#include <EventProcessor.h>
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| | EventProcessor () |
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| | ~EventProcessor () |
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| void | Update (uint32 p_time) |
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| void | KillAllEvents (bool force) |
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| void | AddEvent (BasicEvent *event, Milliseconds e_time, bool set_addtime=true) |
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| template<typename T > |
| is_lambda_event< T > | AddEvent (T &&event, Milliseconds e_time, bool set_addtime=true) |
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| void | AddEventAtOffset (BasicEvent *event, Milliseconds offset) |
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| void | AddEventAtOffset (BasicEvent *event, Milliseconds offset, Milliseconds offset2) |
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| template<typename T > |
| is_lambda_event< T > | AddEventAtOffset (T &&event, Milliseconds offset) |
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| template<typename T > |
| is_lambda_event< T > | AddEventAtOffset (T &&event, Milliseconds offset, Milliseconds offset2) |
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| void | ModifyEventTime (BasicEvent *event, Milliseconds newTime) |
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| Milliseconds | CalculateTime (Milliseconds t_offset) const |
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Definition at line 93 of file EventProcessor.h.
◆ EventProcessor()
| EventProcessor::EventProcessor |
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| ) |
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inline |
◆ ~EventProcessor()
| EventProcessor::~EventProcessor |
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◆ AddEvent() [1/2]
◆ AddEvent() [2/2]
◆ AddEventAtOffset() [1/4]
◆ AddEventAtOffset() [2/4]
◆ AddEventAtOffset() [3/4]
◆ AddEventAtOffset() [4/4]
◆ CalculateTime()
◆ KillAllEvents()
| void EventProcessor::KillAllEvents |
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bool |
force | ) |
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◆ ModifyEventTime()
◆ Update()
| void EventProcessor::Update |
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uint32 |
p_time | ) |
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◆ m_events
◆ m_time
The documentation for this class was generated from the following files: