TrinityCore
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GameClient.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef __GAMECLIENT_H
19#define __GAMECLIENT_H
20
21#include "WorldSession.h"
22
23class Player;
24class Unit;
25
27{
28 public:
29 GameClient(WorldSession* sessionToServer);
30
31 void AddAllowedMover(Unit* unit);
32 void RemoveAllowedMover(Unit* unit);
33 bool IsAllowedToMove(Unit* unit) const;
34 bool IsAllowedToMove(ObjectGuid guid) const;
35 void SetMovedUnit(Unit* target, bool allowMove);
36
37 Unit* GetActivelyMovedUnit() const { return _activelyMovedUnit; }
38 void SetActivelyMovedUnit(Unit* activelyMovedUnit) { _activelyMovedUnit = activelyMovedUnit; }
39
40 Player* GetBasePlayer() const { return _sessionToServer->GetPlayer(); }
41 WorldSession* GetWorldSession() const { return _sessionToServer; }
42
43 void SendDirectMessage(WorldPacket const* data) const;
44
45 std::string GetDebugInfo() const;
46 private:
47 // describe all units that this client has direct control over. Example, a player on a vehicle has client control over himself and the vehicle at the same time.
49
50 // set/unset upon receiving CMSG_SET_ACTIVE_MOVER and CMSG_MOVE_NOT_ACTIVE_MOVER by the client
51 // in other words, this field is set by the client (as long as the change is allowed by the server)
53
55};
56
57#endif // __GAMECLIENT_H
#define TC_GAME_API
Definition Define.h:114
std::string GetDebugInfo()
Definition Errors.cpp:155
std::unordered_set< ObjectGuid > GuidUnorderedSet
Definition ObjectGuid.h:263
WorldSession * _sessionToServer
Definition GameClient.h:54
GuidUnorderedSet _allowedMovers
Definition GameClient.h:48
Unit * _activelyMovedUnit
Definition GameClient.h:52
void SetActivelyMovedUnit(Unit *activelyMovedUnit)
Definition GameClient.h:38
Unit * GetActivelyMovedUnit() const
Definition GameClient.h:37
WorldSession * GetWorldSession() const
Definition GameClient.h:41
Player * GetBasePlayer() const
Definition GameClient.h:40
Definition Unit.h:769
Player session in the World.