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| Creature * | GetClosestCreatureWithEntry (WorldObject *source, uint32 entry, float maxSearchRange, bool alive=true) |
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| Creature * | GetClosestCreatureWithOptions (WorldObject *source, float maxSearchRange, FindCreatureOptions const &options) |
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| GameObject * | GetClosestGameObjectWithEntry (WorldObject *source, uint32 entry, float maxSearchRange, bool spawnedOnly=true) |
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| template<typename Container > |
| void | GetCreatureListWithEntryInGrid (Container &container, WorldObject *source, uint32 entry, float maxSearchRange) |
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| template<typename Container > |
| void | GetCreatureListWithOptionsInGrid (Container &container, WorldObject *source, float maxSearchRange, FindCreatureOptions const &options) |
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| template<typename Container > |
| void | GetGameObjectListWithEntryInGrid (Container &container, WorldObject *source, uint32 entry, float maxSearchRange) |
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| template<typename Container > |
| void | GetPlayerListInGrid (Container &container, WorldObject *source, float maxSearchRange, bool alive=true) |
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◆ GetClosestCreatureWithEntry()
◆ GetClosestCreatureWithOptions()
◆ GetClosestGameObjectWithEntry()
◆ GetCreatureListWithEntryInGrid()
◆ GetCreatureListWithOptionsInGrid()
◆ GetGameObjectListWithEntryInGrid()
◆ GetPlayerListInGrid()
| void GetPlayerListInGrid |
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Container & |
container, |
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WorldObject * |
source, |
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float |
maxSearchRange, |
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bool |
alive = true |
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) |
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inline |