31 void AddAllowedMover(
Unit* unit);
32 void RemoveAllowedMover(
Unit* unit);
33 bool IsAllowedToMove(
Unit* unit)
const;
35 void SetMovedUnit(
Unit* target,
bool allowMove);
43 void SendDirectMessage(
WorldPacket const* data)
const;
std::string GetDebugInfo()
std::unordered_set< ObjectGuid > GuidUnorderedSet
WorldSession * _sessionToServer
GuidUnorderedSet _allowedMovers
Unit * _activelyMovedUnit
void SetActivelyMovedUnit(Unit *activelyMovedUnit)
Unit * GetActivelyMovedUnit() const
WorldSession * GetWorldSession() const
Player * GetBasePlayer() const
Player session in the World.