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shattered_halls.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "InstanceScript.h"
20#include "Map.h"
21#include "ObjectAccessor.h"
22#include "Player.h"
23#include "ScriptedCreature.h"
24#include "shattered_halls.h"
25#include "SpellScript.h"
26#include "TemporarySummon.h"
27
28Position const Executioner = { 152.8524f, -83.63912f, 2.021005f, 0.06981317f };
29
31{
32 public:
33 at_nethekurse_exit() : AreaTriggerScript("at_nethekurse_exit") { };
34
35 bool OnTrigger(Player* player, AreaTriggerEntry const*) override
36 {
37 if (InstanceScript* is = player->GetInstanceScript())
38 {
39 if (is->instance->IsHeroic())
40 {
41 Creature* executioner = nullptr;
42
43 is->instance->LoadGrid(Executioner.GetPositionX(), Executioner.GetPositionY());
44 if (Creature* kargath = ObjectAccessor::GetCreature(*player, is->GetGuidData(NPC_KARGATH_BLADEFIST)))
45 {
46 if (is->GetGuidData(NPC_SHATTERED_EXECUTIONER).IsEmpty())
47 {
50 }
51 }
52
53 if (executioner)
54 for (uint8 i = 0; i < VictimCount; ++i)
56 }
57 }
58
59 return false;
60 }
61};
62
64{
65 SPELL_CLEAVE = 15284
66};
67
69{
74
76 {
77 cleaveTimer = 500;
78 }
79
80 void Reset() override
81 {
82 _Reset();
83
84 // _Reset() resets the loot mode, so we add them again, if any
85 uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
86 if (prisonersExecuted == 0)
88 if (prisonersExecuted <= 1)
90 if (prisonersExecuted <= 2)
92
94 me->SetImmuneToPC(false);
95 else
96 me->SetImmuneToPC(true);
97
98 Initialize();
99 }
100
101 void JustSummoned(Creature*) override { } // avoid despawn of prisoners on death/reset
102
103 void JustDied(Unit* /*killer*/) override
104 {
105 _JustDied();
106
108 return;
109
110 Map::PlayerList const& players = instance->instance->GetPlayers();
111 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
112 {
113 Player* pl = itr->GetSource();
116 pl->CompleteQuest(qId);
117 }
118 }
119
120 void SetData(uint32 type, uint32 data) override
121 {
122 if (type == DATA_PRISONERS_EXECUTED && data <= 3)
123 {
125 Unit::Kill(me, victim);
126
127 if (data == 1)
128 {
129 Map::PlayerList const& players = instance->instance->GetPlayers();
130 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
131 {
132 Player* pl = itr->GetSource();
135 pl->FailQuest(qId);
136 }
137 }
138
139 switch (data)
140 {
141 case 3:
143 [[fallthrough]];
144 case 2:
146 [[fallthrough]];
147 case 1:
149 [[fallthrough]];
150 default:
151 break;
152 }
153 }
154 }
155
156 void UpdateAI(uint32 diff) override
157 {
158 if (!UpdateVictim())
159 return;
160
161 if (cleaveTimer <= diff)
162 {
164 cleaveTimer = urand(5000, 7000);
165 }
166 else
167 cleaveTimer -= diff;
168
170 }
171private:
173};
174
175// 39288, 39289, 39290 - Kargath's Executioner
177{
179
180 bool AreaCheck(Unit* target)
181 {
182 if (target->GetMap()->GetId() != 540)
183 return false;
184
185 return true;
186 }
187
188 bool Load() override
189 {
190 return GetCaster()->GetTypeId() == TYPEID_PLAYER;
191 }
192
197};
198
199// 39291 - Remove Kargath's Executioner
223
uint8_t uint8
Definition Define.h:135
uint32_t uint32
Definition Define.h:133
@ DONE
@ TYPEID_PLAYER
Definition ObjectGuid.h:39
Spells
Definition PlayerAI.cpp:32
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:42
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1128
SpellEffIndex
@ EFFECT_0
@ SPELL_EFFECT_SCRIPT_EFFECT
@ ALLIANCE
@ LOOT_MODE_HARD_MODE_3
@ LOOT_MODE_HARD_MODE_1
@ LOOT_MODE_HARD_MODE_2
#define SpellEffectFn(F, I, N)
#define AuraCheckAreaTargetFn(F)
Unit * GetCaster() const
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
InstanceScript *const instance
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void RemoveLootMode(uint16 lootMode)
Definition Creature.h:226
void SetImmuneToPC(bool apply) override
Definition Creature.h:129
void AddLootMode(uint16 lootMode)
Definition Creature.h:225
CreatureAI * AI() const
Definition Creature.h:154
virtual ObjectGuid GetGuidData(uint32 type) const override
InstanceMap * instance
EncounterState GetBossState(uint32 id) const
iterator end()
iterator begin()
uint32 GetId() const
Definition Map.cpp:4216
PlayerList const & GetPlayers() const
Definition Map.h:448
TypeID GetTypeId() const
Definition Object.h:93
uint32 GetTeam() const
Definition Player.h:1832
void CompleteQuest(uint32 quest_id)
Definition Player.cpp:14804
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition Player.cpp:15642
void FailQuest(uint32 quest_id)
Definition Player.cpp:15040
Unit * GetCaster() const
HookList< EffectHandler > OnEffectHitTarget
virtual void DoAction(int32)
Definition UnitAI.h:154
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3784
static void Kill(Unit *attacker, Unit *victim, bool durabilityLoss=true)
Definition Unit.cpp:10930
Map * GetMap() const
Definition Object.h:449
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1087
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1992
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:55
bool OnTrigger(Player *player, AreaTriggerEntry const *) override
PrepareAuraScript(spell_kargath_executioner)
PrepareSpellScript(spell_remove_kargath_executioner)
@ DATA_TEAM_IN_INSTANCE
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
@ SPELL_CLEAVE
Position const Executioner
void AddSC_shattered_halls()
@ DATA_KARGATH
@ DATA_SHATTERED_EXECUTIONER
@ DATA_PRISONERS_EXECUTED
@ DATA_FIRST_PRISONER
@ ACTION_EXECUTIONER_TAUNT
@ NPC_SHATTERED_EXECUTIONER
@ NPC_KARGATH_BLADEFIST
@ SPELL_KARGATH_EXECUTIONER_2
@ SPELL_KARGATH_EXECUTIONER_3
@ SPELL_KARGATH_EXECUTIONER_1
uint32 const VictimCount
FactionSpawnerHelper const executionerVictims[VictimCount]
@ QUEST_IMPRISONED_H
@ QUEST_IMPRISONED_A
#define RegisterShatteredHallsCreatureAI(ai_name)
Position const & GetPos() const
float GetPositionX() const
Definition Position.h:79
float GetPositionY() const
Definition Position.h:80
void JustSummoned(Creature *) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_shattered_executioner(Creature *creature)
void SetData(uint32 type, uint32 data) override