166 std::vector<Creature*> portals;
169 portal->RemoveAllAuras();
174 std::vector<Creature*> spawns;
185 spawn->DespawnOrUnsummon();
187 std::vector<Creature*> portals;
344 muru->AI()->EnterEvadeMode();
358 muru->DisappearAndDie();
411 switch (spellInfo->
Id)
604 me->RemoveAurasDueToSpell(SPELL_DARK_FIEND_MAGIC);
605 DoCastSelf(SPELL_DARK_FIEND_DAMAGE);
606 me->SetReactState(REACT_PASSIVE);
607 me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
611 DoCastSelf(SPELL_DARK_FIEND_VISUAL);
612 me->DespawnOrUnsummon(3500ms);
679 DoCastSelf(SPELL_VOID_ZONE_PRE_EFFECT_VISUAL);
683 me->RemoveAurasDueToSpell(SPELL_VOID_ZONE_PRE_EFFECT_VISUAL);
684 DoCastSelf(SPELL_VOID_ZONE_PERIODIC);
688 DoCastSelf(SPELL_SUMMON_DARK_FIEND);
722 DoCastSelf(SPELL_BLACK_HOLE_SUMMON_VISUAL);
726 DoCastSelf(SPELL_BLACK_HOLE_SUMMON_VISUAL_2);
730 DoCastSelf(SPELL_BLACK_HOLE_SUMMON_VISUAL);
734 me->RemoveAurasDueToSpell(SPELL_BLACK_HOLE_SUMMON_VISUAL_2);
735 DoCastSelf(SPELL_BLACK_HOLE_PASSIVE);
736 DoCastSelf(SPELL_BLACK_HOLE_VISUAL_2);
740 me->SetReactState(REACT_AGGRESSIVE);
742 me->DespawnOrUnsummon(15s);
781 trigger->GetClosePoint(x, y, z, 0.0f, 3.0f,
float(
M_PI));
First const & RAND(First const &first, Second const &second, Rest const &... rest)
#define RegisterSpellScript(spell_script)
void GetCreatureListWithEntryInGrid(Container &container, WorldObject *source, uint32 entry, float maxSearchRange)
@ SPELL_EFFECT_SCRIPT_EFFECT
@ TARGET_DEST_CASTER_FRONT
@ AURA_REMOVE_BY_ENEMY_SPELL
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define SpellDestinationTargetSelectFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
#define AuraEffectRemoveFn(F, I, N, M)
@ UNIT_FLAG_UNINTERACTIBLE
void DoResetPortals(Creature *creature)
static constexpr std::array< uint32, 8 > SummonDarkFiendSpells
@ NPC_WORLD_TRIGGER_MOVE_TO
void DoDespawnSummons(Creature *creature)
@ EVENT_SUMMON_BLOOD_ELVES
@ SPELL_SHADOW_BOLT_VOLLEY
@ SPELL_OPEN_PORTAL_PERIODIC
@ SPELL_ENTROPIUS_COSMETIC_SPAWN
@ SPELL_BLACK_HOLE_SUMMON_VISUAL
@ SPELL_TRANSFORM_VISUAL_MISSILE_2
@ SPELL_SUMMON_DARK_FIEND_1
@ SPELL_DARK_FIEND_DAMAGE
@ SPELL_SUMMON_DARK_FIEND_8
@ SPELL_SUMMON_VOID_SENTINEL_SUMMONER
@ SPELL_SUMMON_BLOOD_ELVES_SCRIPT
@ SPELL_NEGATIVE_ENERGY_PERIODIC
@ SPELL_OPEN_PORTAL_VISUAL
@ SPELL_SUMMON_DARK_FIEND_3
@ SPELL_BLACK_HOLE_SUMMON_VISUAL_2
@ SPELL_TRANSFORM_VISUAL_MISSILE_1
@ SPELL_SUMMON_DARK_FIEND_6
@ SPELL_DARKNESS_PERIODIC
@ SPELL_SUMMON_FURY_MAGE_2
@ SPELL_BLACK_HOLE_VISUAL_2
@ SPELL_SUMMON_BLOOD_ELVES_PERIODIC
@ SPELL_SUMMON_VOID_SENTINEL
@ SPELL_SUMMON_DARK_FIEND_7
@ SPELL_SUMMON_FURY_MAGE_1
@ SPELL_VOID_ZONE_PERIODIC
@ SPELL_SUMMON_BERSERKER_2
@ SPELL_SUMMON_VOID_SENTINEL_SUMMONER_VISUAL
@ SPELL_NEGATIVE_ENERGY_PERIODIC_E
@ SPELL_NEGATIVE_ENERGY_DAMAGE
@ SPELL_SUMMON_VOID_SPAWN
@ SPELL_SUMMON_DARK_FIEND_5
@ SPELL_DUAL_WIELD_PASSIVE
@ SPELL_DARK_FIEND_VISUAL
@ SPELL_VOID_ZONE_PRE_EFFECT_VISUAL
@ SPELL_TRANSFORM_VISUAL_MISSILE
@ SPELL_SUMMON_DARK_FIEND_4
@ SPELL_SHADOW_PULSE_PERIODIC
@ SPELL_SUMMON_DARK_FIEND
@ SPELL_BLACK_HOLE_PASSIVE
@ SPELL_SUMMON_DARK_FIEND_2
@ SPELL_SUMMON_BERSERKER_1
uint32 GetTickNumber() const
SpellEffectInfo const & GetSpellEffectInfo() const
void PreventDefaultAction()
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > AfterEffectApply
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
void DoZoneInCombat(Creature *creature=nullptr)
void SetDisplayId(uint32 modelId) override
void SetReactState(ReactStates st)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
CreatureTemplate const * GetCreatureTemplate() const
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
void Repeat(Milliseconds time)
void CancelEvent(EventId eventId)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Creature * GetCreature(uint32 type)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={})
SpellEffectInfo const & GetEffect(SpellEffIndex index) const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
HookList< EffectHandler > OnEffectHit
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
TaskScheduler & Update(success_t const &callback=EmptyCallback)
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
virtual void DoAction(int32)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HasUnitState(const uint32 f) const
void SetUnitFlag(UnitFlags flags)
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
PrepareAuraScript(spell_muru_dark_fiend_magic)
void HandleEffectPeriodic(AuraEffect const *aurEff)
PrepareAuraScript(spell_muru_darkness)
bool Validate(SpellInfo const *) override
PrepareAuraScript(spell_muru_negative_energy_periodic)
void PeriodicTick(AuraEffect const *aurEff)
bool Validate(SpellInfo const *spellInfo) override
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
PrepareSpellScript(spell_muru_negative_energy)
PrepareAuraScript(spell_muru_summon_blood_elves_periodic)
bool Validate(SpellInfo const *) override
void OnPeriodic(AuraEffect const *)
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
PrepareSpellScript(spell_muru_summon_blood_elves_script)
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
PrepareSpellScript(spell_muru_summon_void_sentinel_summoner)
void SetDest(SpellDestination &dest)
float GetPositionZ() const
float GetPositionX() const
float GetPositionY() const
virtual void ScheduleEvents()=0
void JustAppeared() override
void InitializeAI() override
void MovementInform(uint32 type, uint32 pointId) override
ShadowswordBaseAI(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void DoAction(int32 action) override
void JustAppeared() override
void JustEngagedWith(Unit *who) override
boss_entropius(Creature *creature)
void JustSummoned(Creature *) override
void UpdateAI(uint32 diff) override
void EnterEvadeMode(EvadeReason) override
void InitializeAI() override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
boss_muru(Creature *creature)
void JustSummoned(Creature *summon) override
void UpdateAI(uint32 diff) override
void OnSpellCast(SpellInfo const *spell) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void EnterEvadeMode(EvadeReason) override
void DoAction(int32 action) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
npc_dark_fiend(Creature *creature)
void UpdateAI(uint32 diff) override
void InitializeAI() override
void SpellHitTarget(WorldObject *, SpellInfo const *spellInfo) override
void JustAppeared() override
npc_darkness(Creature *creature)
void InitializeAI() override
void JustAppeared() override
void UpdateAI(uint32 diff) override
void JustSummoned(Creature *summon) override
npc_muru_portal(Creature *creature)
void DoAction(int32 action) override
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
void ScheduleEvents() override
npc_shadowsword_berserker(Creature *creature)
void JustAppeared() override
void ScheduleEvents() override
npc_shadowsword_fury_mage(Creature *creature)
void InitializeAI() override
npc_singularity(Creature *creature)
void JustAppeared() override
void UpdateAI(uint32 diff) override
npc_void_sentinel_summoner(Creature *creature)
void JustAppeared() override
void UpdateAI(uint32 diff) override
void UpdateAI(uint32 diff) override
void InitializeAI() override
npc_void_sentinel(Creature *creature)
void JustDied(Unit *) override
void JustAppeared() override
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
npc_void_spawn(Creature *creature)
void InitializeAI() override
void JustEngagedWith(Unit *) override
void JustAppeared() override
#define RegisterSunwellPlateauCreatureAI(ai_name)
@ NPC_VOID_SENTINEL_SUMMONER