47 return bg->IsAllNodesControlledByTeam(source->
GetTeam());
164 if (victim->IsMounted())
240 return checkArea && player->
duel && player->
duel->IsMounted;
@ NPC_ANTI_PERSONNAL_CANNON
@ BG_CRITERIA_CHECK_AV_PERFECTION
@ BG_CRITERIA_CHECK_SAVE_THE_DAY
@ BG_CRITERIA_CHECK_DEFENSE_OF_THE_ANCIENTS
@ BG_CRITERIA_CHECK_RESILIENT_VICTORY
@ BG_CRITERIA_CHECK_EVERYTHING_COUNTS
@ BG_CRITERIA_CHECK_NOT_EVEN_A_SCRATCH
#define ASSERT_NOTNULL(pointer)
@ AREA_RING_OF_ALLIANCE_VALIANTS
@ AREA_RING_OF_ARGENT_VALIANTS
@ AREA_ARGENT_TOURNAMENT_FIELDS
@ AREA_RING_OF_HORDE_VALIANTS
void AddSC_achievement_scripts()
@ AURA_PERFUME_ENCHANTRESS
static Player * ToPlayer(Object *o)
Battleground * GetBattleground() const
std::unique_ptr< DuelInfo > duel
bool isHonorOrXPTarget(Unit const *victim) const
Creature * GetVehicleCreatureBase() const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
bool OnCheck(Player *source, Unit *) override
achievement_arena_kills(char const *name, uint8 arenaType)
achievement_bg_av_perfection()
bool OnCheck(Player *source, Unit *target) override
bool OnCheck(Player *source, Unit *) override
achievement_bg_control_all_nodes()
achievement_bg_ic_glaive_grave()
bool OnCheck(Player *source, Unit *) override
bool OnCheck(Player *source, Unit *) override
achievement_bg_ic_mowed_down()
bool OnCheck(Player *source, Unit *) override
achievement_bg_ic_resource_glut()
bool OnCheck(Player *source, Unit *) override
achievement_bg_sa_artillery()
achievement_bg_sa_defense_of_ancients()
bool OnCheck(Player *source, Unit *target) override
bool OnCheck(Player *source, Unit *target) override
achievement_everything_counts()
bool OnCheck(Player *player, Unit *) override
achievement_flirt_with_disaster_perf_check()
achievement_killed_exp_or_honor_target()
bool OnCheck(Player *player, Unit *target) override
achievement_not_even_a_scratch()
bool OnCheck(Player *source, Unit *target) override
achievement_resilient_victory()
bool OnCheck(Player *source, Unit *target) override
achievement_save_the_day()
bool OnCheck(Player *source, Unit *target) override
achievement_sickly_gazelle()
bool OnCheck(Player *, Unit *target) override
bool OnCheck(Player *player, Unit *) override