#include <OutdoorPvP.h>
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| | OPvPCapturePoint (OutdoorPvP *pvp) |
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| virtual | ~OPvPCapturePoint () |
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| virtual void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &) |
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| void | SendUpdateWorldState (uint32 field, uint32 value) |
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| void | SendObjectiveComplete (uint32 id, ObjectGuid guid) |
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| virtual bool | HandlePlayerEnter (Player *player) |
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| virtual void | HandlePlayerLeave (Player *player) |
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| bool | IsInsideObjective (Player *player) const |
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| virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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| virtual int32 | HandleOpenGo (Player *player, GameObject *go) |
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| virtual bool | Update (uint32 diff) |
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| virtual void | ChangeState ()=0 |
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| virtual void | ChangeTeam (TeamId) |
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| virtual void | SendChangePhase () |
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| virtual bool | HandleGossipOption (Player *player, Creature *guid, uint32 gossipid) |
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| virtual bool | CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso) |
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| virtual bool | HandleDropFlag (Player *player, uint32 spellId) |
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| virtual void | DeleteSpawns () |
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| void | AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| void | AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| bool | SetCapturePointData (uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot) |
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Definition at line 86 of file OutdoorPvP.h.
◆ OPvPCapturePoint()
| OPvPCapturePoint::OPvPCapturePoint |
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OutdoorPvP * |
pvp | ) |
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◆ ~OPvPCapturePoint()
| virtual OPvPCapturePoint::~OPvPCapturePoint |
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| ) |
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inlinevirtual |
◆ AddCre()
◆ AddCreature()
◆ AddGO()
◆ AddObject()
◆ CanTalkTo()
◆ ChangeState()
| virtual void OPvPCapturePoint::ChangeState |
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| ) |
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pure virtual |
◆ ChangeTeam()
| virtual void OPvPCapturePoint::ChangeTeam |
( |
TeamId |
| ) |
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inlinevirtual |
◆ DelCapturePoint()
| bool OPvPCapturePoint::DelCapturePoint |
( |
| ) |
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protected |
◆ DelCreature()
| bool OPvPCapturePoint::DelCreature |
( |
uint32 |
type | ) |
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protected |
◆ DeleteSpawns()
| void OPvPCapturePoint::DeleteSpawns |
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| ) |
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virtual |
◆ DelObject()
| bool OPvPCapturePoint::DelObject |
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uint32 |
type | ) |
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protected |
◆ FillInitialWorldStates()
◆ HandleCustomSpell()
◆ HandleDropFlag()
| bool OPvPCapturePoint::HandleDropFlag |
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Player * |
player, |
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uint32 |
spellId |
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) |
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virtual |
◆ HandleGossipOption()
◆ HandleOpenGo()
◆ HandlePlayerEnter()
| bool OPvPCapturePoint::HandlePlayerEnter |
( |
Player * |
player | ) |
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virtual |
◆ HandlePlayerLeave()
| void OPvPCapturePoint::HandlePlayerLeave |
( |
Player * |
player | ) |
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virtual |
◆ IsInsideObjective()
| bool OPvPCapturePoint::IsInsideObjective |
( |
Player * |
player | ) |
const |
◆ SendChangePhase()
| void OPvPCapturePoint::SendChangePhase |
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| ) |
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virtual |
◆ SendObjectiveComplete()
◆ SendUpdateWorldState()
| void OPvPCapturePoint::SendUpdateWorldState |
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uint32 |
field, |
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uint32 |
value |
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) |
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◆ SetCapturePointData()
◆ Update()
| bool OPvPCapturePoint::Update |
( |
uint32 |
diff | ) |
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virtual |
◆ m_activePlayers
| GuidSet OPvPCapturePoint::m_activePlayers[2] |
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protected |
◆ m_capturePoint
◆ m_capturePointSpawnId
◆ m_Creatures
◆ m_CreatureTypes
◆ m_maxSpeed
| float OPvPCapturePoint::m_maxSpeed |
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protected |
◆ m_maxValue
| float OPvPCapturePoint::m_maxValue |
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protected |
◆ m_minValue
| float OPvPCapturePoint::m_minValue |
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protected |
◆ m_neutralValuePct
| uint32 OPvPCapturePoint::m_neutralValuePct |
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protected |
◆ m_Objects
◆ m_ObjectTypes
◆ m_OldState
◆ m_PvP
◆ m_State
◆ m_team
| TeamId OPvPCapturePoint::m_team |
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protected |
◆ m_value
| float OPvPCapturePoint::m_value |
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protected |
The documentation for this class was generated from the following files: