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boss_prince_taldaram.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ahnkahet.h"
19#include "GameObject.h"
20#include "GameObjectAI.h"
21#include "InstanceScript.h"
22#include "Map.h"
23#include "MotionMaster.h"
24#include "ObjectAccessor.h"
25#include "Player.h"
26#include "ScriptedCreature.h"
27#include "ScriptMgr.h"
28#include "Spell.h"
29#include "SpellScript.h"
30
53
60
71
84
85float constexpr PrinceTaldaramSphereDistance = 25.f;
86float constexpr PrinceTaldaramSphereAngleOffset = float(M_PI) / 2.f;
87float constexpr PrinceTaldaramGroundPositionZ = 11.30809f;
88
90{
97
108
117
118 void JustSummoned(Creature* summon) override
119 {
120 BossAI::JustSummoned(summon);
121
122 switch (summon->GetEntry())
123 {
128 break;
131 break;
132 default:
133 return;
134 }
135 }
136
137 void UpdateAI(uint32 diff) override
138 {
140 {
141 if (_initialCheckTimer <= diff)
142 {
143 CheckSpheres();
145 }
146 else
147 _initialCheckTimer -= diff;
148 }
149
150 if (me->HasAura(SPELL_VANISH))
151 {
153 {
155 return;
156 }
157 }
158 else
159 {
160 if (!UpdateVictim())
161 return;
162 }
163
164 events.Update(diff);
165
167 return;
168
169 while (uint32 eventId = events.ExecuteEvent())
170 {
171 switch (eventId)
172 {
176 break;
178 // random target?
179 if (Unit* victim = me->GetVictim())
180 {
181 _flameSphereTargetGUID = victim->GetGUID();
183 }
185 break;
186 case EVENT_VANISH:
187 {
189 {
190 if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
191 _embraceTargetGUID = embraceTarget->GetGUID();
194 events.DelayEvents(500ms);
196 }
198 break;
199 }
202 if (Unit* embraceTarget = GetEmbraceTarget())
203 {
204 DoCast(embraceTarget, SPELL_SHADOWSTEP);
205 DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
206 Talk(SAY_FEED);
208 }
209 break;
212 break;
213 default:
214 break;
215 }
216
218 return;
219 }
220
222 }
223
224 void DamageTaken(Unit* /*doneBy*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
225 {
226 Unit* embraceTarget = GetEmbraceTarget();
227
228 if (embraceTarget && embraceTarget->IsAlive())
229 {
230 _embraceTakenDamage += damage;
231 if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
232 {
234 me->CastStop();
235 }
236 }
237 }
238
239 void JustDied(Unit* /*killer*/) override
240 {
242 _JustDied();
243 }
244
245 void KilledUnit(Unit* victim) override
246 {
247 if (victim->GetTypeId() != TYPEID_PLAYER)
248 return;
249
250 if (victim->GetGUID() == _embraceTargetGUID)
252
253 Talk(SAY_SLAY);
254 }
255
257 {
258 for (uint8 i = 0; i < 2; ++i)
259 if (!instance->GetData(DATA_SPHERE_1 + i))
260 return false;
261
262 RemovePrison();
263 return true;
264 }
265
267 {
270
271 return nullptr;
272 }
273
287
288private:
293};
294
295// 30106, 31686, 31687 - Flame Sphere
297{
299 {
300 }
301
312
313 void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
314 {
316 }
317
318 void JustEngagedWith(Unit* /*who*/) override { }
319 void MoveInLineOfSight(Unit* /*who*/) override { }
320
321 void UpdateAI(uint32 diff) override
322 {
323 _events.Update(diff);
324
325 while (uint32 eventId = _events.ExecuteEvent())
326 {
327 switch (eventId)
328 {
329 case EVENT_START_MOVE:
330 {
332
334 float angleOffset = 0.0f;
335 float distOffset = PrinceTaldaramSphereDistance;
336
337 switch (me->GetEntry())
338 {
340 break;
343 break;
345 angleOffset = -PrinceTaldaramSphereAngleOffset;
346 break;
347 default:
348 return;
349 }
350
352 if (!sphereTarget)
353 return;
354
355 float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
356 float x = me->GetPositionX() + distOffset * std::cos(angle);
357 float y = me->GetPositionY() + distOffset * std::sin(angle);
358
360 me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
361 break;
362 }
363 case EVENT_DESPAWN:
366 break;
367 default:
368 break;
369 }
370 }
371 }
372
373private:
376};
377
378// 193093, 193094 - Ancient Nerubian Device
380{
381 go_prince_taldaram_sphere(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
382
384
385 bool OnGossipHello(Player* /*player*/) override
386 {
388 if (princeTaldaram && princeTaldaram->IsAlive())
389 {
392
393 switch (me->GetEntry())
394 {
395 case GO_SPHERE_1:
397 princeTaldaram->AI()->Talk(SAY_1);
398 break;
399 case GO_SPHERE_2:
401 princeTaldaram->AI()->Talk(SAY_1);
402 break;
403 }
404
405 ENSURE_AI(boss_prince_taldaram, princeTaldaram->AI())->CheckSpheres();
406 }
407 return true;
408 }
409};
410
411// 55931 - Conjure Flame Sphere
438
439// 55895, 59511, 59512 - Flame Sphere Summon
455
#define M_PI
Definition Common.h:72
uint8_t uint8
Definition Define.h:135
int32_t int32
Definition Define.h:129
uint32_t uint32
Definition Define.h:133
@ IN_PROGRESS
@ TYPEID_PLAYER
Definition ObjectGuid.h:39
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1128
SpellEffIndex
@ EFFECT_0
@ SPELL_EFFECT_DUMMY
@ TARGET_DEST_CASTER
@ GO_FLAG_NOT_SELECTABLE
@ GO_STATE_ACTIVE
#define SpellEffectFn(F, I, N)
#define SpellDestinationTargetSelectFn(F, I, N)
#define ENSURE_AI(a, b)
Definition UnitAI.h:28
@ UNIT_FLAG_UNINTERACTIBLE
@ UNIT_STATE_CASTING
Definition Unit.h:235
DamageEffectType
Definition Unit.h:352
@ DATA_SPHERE_2
Definition ahnkahet.h:39
@ DATA_PRINCE_TALDARAM_PLATFORM
Definition ahnkahet.h:40
@ DATA_PRINCE_TALDARAM
Definition ahnkahet.h:32
@ DATA_SPHERE_1
Definition ahnkahet.h:38
#define RegisterAhnKahetGameObjectAI(ai_name)
Definition ahnkahet.h:88
#define RegisterAhnKahetCreatureAI(ai_name)
Definition ahnkahet.h:87
@ GO_SPHERE_2
Definition ahnkahet.h:78
@ GO_SPHERE_1
Definition ahnkahet.h:77
@ NPC_JEDOGA_CONTROLLER
Definition ahnkahet.h:59
@ DATA_EMBRACE_DMG
@ H_DATA_EMBRACE_DMG
@ SUMMON_GROUP_CONTROLLERS
@ SPELL_FLAME_SPHERE_VISUAL
@ SPELL_SHADOWSTEP
@ SPELL_FLAME_SPHERE_SUMMON_1
@ SPELL_FLAME_SPHERE_SUMMON_2
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
@ SPELL_FLAME_SPHERE_SUMMON_3
@ SPELL_FLAME_SPHERE_SPAWN_EFFECT
@ NPC_FLAME_SPHERE_2
@ SPELL_BEAM_VISUAL
@ NPC_FLAME_SPHERE_3
@ SPELL_CONJURE_FLAME_SPHERE
@ SPELL_BLOODTHIRST
@ SPELL_FLAME_SPHERE_PERIODIC
@ NPC_FLAME_SPHERE_1
@ SPELL_HOVER_FALL
@ SPELL_EMBRACE_OF_THE_VAMPYR
float constexpr PrinceTaldaramSphereAngleOffset
void AddSC_boss_taldaram()
@ EVENT_START_MOVE
@ EVENT_DONE_FEEDING
@ EVENT_START_FEEDING
@ EVENT_BLOODTHIRST
@ EVENT_CONJURE_FLAME_SPHERES
float constexpr PrinceTaldaramSphereDistance
float constexpr PrinceTaldaramGroundPositionZ
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
SummonList summons
EventMap events
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:94
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:293
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:295
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
CreatureAI * AI() const
Definition Creature.h:154
void Update(uint32 time)
Definition EventMap.h:67
void DelayEvents(Milliseconds delay)
Definition EventMap.cpp:95
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
GameObject *const me
void SetGoState(GOState state)
void SetFlag(GameObjectFlags flags)
Definition GameObject.h:171
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
GameObject * GetGameObject(uint32 type)
bool IsHeroic() const
Definition Map.cpp:4256
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={})
void MoveLand(uint32 id, Position const &pos, Optional< float > velocity={})
bool IsEmpty() const
Definition ObjectGuid.h:172
void Clear()
Definition ObjectGuid.h:150
TypeID GetTypeId() const
Definition Object.h:93
uint32 GetEntry() const
Definition Object.h:81
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:78
Unit * GetCaster() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
HookList< EffectHandler > OnEffectHitTarget
void DespawnEntry(uint32 entry)
bool IsThreatListEmpty(bool includeOffline=false) const
uint32 GetThreatListPlayerCount(bool includeOffline=false) const
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
virtual void SetGUID(ObjectGuid const &, int32=0)
Definition UnitAI.h:157
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
void CastStop(uint32 except_spellid=0)
Definition Unit.cpp:988
ThreatManager & GetThreatManager()
Definition Unit.h:1155
MotionMaster * GetMotionMaster()
Definition Unit.h:1667
bool IsAlive() const
Definition Unit.h:1234
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:4535
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition Unit.cpp:13286
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3784
Unit * GetVictim() const
Definition Unit.h:859
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void RemoveUnitFlag(UnitFlags flags)
Definition Unit.h:955
Map * GetMap() const
Definition Object.h:449
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2832
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2082
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:55
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:56
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
PrepareSpellScript(spell_prince_taldaram_conjure_flame_sphere)
PrepareSpellScript(spell_prince_taldaram_flame_sphere_summon)
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
float GetPositionZ() const
Definition Position.h:81
float GetOrientation() const
Definition Position.h:82
float GetAbsoluteAngle(float x, float y) const
Definition Position.h:128
float GetPositionX() const
Definition Position.h:79
float GetPositionY() const
Definition Position.h:80
void RelocateOffset(Position const &offset)
Definition Spell.cpp:110
boss_prince_taldaram(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void JustDied(Unit *) override
bool OnGossipHello(Player *) override
npc_prince_taldaram_flame_sphere(Creature *creature)
void SetGUID(ObjectGuid const &guid, int32) override