|
| enum | UnitStandStateType : uint8 {
UNIT_STAND_STATE_STAND = 0
, UNIT_STAND_STATE_SIT = 1
, UNIT_STAND_STATE_SIT_CHAIR = 2
, UNIT_STAND_STATE_SLEEP = 3
,
UNIT_STAND_STATE_SIT_LOW_CHAIR = 4
, UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5
, UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6
, UNIT_STAND_STATE_DEAD = 7
,
UNIT_STAND_STATE_KNEEL = 8
, UNIT_STAND_STATE_SUBMERGED = 9
, MAX_UNIT_STAND_STATE
} |
| |
| enum | UnitVisFlags : uint8 {
UNIT_VIS_FLAGS_UNK1 = 0x01
, UNIT_VIS_FLAGS_CREEP = 0x02
, UNIT_VIS_FLAGS_UNTRACKABLE = 0x04
, UNIT_VIS_FLAGS_UNK4 = 0x08
,
UNIT_VIS_FLAGS_UNK5 = 0x10
, UNIT_VIS_FLAGS_ALL = 0xFF
} |
| |
| enum | UnitBytes0Offsets : uint8 { UNIT_BYTES_0_OFFSET_RACE = 0
, UNIT_BYTES_0_OFFSET_CLASS = 1
, UNIT_BYTES_0_OFFSET_GENDER = 2
, UNIT_BYTES_0_OFFSET_POWER_TYPE = 3
} |
| |
| enum | UnitBytes1Offsets : uint8 { UNIT_BYTES_1_OFFSET_STAND_STATE = 0
, UNIT_BYTES_1_OFFSET_PET_TALENTS = 1
, UNIT_BYTES_1_OFFSET_VIS_FLAG = 2
, UNIT_BYTES_1_OFFSET_ANIM_TIER = 3
} |
| |
| enum | UnitBytes2Offsets : uint8 { UNIT_BYTES_2_OFFSET_SHEATH_STATE = 0
, UNIT_BYTES_2_OFFSET_PVP_FLAG = 1
, UNIT_BYTES_2_OFFSET_PET_FLAGS = 2
, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM = 3
} |
| |
| enum class | AnimTier : uint8 {
Ground = 0
, Swim = 1
, Hover = 2
, Fly = 3
,
Submerged = 4
, Max
} |
| |
| enum | SheathState : uint8 { SHEATH_STATE_UNARMED = 0
, SHEATH_STATE_MELEE = 1
, SHEATH_STATE_RANGED = 2
, MAX_SHEATH_STATE
} |
| |
| enum | UnitPVPStateFlags : uint8 {
UNIT_BYTE2_FLAG_NONE = 0x00
, UNIT_BYTE2_FLAG_PVP = 0x01
, UNIT_BYTE2_FLAG_UNK1 = 0x02
, UNIT_BYTE2_FLAG_FFA_PVP = 0x04
,
UNIT_BYTE2_FLAG_SANCTUARY = 0x08
, UNIT_BYTE2_FLAG_UNK4 = 0x10
, UNIT_BYTE2_FLAG_UNK5 = 0x20
, UNIT_BYTE2_FLAG_UNK6 = 0x40
,
UNIT_BYTE2_FLAG_UNK7 = 0x80
} |
| |
| enum | UnitPetFlag : uint8 { UNIT_PET_FLAG_NONE = 0x0
, UNIT_PET_FLAG_CAN_BE_RENAMED = 0x01
, UNIT_PET_FLAG_CAN_BE_ABANDONED = 0x02
} |
| |
| enum | UnitFlags : uint32 {
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001
, UNIT_FLAG_NON_ATTACKABLE = 0x00000002
, UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004
, UNIT_FLAG_PLAYER_CONTROLLED = 0x00000008
,
UNIT_FLAG_RENAME = 0x00000010
, UNIT_FLAG_PREPARATION = 0x00000020
, UNIT_FLAG_UNK_6 = 0x00000040
, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080
,
UNIT_FLAG_IMMUNE_TO_PC = 0x00000100
, UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200
, UNIT_FLAG_LOOTING = 0x00000400
, UNIT_FLAG_PET_IN_COMBAT = 0x00000800
,
UNIT_FLAG_PVP_ENABLING = 0x00001000
, UNIT_FLAG_SILENCED = 0x00002000
, UNIT_FLAG_CANNOT_SWIM = 0x00004000
, UNIT_FLAG_CAN_SWIM = 0x00008000
,
UNIT_FLAG_NON_ATTACKABLE_2 = 0x00010000
, UNIT_FLAG_PACIFIED = 0x00020000
, UNIT_FLAG_STUNNED = 0x00040000
, UNIT_FLAG_IN_COMBAT = 0x00080000
,
UNIT_FLAG_ON_TAXI = 0x00100000
, UNIT_FLAG_DISARMED = 0x00200000
, UNIT_FLAG_CONFUSED = 0x00400000
, UNIT_FLAG_FLEEING = 0x00800000
,
UNIT_FLAG_POSSESSED = 0x01000000
, UNIT_FLAG_UNINTERACTIBLE = 0x02000000
, UNIT_FLAG_SKINNABLE = 0x04000000
, UNIT_FLAG_MOUNT = 0x08000000
,
UNIT_FLAG_UNK_28 = 0x10000000
, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT = 0x20000000
, UNIT_FLAG_SHEATHE = 0x40000000
, UNIT_FLAG_IMMUNE = 0x80000000
,
UNIT_FLAG_DISALLOWED
, UNIT_FLAG_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG_DISALLOWED)
} |
| |
| enum | UnitFlags2 : uint32 {
UNIT_FLAG2_FEIGN_DEATH = 0x00000001
, UNIT_FLAG2_HIDE_BODY = 0x00000002
, UNIT_FLAG2_IGNORE_REPUTATION = 0x00000004
, UNIT_FLAG2_COMPREHEND_LANG = 0x00000008
,
UNIT_FLAG2_MIRROR_IMAGE = 0x00000010
, UNIT_FLAG2_DO_NOT_FADE_IN = 0x00000020
, UNIT_FLAG2_FORCE_MOVEMENT = 0x00000040
, UNIT_FLAG2_DISARM_OFFHAND = 0x00000080
,
UNIT_FLAG2_DISABLE_PRED_STATS = 0x00000100
, UNIT_FLAG2_UNK_1 = 0x00000200
, UNIT_FLAG2_DISARM_RANGED = 0x00000400
, UNIT_FLAG2_REGENERATE_POWER = 0x00000800
,
UNIT_FLAG2_RESTRICT_PARTY_INTERACTION = 0x00001000
, UNIT_FLAG2_PREVENT_SPELL_CLICK = 0x00002000
, UNIT_FLAG2_ALLOW_ENEMY_INTERACT = 0x00004000
, UNIT_FLAG2_CANNOT_TURN = 0x00008000
,
UNIT_FLAG2_UNK2 = 0x00010000
, UNIT_FLAG2_PLAY_DEATH_ANIM = 0x00020000
, UNIT_FLAG2_ALLOW_CHEAT_SPELLS = 0x00040000
, UNIT_FLAG2_UNUSED_1 = 0x00080000
,
UNIT_FLAG2_UNUSED_2 = 0x00100000
, UNIT_FLAG2_UNUSED_3 = 0x00200000
, UNIT_FLAG2_UNUSED_4 = 0x00400000
, UNIT_FLAG2_UNUSED_5 = 0x00800000
,
UNIT_FLAG2_UNUSED_6 = 0x01000000
, UNIT_FLAG2_UNUSED_7 = 0x02000000
, UNIT_FLAG2_UNUSED_8 = 0x04000000
, UNIT_FLAG2_UNUSED_9 = 0x08000000
,
UNIT_FLAG2_UNUSED_10 = 0x10000000
, UNIT_FLAG2_UNUSED_11 = 0x20000000
, UNIT_FLAG2_UNUSED_12 = 0x40000000
, UNIT_FLAG2_UNUSED_13 = 0x80000000
,
UNIT_FLAG2_DISALLOWED
, UNIT_FLAG2_ALLOWED = (0xFFFFFFFF & ~UNIT_FLAG2_DISALLOWED)
} |
| |
| enum | NPCFlags : uint32 {
UNIT_NPC_FLAG_NONE = 0x00000000
, UNIT_NPC_FLAG_GOSSIP = 0x00000001
, UNIT_NPC_FLAG_QUESTGIVER = 0x00000002
, UNIT_NPC_FLAG_UNK1 = 0x00000004
,
UNIT_NPC_FLAG_UNK2 = 0x00000008
, UNIT_NPC_FLAG_TRAINER = 0x00000010
, UNIT_NPC_FLAG_TRAINER_CLASS = 0x00000020
, UNIT_NPC_FLAG_TRAINER_PROFESSION = 0x00000040
,
UNIT_NPC_FLAG_VENDOR = 0x00000080
, UNIT_NPC_FLAG_VENDOR_AMMO = 0x00000100
, UNIT_NPC_FLAG_VENDOR_FOOD = 0x00000200
, UNIT_NPC_FLAG_VENDOR_POISON = 0x00000400
,
UNIT_NPC_FLAG_VENDOR_REAGENT = 0x00000800
, UNIT_NPC_FLAG_REPAIR = 0x00001000
, UNIT_NPC_FLAG_FLIGHTMASTER = 0x00002000
, UNIT_NPC_FLAG_SPIRITHEALER = 0x00004000
,
UNIT_NPC_FLAG_SPIRITGUIDE = 0x00008000
, UNIT_NPC_FLAG_INNKEEPER = 0x00010000
, UNIT_NPC_FLAG_BANKER = 0x00020000
, UNIT_NPC_FLAG_PETITIONER = 0x00040000
,
UNIT_NPC_FLAG_TABARDDESIGNER = 0x00080000
, UNIT_NPC_FLAG_BATTLEMASTER = 0x00100000
, UNIT_NPC_FLAG_AUCTIONEER = 0x00200000
, UNIT_NPC_FLAG_STABLEMASTER = 0x00400000
,
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000
, UNIT_NPC_FLAG_SPELLCLICK = 0x01000000
, UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000
, UNIT_NPC_FLAG_MAILBOX = 0x04000000
} |
| | Non Player Character flags. More...
|
| |
| enum | MovementFlags : uint32 {
MOVEMENTFLAG_NONE = 0x00000000
, MOVEMENTFLAG_FORWARD = 0x00000001
, MOVEMENTFLAG_BACKWARD = 0x00000002
, MOVEMENTFLAG_STRAFE_LEFT = 0x00000004
,
MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008
, MOVEMENTFLAG_LEFT = 0x00000010
, MOVEMENTFLAG_RIGHT = 0x00000020
, MOVEMENTFLAG_PITCH_UP = 0x00000040
,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080
, MOVEMENTFLAG_WALKING = 0x00000100
, MOVEMENTFLAG_ONTRANSPORT = 0x00000200
, MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400
,
MOVEMENTFLAG_ROOT = 0x00000800
, MOVEMENTFLAG_FALLING = 0x00001000
, MOVEMENTFLAG_FALLING_FAR = 0x00002000
, MOVEMENTFLAG_PENDING_STOP = 0x00004000
,
MOVEMENTFLAG_PENDING_STRAFE_STOP = 0x00008000
, MOVEMENTFLAG_PENDING_FORWARD = 0x00010000
, MOVEMENTFLAG_PENDING_BACKWARD = 0x00020000
, MOVEMENTFLAG_PENDING_STRAFE_LEFT = 0x00040000
,
MOVEMENTFLAG_PENDING_STRAFE_RIGHT = 0x00080000
, MOVEMENTFLAG_PENDING_ROOT = 0x00100000
, MOVEMENTFLAG_SWIMMING = 0x00200000
, MOVEMENTFLAG_ASCENDING = 0x00400000
,
MOVEMENTFLAG_DESCENDING = 0x00800000
, MOVEMENTFLAG_CAN_FLY = 0x01000000
, MOVEMENTFLAG_FLYING = 0x02000000
, MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000
,
MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000
, MOVEMENTFLAG_WATERWALKING = 0x10000000
, MOVEMENTFLAG_FALLING_SLOW = 0x20000000
, MOVEMENTFLAG_HOVER = 0x40000000
,
MOVEMENTFLAG_MASK_MOVING
, MOVEMENTFLAG_MASK_TURNING
, MOVEMENTFLAG_MASK_MOVING_FLY
, MOVEMENTFLAG_MASK_PLAYER_ONLY
,
MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
} |
| |
| enum | MovementFlags2 : uint32 {
MOVEMENTFLAG2_NONE = 0x00000000
, MOVEMENTFLAG2_NO_STRAFE = 0x00000001
, MOVEMENTFLAG2_NO_JUMPING = 0x00000002
, MOVEMENTFLAG2_UNK3 = 0x00000004
,
MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008
, MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010
, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020
, MOVEMENTFLAG2_UNK7 = 0x00000040
,
MOVEMENTFLAG2_UNK8 = 0x00000080
, MOVEMENTFLAG2_UNK9 = 0x00000100
, MOVEMENTFLAG2_UNK10 = 0x00000200
, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400
,
MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800
, MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000
, MOVEMENTFLAG2_UNK14 = 0x00002000
, MOVEMENTFLAG2_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY = 0x00004000
,
MOVEMENTFLAG2_UNK16 = 0x00008000
} |
| |
| enum | UnitMoveType {
MOVE_WALK = 0
, MOVE_RUN = 1
, MOVE_RUN_BACK = 2
, MOVE_SWIM = 3
,
MOVE_SWIM_BACK = 4
, MOVE_TURN_RATE = 5
, MOVE_FLIGHT = 6
, MOVE_FLIGHT_BACK = 7
,
MOVE_PITCH_RATE = 8
} |
| |
| enum | HitInfo {
HITINFO_NORMALSWING = 0x00000000
, HITINFO_UNK1 = 0x00000001
, HITINFO_AFFECTS_VICTIM = 0x00000002
, HITINFO_OFFHAND = 0x00000004
,
HITINFO_UNK2 = 0x00000008
, HITINFO_MISS = 0x00000010
, HITINFO_FULL_ABSORB = 0x00000020
, HITINFO_PARTIAL_ABSORB = 0x00000040
,
HITINFO_FULL_RESIST = 0x00000080
, HITINFO_PARTIAL_RESIST = 0x00000100
, HITINFO_CRITICALHIT = 0x00000200
, HITINFO_UNK10 = 0x00000400
,
HITINFO_UNK11 = 0x00000800
, HITINFO_UNK12 = 0x00001000
, HITINFO_BLOCK = 0x00002000
, HITINFO_UNK14 = 0x00004000
,
HITINFO_UNK15 = 0x00008000
, HITINFO_GLANCING = 0x00010000
, HITINFO_CRUSHING = 0x00020000
, HITINFO_NO_ANIMATION = 0x00040000
,
HITINFO_UNK19 = 0x00080000
, HITINFO_UNK20 = 0x00100000
, HITINFO_SWINGNOHITSOUND = 0x00200000
, HITINFO_UNK22 = 0x00400000
,
HITINFO_RAGE_GAIN = 0x00800000
, HITINFO_FAKE_DAMAGE = 0x01000000
} |
| |
| enum | ActiveStates : uint8 {
ACT_PASSIVE = 0x01
, ACT_DISABLED = 0x81
, ACT_ENABLED = 0xC1
, ACT_COMMAND = 0x07
,
ACT_REACTION = 0x06
, ACT_DECIDE = 0x00
} |
| |
| enum | ReactStates : uint8 { REACT_PASSIVE = 0
, REACT_DEFENSIVE = 1
, REACT_AGGRESSIVE = 2
} |
| |
| enum | CommandStates : uint8 { COMMAND_STAY = 0
, COMMAND_FOLLOW = 1
, COMMAND_ATTACK = 2
, COMMAND_ABANDON = 3
} |
| |