TrinityCore
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GameObject.h File Reference
#include "Object.h"
#include "GridObject.h"
#include "GameObjectData.h"
#include "Loot.h"
#include "MapObject.h"
#include "SharedDefines.h"
+ Include dependency graph for GameObject.h:

Go to the source code of this file.

Classes

union  GameObjectValue
 
class  GameObject
 

Macros

#define FISHING_BOBBER_READY_TIME   5
 

Enumerations

enum  LootState { GO_NOT_READY = 0 , GO_READY , GO_ACTIVATED , GO_JUST_DEACTIVATED }
 

Macro Definition Documentation

◆ FISHING_BOBBER_READY_TIME

#define FISHING_BOBBER_READY_TIME   5

Definition at line 83 of file GameObject.h.

Enumeration Type Documentation

◆ LootState

enum LootState
Enumerator
GO_NOT_READY 
GO_READY 
GO_ACTIVATED 
GO_JUST_DEACTIVATED 

Definition at line 74 of file GameObject.h.