#include <OutdoorPvPZM.h>
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| | OPvPCapturePointZM_Beacon (OutdoorPvP *pvp, ZM_BeaconType type) |
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| void | ChangeState () override |
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| void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
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| void | UpdateTowerState () |
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| | OPvPCapturePoint (OutdoorPvP *pvp) |
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| virtual | ~OPvPCapturePoint () |
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| void | SendUpdateWorldState (uint32 field, uint32 value) |
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| void | SendObjectiveComplete (uint32 id, ObjectGuid guid) |
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| virtual bool | HandlePlayerEnter (Player *player) |
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| virtual void | HandlePlayerLeave (Player *player) |
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| bool | IsInsideObjective (Player *player) const |
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| virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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| virtual int32 | HandleOpenGo (Player *player, GameObject *go) |
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| virtual bool | Update (uint32 diff) |
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| virtual void | ChangeTeam (TeamId) |
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| virtual void | SendChangePhase () |
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| virtual bool | HandleGossipOption (Player *player, Creature *guid, uint32 gossipid) |
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| virtual bool | CanTalkTo (Player *player, Creature *c, GossipMenuItems const &gso) |
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| virtual bool | HandleDropFlag (Player *player, uint32 spellId) |
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| virtual void | DeleteSpawns () |
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| void | AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| void | AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| bool | SetCapturePointData (uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot) |
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Definition at line 99 of file OutdoorPvPZM.h.
◆ OPvPCapturePointZM_Beacon()
◆ ChangeState()
| void OPvPCapturePointZM_Beacon::ChangeState |
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overridevirtual |
◆ FillInitialWorldStates()
◆ UpdateTowerState()
| void OPvPCapturePointZM_Beacon::UpdateTowerState |
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◆ m_TowerState
| uint32 OPvPCapturePointZM_Beacon::m_TowerState |
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protected |
◆ m_TowerType
The documentation for this class was generated from the following files: