid sender_guid = ObjectGuid::Create<HighGuid::Player>(m->sender);
456 Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid);
457
458 uint32 sender_accId = 0;
459
461 {
462 std::string sender_name;
463 if (receiver)
464 {
465 sender_accId = receiver->GetSession()->GetAccountId();
466 sender_name = receiver->GetName();
467 }
468 else
469 {
470 // can be calculated early
471 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
472
473 if (!sCharacterCache->GetCharacterNameByGuid(sender_guid, sender_name))
474 sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
475 }
476 sLog->OutCommand(GetAccountId(), "GM {} (Account: {}) receiver mail item: {} (Entry: {} Count: {}) and send COD money: {} to player: {} (Account: {})",
477 GetPlayerName(), GetAccountId(), it->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()), it->GetEntry(), it->GetCount(), m->COD, sender_name, sender_accId);
478 }
479 else if (!receiver)
480 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(sender_guid);
481
482 // check player existence
483 if (receiver || sender_accId)
484 {
485 MailDraft(m->subject, "")
486 .AddMoney(m->COD)
488 }
489
490 player->ModifyMoney(-int32(m->COD));
491 }
492 m->COD = 0;
494 player->m_mailsUpdated = true;
495 player->RemoveMItem(it->GetGUID().GetCounter());
496
497 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
498 it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
499 player->MoveItemToInventory(dest, it, true);
500
501 player->SaveInventoryAndGoldToDB(trans);
502 player->_SaveMail(trans);
503 CharacterDatabase.CommitTransaction(trans);
504
505 player->SendMailResult(takeItem.MailID, MAIL_ITEM_TAKEN, MAIL_OK, 0, takeItem.AttachID, count);
506 }
507 else
509}
510
512{
513 if (!CanOpenMailBox(takeMoney.Mailbox))
514 return;
515
516 Player* player = _player;
517
518 Mail* m = player->GetMail(takeMoney.MailID);
520 {
522 return;
523 }
524
525 if (!player->ModifyMoney(m->money, false))
526 {
528 return;
529 }
530
531 m->money = 0;
533 player->m_mailsUpdated = true;
534
535 player->SendMailResult(takeMoney.MailID, MAIL_MONEY_TAKEN, MAIL_OK);
536
537 // save money and mail to prevent cheating
538 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
539 player->SaveGoldToDB(trans);
540 player->_SaveMail(trans);
541 CharacterDatabase.CommitTransaction(trans);
542}
543
544//called when player lists his received mails
546{
547 if (!CanOpenMailBox(getList.Mailbox))
548 return;
549
550 Player* player = _player;
551
553 time_t curTime = GameTime::GetGameTime();
554
555 for (Mail* m : player->GetMails())
556 {
557 // skip deleted or not delivered (deliver delay not expired) mails
558 if (m->state == MAIL_STATE_DELETED || curTime < m->deliver_time)
559 continue;
560
561 response.AddMail(m, _player);
562 }
563
564 SendPacket(response.Write());
565
566 // recalculate m_nextMailDelivereTime and unReadMails
568}
569
570//used when player copies mail body to his inventory
572{
573 if (!CanOpenMailBox(createTextItem.Mailbox))
574 return;
575
576 Player* player = _player;
577
578 Mail* m = player->GetMail(createTextItem.MailID);
579 if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime() || (m->checked & MAIL_CHECK_MASK_COPIED))
580 {
582 return;
583 }
584
585 Item* bodyItem = Item::CreateItem(MAIL_BODY_ITEM_TEMPLATE, 1, player);
586 if (!bodyItem)
587 return;
588
589 // in mail template case we need create new item text
590 if (m->mailTemplateId)
591 {
592 MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
593 ASSERT(mailTemplateEntry);
594 bodyItem->SetText(mailTemplateEntry->Body[GetSessionDbcLocale()]);
595 }
596 else
597 bodyItem->SetText(m->body);
598
599 if (m->messageType == MAIL_NORMAL)
600 bodyItem->SetCreator(ObjectGuid::Create<HighGuid::Player>(m->sender));
601
603
604 ItemPosCountVec dest;
605 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
606 if (msg == EQUIP_ERR_OK)
607 {
610 player->m_mailsUpdated = true;
611
612 player->StoreItem(dest, bodyItem, true);
613 player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_OK);
614 }
615 else
616 {
617 player->SendMailResult(createTextItem.MailID, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
618 delete bodyItem;
619 }
620}
621
623{
625
626 if (_player->unReadMails > 0)
627 {
628 result.NextMailTime = 0.0f;
629
630 time_t now = GameTime::GetGameTime();
631 std::set<ObjectGuid::LowType> sentSenders;
632
633 for (Mail* mail : _player->GetMails())
634 {
635 if (mail->checked & MAIL_CHECK_MASK_READ)
636 continue;
637
638 // already delivered
639 if (now < mail->deliver_time)
640 continue;
641
642 // only send each mail sender once
643 if (sentSenders.count(mail->sender))
644 continue;
645
646 result.Next.emplace_back(mail);
647
648 sentSenders.insert(mail->sender);
649
650 // do not send more than 2 mails
651 if (sentSenders.size() > 2)
652 break;
653 }
654 }
655 else
656 result.NextMailTime = -DAY;
657
658 SendPacket(result.Write());
659}
#define sCharacterCache
@ CHAR_DEL_MAIL_BY_ID
@ CHAR_DEL_MAIL_ITEM_BY_ID
@ CHAR_SEL_MAIL_COUNT
@ DAY
Definition Common.h:31
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:190
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
std::shared_ptr< PreparedResultSet > PreparedQueryResult
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
uint8_t uint8
Definition Define.h:135
int32_t int32
Definition Define.h:129
uint64_t uint64
Definition Define.h:132
uint32_t uint32
Definition Define.h:133
#define ASSERT
Definition Errors.h:68
@ EQUIP_ERR_TOO_MUCH_GOLD
@ EQUIP_ERR_MAIL_BOUND_ITEM
Definition ItemDefines.h:98
@ EQUIP_ERR_DESTROY_NONEMPTY_BAG
Definition ItemDefines.h:57
@ EQUIP_ERR_OK
Definition ItemDefines.h:26
@ EQUIP_ERR_NOT_SAME_ACCOUNT
@ ITEM_FIELD_FLAG_READABLE
@ ITEM_FLAG_IS_BOUND_TO_ACCOUNT
@ ITEM_FLAG_CONJURED
@ ITEM_CHANGED
Definition Item.h:54
@ ITEM_UNCHANGED
Definition Item.h:53
@ LANG_UNKNOWN
Definition Language.h:77
@ LANG_MAIL_RECEIVER_REQ
Definition Language.h:1169
@ LANG_MAIL_SENDER_REQ
Definition Language.h:1168
#define TC_LOG_WARN(filterType__,...)
Definition Log.h:162
#define sLog
Definition Log.h:130
#define TC_LOG_INFO(filterType__,...)
Definition Log.h:159
@ MAIL_STATE_DELETED
Definition Mail.h:79
@ MAIL_STATE_CHANGED
Definition Mail.h:78
#define MAIL_BODY_ITEM_TEMPLATE
Definition Mail.h:33
MailCheckMask
Definition Mail.h:46
@ MAIL_CHECK_MASK_HAS_BODY
This mail has body text.
Definition Mail.h:52
@ MAIL_CHECK_MASK_READ
This mail was read.
Definition Mail.h:48
@ MAIL_CHECK_MASK_COD_PAYMENT
This mail is payable on delivery.
Definition Mail.h:51
@ MAIL_CHECK_MASK_COPIED
This mail was copied. Do not allow making a copy of items in mail.
Definition Mail.h:50
@ MAIL_CHECK_MASK_NOT_RETURNABLE
This mail cannot be returned even if mail was not returned before.
Definition Mail.h:57
#define MAX_MAIL_ITEMS
Definition Mail.h:34
@ MAIL_NORMAL
Definition Mail.h:38
bool normalizePlayerName(std::string &name)
#define sObjectMgr
Definition ObjectMgr.h:1721
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:632
@ GAMEOBJECT_TYPE_MAILBOX
@ MAIL_MONEY_TAKEN
@ MAIL_DELETED
@ MAIL_RETURNED_TO_SENDER
@ MAIL_MADE_PERMANENT
@ MAIL_ITEM_TAKEN
@ MAIL_SEND
@ MAIL_ERR_NOT_ENOUGH_MONEY
@ MAIL_ERR_NOT_YOUR_TEAM
@ MAIL_ERR_CANT_SEND_WRAPPED_COD
@ MAIL_ERR_RECIPIENT_CAP_REACHED
@ MAIL_ERR_EQUIP_ERROR
@ MAIL_ERR_RECIPIENT_NOT_FOUND
@ MAIL_OK
@ MAIL_ERR_TOO_MANY_ATTACHMENTS
@ MAIL_ERR_MAIL_ATTACHMENT_INVALID
@ MAIL_ERR_INTERNAL_ERROR
@ MAIL_ERR_CANNOT_SEND_TO_SELF
@ UNIT_NPC_FLAG_MAILBOX
@ NULL_BAG
Definition Unit.h:60
@ NULL_SLOT
Definition Unit.h:61
@ ITEM_FIELD_DURATION
Definition Item.h:62
std::string const & GetNameForLocaleIdx(LocaleConstant locale) const override
Definition Item.cpp:297
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:644
void SetItemFlag(ItemFieldFlags flags)
Definition Item.h:92
bool IsWrapped() const
Definition Item.h:115
void SetText(std::string const &text)
Definition Item.h:170
static Item * CreateItem(uint32 itemEntry, uint32 count, Player const *player=nullptr)
Definition Item.cpp:1050
bool IsBoundAccountWide() const
Definition Item.h:97
bool CanBeTraded(bool mail=false, bool trade=false) const
Definition Item.cpp:727
ItemTemplate const * GetTemplate() const
Definition Item.cpp:541
bool IsSoulBound() const
Definition Item.h:96
void SetCreator(ObjectGuid guid)
Definition Item.h:83
bool IsNotEmptyBag() const
Definition Item.cpp:304
uint32 GetCount() const
Definition Item.h:136
MailDraft & AddMoney(uint32 money)
Definition Mail.h:137
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0)
Definition Mail.cpp:188
MailDraft & AddCOD(uint32 COD)
Definition Mail.h:138
void SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, CharacterDatabaseTransaction trans)
Definition Mail.cpp:145
MailDraft & AddItem(Item *item)
Definition Mail.cpp:90
LowType GetCounter() const
Definition ObjectGuid.h:156
std::string ToString() const
bool IsGameObject() const
Definition ObjectGuid.h:182
uint32 LowType
Definition ObjectGuid.h:142
bool IsAnyTypeCreature() const
Definition ObjectGuid.h:178
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:241
uint32 GetEntry() const
Definition Object.h:81
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:78
uint32 GetTeam() const
Definition Player.h:1818
void UpdateNextMailTimeAndUnreads()
Definition Player.cpp:2849
void SaveGoldToDB(CharacterDatabaseTransaction trans) const
Definition Player.cpp:19322
Item * GetMItem(ObjectGuid::LowType id)
Definition Player.cpp:20570
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.cpp:9992
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition Player.cpp:19316
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid const &guid) const
Definition Player.cpp:2170
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, WorldObject *ref=nullptr)
Definition Player.cpp:24914
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:22336
uint8 unReadMails
Definition Player.h:1429
void RemoveMail(uint32 id)
Definition Player.cpp:2816
bool m_mailsUpdated
Definition Player.h:1381
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition Player.cpp:11659
WorldSession * GetSession() const
Definition Player.h:1705
PlayerMails const & GetMails() const
Definition Player.h:1421
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1394
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition Player.cpp:12066
Creature * GetNPCIfCanInteractWith(ObjectGuid const &guid, NPCFlags npcFlags) const
Definition Player.cpp:2126
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition Player.cpp:12083
void _SaveMail(CharacterDatabaseTransaction trans)
Definition Player.cpp:19570
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0) const
Definition Player.cpp:2829
bool RemoveMItem(ObjectGuid::LowType id)
Definition Player.cpp:20583
bool IsGameMaster() const
Definition Player.h:976
Item * GetItemByGuid(ObjectGuid guid) const
Definition Player.cpp:9516
Mail * GetMail(uint32 id)
Definition Player.cpp:3810
void setUInt32(uint8 index, uint32 value)
uint8 GetLevel() const
Definition Unit.h:903
std::string const & GetName() const
Definition Object.h:384
WorldPacket const * Write() override
void AddMail(::Mail const *mail, Player *player)
WorldPacket const * Write() override
std::vector< MailNextTimeEntry > Next
char const * GetTrinityString(uint32 entry) const
void SendNotification(char const *format,...) ATTR_PRINTF(2
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
LocaleConstant GetSessionDbcLocale() const
std::string GetPlayerInfo() const
void HandleSendMail(WorldPackets::Mail::SendMail &sendMail)
Player * GetPlayer() const
bool CanOpenMailBox(ObjectGuid guid)
void HandleMailDelete(WorldPackets::Mail::MailDelete &mailDelete)
QueryCallbackProcessor & GetQueryProcessor()
void HandleMailTakeItem(WorldPackets::Mail::MailTakeItem &takeItem)
void HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime &queryNextMailTime)
void HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead &markAsRead)
bool HasPermission(uint32 permissionId)
void HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender &returnToSender)
uint32 GetAccountId() const
Player * _player
void HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem &createTextItem)
void HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney &takeMoney)
void HandleGetMailList(WorldPackets::Mail::MailGetList &getList)
std::string const & GetPlayerName() const
#define sWorld
Definition World.h:901
@ CONFIG_MAIL_LEVEL_REQ
Definition World.h:305
@ CONFIG_MAIL_DELIVERY_DELAY
Definition World.h:269
time_t GetGameTime()
Definition GameTime.cpp:42
TC_GAME_API Player * FindConnectedPlayer(ObjectGuid const &)
@ RBAC_PERM_TWO_SIDE_INTERACTION_MAIL
Definition RBAC.h:80
@ RBAC_PERM_COMMAND_MAILBOX
Definition RBAC.h:647
@ RBAC_PERM_LOG_GM_TRADE
Definition RBAC.h:64
bool HasFlag(ItemFlags flag) const
ObjectGuid::LowType item_guid
Definition Mail.h:161
char const * Body[16]
Definition Mail.h:167
bool HasItems() const
Definition Mail.h:206
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
ObjectGuid::LowType sender
Definition Mail.h:172
std::string subject
Definition Mail.h:174
std::vector< ObjectGuid::LowType > removedItems
Definition Mail.h:177
std::string body
Definition Mail.h:175
std::vector< MailItemInfo > items
Definition Mail.h:176
bool RemoveItem(ObjectGuid::LowType item_guid)
Definition Mail.h:193
time_t deliver_time
Definition Mail.h:179
uint32 COD
Definition Mail.h:181
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint32 money
Definition Mail.h:180
uint16 mailTemplateId
Definition Mail.h:171
String< 255, Strings::NoHyperlinks > Subject
String< 7999, Strings::NoHyperlinks > Body
std::vector< MailAttachment > Attachments