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TrinityCore
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#include "Unit.h"#include "AbstractFollower.h"#include "Battlefield.h"#include "BattlefieldMgr.h"#include "Battleground.h"#include "BattlegroundPackets.h"#include "BattlegroundScore.h"#include "CellImpl.h"#include "CharacterCache.h"#include "Chat.h"#include "ChatPackets.h"#include "ChatTextBuilder.h"#include "CombatPackets.h"#include "Common.h"#include "ConditionMgr.h"#include "Containers.h"#include "CreatureAI.h"#include "CreatureAIImpl.h"#include "CreatureGroups.h"#include "Formulas.h"#include "GameClient.h"#include "GameObjectAI.h"#include "GameTime.h"#include "GridNotifiersImpl.h"#include "Group.h"#include "InstanceSaveMgr.h"#include "InstanceScript.h"#include "Item.h"#include "Log.h"#include "LootMgr.h"#include "MotionMaster.h"#include "MovementGenerator.h"#include "MovementPackets.h"#include "MoveSpline.h"#include "MoveSplineInit.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "OutdoorPvP.h"#include "MovementPacketSender.h"#include "PassiveAI.h"#include "PetAI.h"#include "Pet.h"#include "PetPackets.h"#include "Player.h"#include "PlayerAI.h"#include "QuestDef.h"#include "ReputationMgr.h"#include "ScheduledChangeAI.h"#include "SpellAuraEffects.h"#include "SpellAuras.h"#include "Spell.h"#include "SpellInfo.h"#include "SpellHistory.h"#include "SpellMgr.h"#include "SpellPackets.h"#include "StringConvert.h"#include "TemporarySummon.h"#include "Transport.h"#include "Totem.h"#include "UnitAI.h"#include "UpdateFieldFlags.h"#include "Util.h"#include "Vehicle.h"#include "World.h"#include "WorldPacket.h"#include "WorldSession.h"#include <cmath>
Include dependency graph for Unit.cpp:Go to the source code of this file.
Functions | |
| uint32 | createProcHitMask (SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) |
| void | ApplyPercentModFloatVar (float &var, float val, bool apply) |
Variables | |
| float | baseMoveSpeed [MAX_MOVE_TYPE] |
| float | playerBaseMoveSpeed [MAX_MOVE_TYPE] |
| void ApplyPercentModFloatVar | ( | float & | var, |
| float | val, | ||
| bool | apply | ||
| ) |
| uint32 createProcHitMask | ( | SpellNonMeleeDamage * | damageInfo, |
| SpellMissInfo | missCondition | ||
| ) |
| float baseMoveSpeed[MAX_MOVE_TYPE] |
| float playerBaseMoveSpeed[MAX_MOVE_TYPE] |