@ ACHIEVEMENT_TIMED_TYPE_EVENT
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCHOOL_DAMAGE
#define SpellEffectFn(F, I, N)
@ EVENT_RESUME_PULSING_SHOCKWAVE
@ SPELL_PULSING_SHOCKWAVE_AURA
@ SPELL_PULSING_SHOCKWAVE
@ ACHIEV_TIMELY_DEATH_START_EVENT
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
virtual void MoveInLineOfSight(Unit *)
bool IsInPhase(PhaseIndex phase) const
void SetPhase(PhaseIndex phase)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets=false, bool includeControlled=false)
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
int32 GetHitDamage() const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
void SetHitDamage(int32 damage)
void DoMeleeAttackIfReady()
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void ClearUnitState(uint32 f)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
bool IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const
float GetDistance2d(WorldObject const *obj) const
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
PrepareSpellScript(spell_loken_pulsing_shockwave)
void CalculateDamage(SpellEffIndex)
#define RegisterHallsOfLightningCreatureAI(ai_name)
T const & DUNGEON_MODE(T const &normal5, T const &heroic10) const
void JustEngagedWith(Unit *who) override
uint32 _healthAmountModifier
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *who) override
boss_loken(Creature *creature)
void JustDied(Unit *) override
void MoveInLineOfSight(Unit *who) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override