99 switch (spellInfo->
Id)
116 switch (spellInfo->
Id)
208 std::vector<WorldObject*> shuffledTargets(targets.begin(), targets.end());
211 targets.assign(shuffledTargets.begin(), shuffledTargets.end());
First const & RAND(First const &first, Second const &second, Rest const &... rest)
bool roll_chance_i(int chance)
#define RegisterSpellScript(spell_script)
@ TARGET_UNIT_SRC_AREA_ALLY
@ TARGET_UNIT_SRC_AREA_ENEMY
@ AURA_EFFECT_HANDLE_REAL
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
@ EVENT_SUMMON_NETHER_CHARGE
@ SPELL_SUMMON_NETHER_CHARGE_NE
@ SPELL_SUMMON_NETHER_CHARGE_SE
@ SPELL_TRIGGER_MAGIC_SHIELD
@ SPELL_SUMMON_NETHER_CHARGE_SW
@ SPELL_NEGATIVE_CHARGE_PERIODIC
@ SPELL_POSITIVE_CHARGE_DAMAGE
@ SPELL_TRIGGER_DAMAGE_SHIELD
@ SPELL_SUMMON_NETHER_CHARGE_NW
@ SPELL_POSITIVE_CHARGE_STACK
@ SPELL_NEGATIVE_CHARGE_STACK
@ SPELL_NEGATIVE_CHARGE_DAMAGE
@ SPELL_POSITIVE_CHARGE_PERIODIC
void AddSC_boss_mechano_lord_capacitus()
HookList< EffectApplyHandler > AfterEffectRemove
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
HookList< CastHandler > AfterCast
SpellInfo const * GetTriggeringSpell() const
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellInfo const * GetSpellInfo() const
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HasUnitState(const uint32 f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool Validate(SpellInfo const *) override
PrepareSpellScript(spell_capacitus_polarity_charge_damage)
void FilterTargets(std::list< WorldObject * > &targets)
PrepareAuraScript(spell_capacitus_polarity_charge_periodic)
bool Validate(SpellInfo const *) override
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
void HandleDummy(SpellEffIndex)
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets)
PrepareSpellScript(spell_capacitus_polarity_shift)
@ DATA_MECHANOLORD_CAPACITUS
#define RegisterMechanarCreatureAI(ai_name)
void RandomShuffle(C &container)
Reorder the elements of the container randomly.
void KilledUnit(Unit *) override
void OnSpellStart(SpellInfo const *spellInfo) override
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_mechano_lord_capacitus(Creature *creature)
void OnSpellCast(SpellInfo const *spellInfo) override