164 switch (spellInfo->
Id)
First const & RAND(First const &first, Second const &second, Rest const &... rest)
#define RegisterSpellScript(spell_script)
void CloseGossipMenuFor(Player *player)
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectCalcPeriodicFn(F, I, N)
@ SPELL_SEPARATION_ANXIETY_EFFECT
@ SPELL_SEPARATION_ANXIETY
@ SPELL_AEGIS_OF_RAGNAROS
Position const TeleToRagnarosPosition
void AddSC_boss_majordomo()
@ EVENT_SEPARATION_ANXIETY
@ EVENT_AEGIS_OF_RAGNAROS
Position const SummonRagnarosPosition
SpellEffectInfo const & GetSpellEffectInfo() const
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
HookList< EffectPeriodicHandler > OnEffectPeriodic
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
void SetImmuneToPC(bool apply) override
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void UpdateEncounterStateForKilledCreature(uint32 creatureId, Unit *source)
EncounterState GetBossState(uint32 id) const
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr)
bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={})
float CalcRadius(WorldObject *caster=nullptr, Spell *=nullptr) const
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
virtual void InitializeAI()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetFaction(uint32 faction) override
MotionMaster * GetMotionMaster()
void RemoveNpcFlag(NPCFlags flags)
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
void SetNpcFlag(NPCFlags flags)
bool SetWalk(bool enable)
void NearTeleportTo(Position const &pos, bool casting=false)
bool HasUnitState(const uint32 f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool Validate(SpellInfo const *) override
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &litude)
PrepareAuraScript(spell_majordomo_separation_anxiety)
void HandleDummyTick(AuraEffect const *aurEff)
#define RegisterMoltenCoreCreatureAI(ai_name)
@ SPAWN_GROUP_FLAMEWAKERS
@ SPAWN_GROUP_LAVA_SPLASH
@ BOSS_MAJORDOMO_EXECUTUS
void JustReachedHome() override
void KilledUnit(Unit *) override
void UpdateSpecialEvents(uint32 diff)
void JustAppeared() override
void DoAction(int32 action) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
bool OnGossipSelect(Player *player, uint32 menuId, uint32) override
void OnSpellCast(SpellInfo const *spellInfo) override
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType, SpellInfo const *) override
uint8 _deadFlamewakerCount
boss_majordomo(Creature *creature)
void InitializeAI() override