TrinityCore
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boss_hazzarah.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "zulgurub.h"
19#include "ScriptedCreature.h"
20#include "ScriptMgr.h"
21#include "TemporarySummon.h"
22
24{
26 SPELL_SLEEP = 24664
27};
28
35
36struct boss_hazzarah : public BossAI
37{
39
40 void Reset() override
41 {
42 _Reset();
43 }
44
45 void JustDied(Unit* /*killer*/) override
46 {
47 _JustDied();
48 }
49
50 void JustEngagedWith(Unit* who) override
51 {
56 }
57
58 void UpdateAI(uint32 diff) override
59 {
60 if (!UpdateVictim())
61 return;
62
63 events.Update(diff);
64
66 return;
67
68 while (uint32 eventId = events.ExecuteEvent())
69 {
70 switch (eventId)
71 {
72 case EVENT_MANABURN:
75 break;
76 case EVENT_SLEEP:
79 break;
80 case EVENT_ILLUSIONS:
81 // We will summon 3 illusions that will spawn on a random gamer and attack this gamer
82 // We will just use one model for the beginning
83 for (uint8 i = 0; i < 3; ++i)
84 {
85 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.f, true))
86 if (TempSummon* illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPosition(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30s))
87 illusion->AI()->AttackStart(target);
88 }
90 break;
91 default:
92 break;
93 }
94
96 return;
97 }
98
100 }
101};
102
uint8_t uint8
Definition Define.h:135
uint32_t uint32
Definition Define.h:133
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_SLEEP
@ SPELL_MANABURN
void AddSC_boss_hazzarah()
@ EVENT_MANABURN
@ EVENT_ILLUSIONS
@ EVENT_SLEEP
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1992
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_hazzarah(Creature *creature)
void Reset() override
void JustDied(Unit *) override
@ NPC_NIGHTMARE_ILLUSION
Definition zulgurub.h:57
#define RegisterZulGurubCreatureAI(ai_name)
Definition zulgurub.h:91
@ DATA_EDGE_OF_MADNESS
Definition zulgurub.h:39