#include <OutdoorPvPZM.h>
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| | OPvPCapturePointZM_Graveyard (OutdoorPvP *pvp) |
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| bool | Update (uint32 diff) override |
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| void | ChangeState () override |
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| void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
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| int32 | HandleOpenGo (Player *player, GameObject *go) override |
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| bool | HandleGossipOption (Player *player, Creature *creature, uint32 gossipid) override |
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| bool | HandleDropFlag (Player *player, uint32 spellId) override |
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| bool | CanTalkTo (Player *player, Creature *creature, GossipMenuItems const &gso) override |
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| void | UpdateTowerState () |
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| void | SetBeaconState (uint32 controlling_team) |
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| uint32 | GetGraveyardState () const |
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| | OPvPCapturePoint (OutdoorPvP *pvp) |
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| virtual | ~OPvPCapturePoint () |
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| void | SendUpdateWorldState (uint32 field, uint32 value) |
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| void | SendObjectiveComplete (uint32 id, ObjectGuid guid) |
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| virtual bool | HandlePlayerEnter (Player *player) |
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| virtual void | HandlePlayerLeave (Player *player) |
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| bool | IsInsideObjective (Player *player) const |
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| virtual bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) |
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| virtual void | ChangeTeam (TeamId) |
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| virtual void | SendChangePhase () |
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| virtual void | DeleteSpawns () |
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| void | AddGO (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| void | AddCre (uint32 type, ObjectGuid::LowType guid, uint32 entry=0) |
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| bool | SetCapturePointData (uint32 entry, uint32 map, Position const &pos, QuaternionData const &rot) |
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Definition at line 121 of file OutdoorPvPZM.h.
◆ OPvPCapturePointZM_Graveyard()
| OPvPCapturePointZM_Graveyard::OPvPCapturePointZM_Graveyard |
( |
OutdoorPvP * |
pvp | ) |
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◆ CanTalkTo()
◆ ChangeState()
| void OPvPCapturePointZM_Graveyard::ChangeState |
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| ) |
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inlineoverridevirtual |
◆ FillInitialWorldStates()
◆ GetGraveyardState()
| uint32 OPvPCapturePointZM_Graveyard::GetGraveyardState |
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| ) |
const |
◆ HandleDropFlag()
| bool OPvPCapturePointZM_Graveyard::HandleDropFlag |
( |
Player * |
player, |
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uint32 |
spellId |
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) |
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overridevirtual |
◆ HandleGossipOption()
| bool OPvPCapturePointZM_Graveyard::HandleGossipOption |
( |
Player * |
player, |
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Creature * |
creature, |
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uint32 |
gossipid |
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) |
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overridevirtual |
◆ HandleOpenGo()
◆ SetBeaconState()
| void OPvPCapturePointZM_Graveyard::SetBeaconState |
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uint32 |
controlling_team | ) |
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◆ Update()
| bool OPvPCapturePointZM_Graveyard::Update |
( |
uint32 |
diff | ) |
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overridevirtual |
◆ UpdateTowerState()
| void OPvPCapturePointZM_Graveyard::UpdateTowerState |
( |
| ) |
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◆ m_BothControllingFaction
| uint32 OPvPCapturePointZM_Graveyard::m_BothControllingFaction |
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protected |
◆ m_FlagCarrierGUID
| ObjectGuid OPvPCapturePointZM_Graveyard::m_FlagCarrierGUID |
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protected |
◆ m_GraveyardState
| uint32 OPvPCapturePointZM_Graveyard::m_GraveyardState |
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protected |
The documentation for this class was generated from the following files: