#include <OutdoorPvPEP.h>
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| | OPvPCapturePointEP_NPT (OutdoorPvP *pvp) |
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| void | ChangeState () override |
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| void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
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| | OPvPCapturePoint (OutdoorPvP *pvp) |
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| virtual | ~OPvPCapturePoint () |
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| void | SendUpdateWorldState (uint32 field, uint32 value) |
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| void | SendObjectiveComplete (uint32 id, ObjectGuid guid) |
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| virtual bool | HandlePlayerEnter (Player *player) |
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| virtual void | HandlePlayerLeave (Player *player) |
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| bool | IsInsideObjective (Player *player) const |
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| virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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| virtual int32 | HandleOpenGo (Player *player, GameObject *go) |
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| virtual bool | Update (uint32 diff) |
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| virtual void | ChangeTeam (TeamId) |
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| virtual void | SendChangePhase () |
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| virtual bool | HandleGossipOption (Player *player, Creature *guid, uint32 gossipid) |
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| virtual bool | CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso) |
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| virtual bool | HandleDropFlag (Player *player, uint32 spellId) |
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| virtual void | DeleteSpawns () |
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| void | AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| void | AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| bool | SetCapturePointData (uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot) |
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Definition at line 162 of file OutdoorPvPEP.h.
◆ OPvPCapturePointEP_NPT()
| OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT |
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OutdoorPvP * |
pvp | ) |
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◆ ChangeState()
| void OPvPCapturePointEP_NPT::ChangeState |
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| ) |
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overridevirtual |
◆ FillInitialWorldStates()
◆ SummonGO()
| void OPvPCapturePointEP_NPT::SummonGO |
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uint32 |
team | ) |
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protected |
◆ UpdateTowerState()
| void OPvPCapturePointEP_NPT::UpdateTowerState |
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| ) |
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protected |
◆ m_SummonedGOSide
| uint32 OPvPCapturePointEP_NPT::m_SummonedGOSide |
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protected |
◆ m_TowerState
| uint32 OPvPCapturePointEP_NPT::m_TowerState |
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protected |
The documentation for this class was generated from the following files: