uint32 urand(uint32 min, uint32 max)
#define RegisterSpellScript(spell_script)
#define SpellEffectFn(F, I, N)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool Validate(SpellInfo const *) override
void HandleDummy(SpellEffIndex)
PrepareSpellScript(spell_gordunni_trap)
@ SPELL_GORDUNNI_DIRT_MOUND_CHEST
@ SPELL_GORDUNNI_DIRT_MOUND_JUNK