69 TC_LOG_DEBUG(
"network",
"WORLD: CMSG_ACCEPT_LEVEL_GRANT");
#define TC_LOG_DEBUG(filterType__,...)
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
@ ERR_REFER_A_FRIEND_NO_TARGET
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
PackedGuidReader ReadAsPacked()
PackedGuid const & GetPackGUID() const
uint8 GetGrantableLevels() const
bool IsInSameRaidWith(Player const *p) const
void GiveLevel(uint8 level)
void SendDirectMessage(WorldPacket const *data) const
void SetGrantableLevels(uint8 val)
WorldSession * GetSession() const
void SetBeenGrantedLevelsFromRaF()
std::string const & GetName() const
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
uint32 GetRecruiterId() const
void HandleAcceptGrantLevel(WorldPacket &recvData)
uint32 GetAccountId() const
void HandleGrantLevel(WorldPacket &recvData)
@ SMSG_REFER_A_FRIEND_FAILURE
@ SMSG_PROPOSE_LEVEL_GRANT
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)