#include <GameObjectData.h>
Definition at line 33 of file GameObjectData.h.
◆ BuildQueryData()
◆ CannotBeUsedUnderImmunity()
| bool GameObjectTemplate::CannotBeUsedUnderImmunity |
( |
| ) |
const |
|
inline |
◆ GetAutoCloseTime()
| uint32 GameObjectTemplate::GetAutoCloseTime |
( |
| ) |
const |
|
inline |
◆ GetCharges()
| uint32 GameObjectTemplate::GetCharges |
( |
| ) |
const |
|
inline |
◆ GetCooldown()
| uint32 GameObjectTemplate::GetCooldown |
( |
| ) |
const |
|
inline |
◆ GetDespawnPossibility()
| bool GameObjectTemplate::GetDespawnPossibility |
( |
| ) |
const |
|
inline |
◆ GetEventScriptId()
| uint32 GameObjectTemplate::GetEventScriptId |
( |
| ) |
const |
|
inline |
◆ GetGossipMenuId()
| uint32 GameObjectTemplate::GetGossipMenuId |
( |
| ) |
const |
|
inline |
◆ GetLinkedGameObjectEntry()
| uint32 GameObjectTemplate::GetLinkedGameObjectEntry |
( |
| ) |
const |
|
inline |
◆ GetLockId()
| uint32 GameObjectTemplate::GetLockId |
( |
| ) |
const |
|
inline |
◆ GetLootId()
| uint32 GameObjectTemplate::GetLootId |
( |
| ) |
const |
|
inline |
◆ GetServerOnly()
| uint32 GameObjectTemplate::GetServerOnly |
( |
| ) |
const |
|
inline |
◆ InitializeQueryData()
| void GameObjectTemplate::InitializeQueryData |
( |
| ) |
|
◆ IsDespawnAtAction()
| bool GameObjectTemplate::IsDespawnAtAction |
( |
| ) |
const |
|
inline |
◆ IsIgnoringLOSChecks()
| bool GameObjectTemplate::IsIgnoringLOSChecks |
( |
| ) |
const |
|
inline |
◆ IsInfiniteGameObject()
| bool GameObjectTemplate::IsInfiniteGameObject |
( |
| ) |
const |
|
inline |
◆ IsLargeGameObject()
| bool GameObjectTemplate::IsLargeGameObject |
( |
| ) |
const |
|
inline |
◆ IsUsableMounted()
| bool GameObjectTemplate::IsUsableMounted |
( |
| ) |
const |
|
inline |
◆ [union]
◆ [struct]
| struct { ... } GameObjectTemplate::_generic |
◆ accelRate
| uint32 GameObjectTemplate::accelRate |
◆ AIName
| std::string GameObjectTemplate::AIName |
◆ allowMounted
| uint32 GameObjectTemplate::allowMounted |
◆ animSpell
| uint32 GameObjectTemplate::animSpell |
◆ [struct]
| struct { ... } GameObjectTemplate::areadamage |
◆ areaID
| uint32 GameObjectTemplate::areaID |
◆ [struct]
| struct { ... } GameObjectTemplate::auraGenerator |
◆ auraID1
| uint32 GameObjectTemplate::auraID1 |
◆ auraID2
| uint32 GameObjectTemplate::auraID2 |
◆ autoClose
| uint32 GameObjectTemplate::autoClose |
◆ autoCloseTime [1/2]
| uint32 GameObjectTemplate::autoCloseTime |
◆ autoCloseTime [2/2]
| int32 GameObjectTemplate::autoCloseTime |
◆ [struct]
| struct { ... } GameObjectTemplate::barberChair |
◆ [struct]
| struct { ... } GameObjectTemplate::building |
◆ [struct]
| struct { ... } GameObjectTemplate::button |
◆ [struct]
| struct { ... } GameObjectTemplate::camera |
◆ canBeStopped
| uint32 GameObjectTemplate::canBeStopped |
◆ [struct]
| struct { ... } GameObjectTemplate::capturePoint |
◆ castBarCaption
| std::string GameObjectTemplate::castBarCaption |
◆ castersGrouped
| uint32 GameObjectTemplate::castersGrouped |
◆ casterTargetSpell
| uint32 GameObjectTemplate::casterTargetSpell |
◆ casterTargetSpellTargets
| uint32 GameObjectTemplate::casterTargetSpellTargets |
◆ [struct]
| struct { ... } GameObjectTemplate::chair |
◆ chairheight
| uint32 GameObjectTemplate::chairheight |
◆ charges [1/2]
| uint32 GameObjectTemplate::charges |
◆ charges [2/2]
| int32 GameObjectTemplate::charges |
◆ [struct]
| struct { ... } GameObjectTemplate::chest |
◆ chestRestockTime
| uint32 GameObjectTemplate::chestRestockTime |
◆ cinematicId
| uint32 GameObjectTemplate::cinematicId |
◆ closeTextID
| uint32 GameObjectTemplate::closeTextID |
◆ conditionID1
| uint32 GameObjectTemplate::conditionID1 |
◆ conditionID2
| uint32 GameObjectTemplate::conditionID2 |
◆ consumable
| uint32 GameObjectTemplate::consumable |
◆ contestedEventID1
| uint32 GameObjectTemplate::contestedEventID1 |
◆ contestedEventID2
| uint32 GameObjectTemplate::contestedEventID2 |
◆ cooldown
| uint32 GameObjectTemplate::cooldown |
◆ creatureID
| uint32 GameObjectTemplate::creatureID |
◆ creditProxyCreature
| uint32 GameObjectTemplate::creditProxyCreature |
◆ customAnim
| uint32 GameObjectTemplate::customAnim |
◆ damagedEvent
| uint32 GameObjectTemplate::damagedEvent |
◆ damagedNumHits
| uint32 GameObjectTemplate::damagedNumHits |
◆ damageEvent
| uint32 GameObjectTemplate::damageEvent |
◆ damageMax
| uint32 GameObjectTemplate::damageMax |
◆ damageMin
| uint32 GameObjectTemplate::damageMin |
◆ damageSchool
| uint32 GameObjectTemplate::damageSchool |
◆ data
◆ destroyedEvent
| uint32 GameObjectTemplate::destroyedEvent |
◆ destructibleData
| uint32 GameObjectTemplate::destructibleData |
◆ diameter
| uint32 GameObjectTemplate::diameter |
◆ difficulty
| uint32 GameObjectTemplate::difficulty |
◆ displayId
| uint32 GameObjectTemplate::displayId |
◆ dist
| uint32 GameObjectTemplate::dist |
◆ [struct]
| struct { ... } GameObjectTemplate::door |
◆ [struct]
| struct { ... } GameObjectTemplate::dungeonDifficulty |
◆ empty1
| uint32 GameObjectTemplate::empty1 |
◆ empty10
| int32 GameObjectTemplate::empty10 |
◆ empty11
| int32 GameObjectTemplate::empty11 |
◆ empty12
| int32 GameObjectTemplate::empty12 |
◆ empty13
| int32 GameObjectTemplate::empty13 |
◆ empty14
| uint32 GameObjectTemplate::empty14 |
◆ empty2
| uint32 GameObjectTemplate::empty2 |
◆ empty3
| uint32 GameObjectTemplate::empty3 |
◆ empty4
| int32 GameObjectTemplate::empty4 |
◆ empty5
| int32 GameObjectTemplate::empty5 |
◆ empty6
| int32 GameObjectTemplate::empty6 |
◆ empty7
| int32 GameObjectTemplate::empty7 |
◆ empty8
| int32 GameObjectTemplate::empty8 |
◆ empty9
| int32 GameObjectTemplate::empty9 |
◆ entry
| uint32 GameObjectTemplate::entry |
◆ eventId
| uint32 GameObjectTemplate::eventId |
◆ eventID
| uint32 GameObjectTemplate::eventID |
◆ [struct]
| struct { ... } GameObjectTemplate::fishinghole |
◆ [struct]
| struct { ... } GameObjectTemplate::flagdrop |
◆ [struct]
| struct { ... } GameObjectTemplate::flagstand |
◆ floatingTooltip
| uint32 GameObjectTemplate::floatingTooltip |
◆ floatOnWater
| uint32 GameObjectTemplate::floatOnWater |
◆ focusId
| uint32 GameObjectTemplate::focusId |
◆ gameType
| uint32 GameObjectTemplate::gameType |
◆ [struct]
| struct { ... } GameObjectTemplate::goober |
◆ gossipID
| uint32 GameObjectTemplate::gossipID |
◆ groupLootRules
| uint32 GameObjectTemplate::groupLootRules |
◆ [struct]
| struct { ... } GameObjectTemplate::guardpost |
◆ [struct]
| struct { ... } GameObjectTemplate::guildbank |
◆ height
| uint32 GameObjectTemplate::height |
◆ heightOffset
| int32 GameObjectTemplate::heightOffset |
◆ highlight
| uint32 GameObjectTemplate::highlight |
◆ IconName
| std::string GameObjectTemplate::IconName |
◆ ignoredByPathing
| uint32 GameObjectTemplate::ignoredByPathing |
◆ ignoreTotems
| uint32 GameObjectTemplate::ignoreTotems |
◆ intactEvent
| uint32 GameObjectTemplate::intactEvent |
◆ intactNumHits
| uint32 GameObjectTemplate::intactNumHits |
◆ invisible
| uint32 GameObjectTemplate::invisible |
◆ language
| uint32 GameObjectTemplate::language |
◆ large
| uint32 GameObjectTemplate::large |
◆ leaveLoot
| uint32 GameObjectTemplate::leaveLoot |
◆ level
| uint32 GameObjectTemplate::level |
◆ linkedTrap
| uint32 GameObjectTemplate::linkedTrap |
◆ linkedTrapId
| uint32 GameObjectTemplate::linkedTrapId |
◆ lockId
| uint32 GameObjectTemplate::lockId |
◆ logLoot
| uint32 GameObjectTemplate::logLoot |
◆ lootId
| uint32 GameObjectTemplate::lootId |
◆ losOK
| uint32 GameObjectTemplate::losOK |
◆ [struct]
| struct { ... } GameObjectTemplate::mailbox |
◆ mapID
| int32 GameObjectTemplate::mapID |
◆ maxLevel
| uint32 GameObjectTemplate::maxLevel |
◆ maxSuccessOpens
| uint32 GameObjectTemplate::maxSuccessOpens |
◆ maxSuperiority
| uint32 GameObjectTemplate::maxSuperiority |
◆ maxTime
| uint32 GameObjectTemplate::maxTime |
◆ [struct]
| struct { ... } GameObjectTemplate::meetingstone |
◆ [struct]
| struct { ... } GameObjectTemplate::miniGame |
◆ minLevel
| uint32 GameObjectTemplate::minLevel |
◆ minSuccessOpens
| uint32 GameObjectTemplate::minSuccessOpens |
◆ minSuperiority
| uint32 GameObjectTemplate::minSuperiority |
◆ minTime
| uint32 GameObjectTemplate::minTime |
◆ [struct]
| struct { ... } GameObjectTemplate::moTransport |
◆ moveSpeed
| uint32 GameObjectTemplate::moveSpeed |
◆ name
| std::string GameObjectTemplate::name |
◆ neutralEventID1
| uint32 GameObjectTemplate::neutralEventID1 |
◆ neutralEventID2
| uint32 GameObjectTemplate::neutralEventID2 |
◆ neutralPercent
| uint32 GameObjectTemplate::neutralPercent |
◆ noDamageImmune
| uint32 GameObjectTemplate::noDamageImmune |
◆ notInCombat
| uint32 GameObjectTemplate::notInCombat |
◆ onlyCreatorUse
| uint32 GameObjectTemplate::onlyCreatorUse |
◆ openTextID
| uint32 GameObjectTemplate::openTextID |
◆ pageID
| uint32 GameObjectTemplate::pageID |
◆ pageId
| uint32 GameObjectTemplate::pageId |
◆ pageMaterial
| uint32 GameObjectTemplate::pageMaterial |
◆ partyOnly
| uint32 GameObjectTemplate::partyOnly |
◆ pause
| uint32 GameObjectTemplate::pause |
◆ pause1EventID
| uint32 GameObjectTemplate::pause1EventID |
◆ pause2EventID
| uint32 GameObjectTemplate::pause2EventID |
◆ pickupSpell
| uint32 GameObjectTemplate::pickupSpell |
◆ progressEventID1
| uint32 GameObjectTemplate::progressEventID1 |
◆ progressEventID2
| uint32 GameObjectTemplate::progressEventID2 |
◆ QueryData
◆ [struct]
| struct { ... } GameObjectTemplate::questgiver |
◆ questId [1/2]
| uint32 GameObjectTemplate::questId |
◆ questID [1/2]
| int32 GameObjectTemplate::questID |
◆ questID [2/2]
| uint32 GameObjectTemplate::questID |
◆ questId [2/2]
| int32 GameObjectTemplate::questId |
◆ questList
| uint32 GameObjectTemplate::questList |
◆ radius
| uint32 GameObjectTemplate::radius |
◆ [struct]
| struct { ... } GameObjectTemplate::raw |
◆ rebuildingEvent
| uint32 GameObjectTemplate::rebuildingEvent |
◆ rebuildingTimeSecs
| uint32 GameObjectTemplate::rebuildingTimeSecs |
◆ reqParticipants
| uint32 GameObjectTemplate::reqParticipants |
◆ returnAura
| uint32 GameObjectTemplate::returnAura |
◆ returnSpell
| uint32 GameObjectTemplate::returnSpell |
◆ ritualNoTargetCheck
| uint32 GameObjectTemplate::ritualNoTargetCheck |
◆ ritualPersistent
| uint32 GameObjectTemplate::ritualPersistent |
◆ ScriptId
| uint32 GameObjectTemplate::ScriptId |
◆ serverOnly
| uint32 GameObjectTemplate::serverOnly |
◆ size
| float GameObjectTemplate::size |
◆ slots
| uint32 GameObjectTemplate::slots |
◆ spell
| uint32 GameObjectTemplate::spell |
◆ [struct]
| struct { ... } GameObjectTemplate::spellcaster |
◆ [struct]
| struct { ... } GameObjectTemplate::spellFocus |
◆ spellId
| uint32 GameObjectTemplate::spellId |
◆ startDelay
| uint32 GameObjectTemplate::startDelay |
◆ startEventID
| uint32 GameObjectTemplate::startEventID |
◆ startingValue
| uint32 GameObjectTemplate::startingValue |
◆ startOpen
| uint32 GameObjectTemplate::startOpen |
◆ stealthed
| uint32 GameObjectTemplate::stealthed |
◆ stopEventID
| uint32 GameObjectTemplate::stopEventID |
◆ StringId
| std::string GameObjectTemplate::StringId |
◆ [struct]
| struct { ... } GameObjectTemplate::summoningRitual |
◆ taxiPathId
| uint32 GameObjectTemplate::taxiPathId |
◆ [struct]
| struct { ... } GameObjectTemplate::text |
◆ [struct]
| struct { ... } GameObjectTemplate::transport |
◆ transportPhysics
| uint32 GameObjectTemplate::transportPhysics |
◆ [struct]
| struct { ... } GameObjectTemplate::trap |
◆ [struct]
| struct { ... } GameObjectTemplate::trapDoor |
◆ triggeredEvent
| uint32 GameObjectTemplate::triggeredEvent |
◆ type
| uint32 GameObjectTemplate::type |
◆ unidirectional
| uint32 GameObjectTemplate::unidirectional |
◆ unk1
| std::string GameObjectTemplate::unk1 |
◆ whenToPause
| uint32 GameObjectTemplate::whenToPause |
◆ winEventID1
| uint32 GameObjectTemplate::winEventID1 |
◆ winEventID2
| uint32 GameObjectTemplate::winEventID2 |
◆ worldState1
| uint32 GameObjectTemplate::worldState1 |
◆ worldstate2
| uint32 GameObjectTemplate::worldstate2 |
◆ worldstate3
| uint32 GameObjectTemplate::worldstate3 |
◆ WorldStateSetsState
| uint32 GameObjectTemplate::WorldStateSetsState |
The documentation for this struct was generated from the following files: