#define RegisterCreatureAI(ai_name)
void AddSC_boss_galvangar()
@ SPELL_FRIGHTENING_SHOUT
@ EVENT_FRIGHTENING_SHOUT
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
void GetHomePosition(float &x, float &y, float &z, float &ori) const
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
float GetDistance2d(WorldObject const *obj) const
void DoAction(int32 actionId) override
boss_galvangar(Creature *creature)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
bool CheckInRoom() override