TrinityCore
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AreaTriggerEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

uint32 ID
 
uint32 ContinentID
 
DBCPosition3D Pos
 
float Radius
 
float BoxLength
 
float BoxWidth
 
float BoxHeight
 
float BoxYaw
 

Detailed Description

Definition at line 226 of file DBCStructure.h.

Member Data Documentation

◆ BoxHeight

float AreaTriggerEntry::BoxHeight

Definition at line 234 of file DBCStructure.h.

Referenced by Player::IsInAreaTriggerRadius().

◆ BoxLength

float AreaTriggerEntry::BoxLength

Definition at line 232 of file DBCStructure.h.

Referenced by Player::IsInAreaTriggerRadius().

◆ BoxWidth

float AreaTriggerEntry::BoxWidth

Definition at line 233 of file DBCStructure.h.

Referenced by Player::IsInAreaTriggerRadius().

◆ BoxYaw

float AreaTriggerEntry::BoxYaw

Definition at line 235 of file DBCStructure.h.

Referenced by Player::IsInAreaTriggerRadius().

◆ ContinentID

uint32 AreaTriggerEntry::ContinentID

◆ ID

◆ Pos

◆ Radius

float AreaTriggerEntry::Radius

Definition at line 231 of file DBCStructure.h.

Referenced by OutdoorPvPSI::HandleDropFlag(), and Player::IsInAreaTriggerRadius().


The documentation for this struct was generated from the following file: