18#ifndef TRINITYCORE_MISC_PACKETS_H
19#define TRINITYCORE_MISC_PACKETS_H
119 void Read()
override;
180 void Read()
override;
206 void Read()
override;
216 void Read()
override;
281 void Read()
override;
291 void Read()
override;
301 void Read()
override;
316 float Intensity = 0.0f;
325 void Read()
override;
410 void Read()
override;
499 void Read()
override;
535 void Read()
override;
std::chrono::steady_clock::time_point TimePoint
time_point shorthand typedefs
TimePoint GetReceivedTime() const
WorldPacket const * Write() override
TaggedPosition< Position::XYZ > BindPosition
WorldPacket const * Write() override
BinderConfirm(ObjectGuid unit)
CompleteCinematic(WorldPacket &&packet)
CompleteMovie(WorldPacket &&packet)
WorldPacket const * Write() override
WorldPacket const * Write() override
CrossedInebriationThreshold()
TaggedPosition< Position::XYZ > Loc
WorldPacket const * Write() override
int32 ChangeGroupDifficulyID
WorldPacket const * Write() override
int32 ChangeCurrentDifficulyID
WorldPacket const * Write() override
WorldPacket const * Write() override
std::array< uint32, MAX_STATS > StatDelta
std::array< uint32, MAX_POWERS > PowerDelta
WorldPacket const * Write() override
int32 GameTimeHolidayOffset
WorldPacket const * Write() override
NextCinematicCamera(WorldPacket &&packet)
OpeningCinematic(WorldPacket &&packet)
WorldPacket const * Write() override
int32 TransitionMilliseconds
PauseMirrorTimer(uint32 timer, bool paused)
WorldPacket const * Write() override
PlayMusic(uint32 soundKitID)
PlayObjectSound(ObjectGuid const &sourceObjectGUID, uint32 soundKitID)
ObjectGuid SourceObjectGUID
PlaySound(uint32 soundKitID)
WorldPacket const * Write() override
PlayerBound(ObjectGuid binderId, uint32 areaId)
WorldPacket const * Write() override
WorldPacket const * Write() override
int32 ChangeGroupDifficulyID
int32 ChangeCurrentDifficulyID
RandomRollClient(WorldPacket &&packet)
WorldPacket const * Write() override
ReclaimCorpse(WorldPacket &&packet)
RepopRequest(WorldPacket &&packet)
ResurrectResponse(WorldPacket &&packet)
SetDungeonDifficulty(WorldPacket &&packet)
SetRaidDifficulty(WorldPacket &&packet)
SetSelection(WorldPacket &&packet)
ObjectGuid Selection
Target.
UnitStandStateType StandState
StandStateChange(WorldPacket &&packet)
StandStateUpdate(UnitStandStateType state)
WorldPacket const * Write() override
StartMirrorTimer(uint32 timer, uint32 value, uint32 maxValue, int32 scale, bool paused, uint32 spellID)
WorldPacket const * Write() override
StopMirrorTimer(uint32 timer)
WorldPacket const * Write() override
WorldPacket const * Write() override
TimePoint GetReceivedTime() const
TimeSyncResponse(WorldPacket &&packet)
bool HasPvPStatus() const
TogglePvP(WorldPacket &&packet)
WorldPacket const * Write() override
WorldPacket const * Write() override
TutorialClear(WorldPacket &&packet)
WorldPacket const * Write() override
std::array< uint32, MAX_ACCOUNT_TUTORIAL_VALUES > TutorialData
TutorialReset(WorldPacket &&packet)
TutorialSetFlag(WorldPacket &&packet)
UITimeRequest(WorldPacket &&packet)
WorldPacket const * Write() override
TaggedPosition< Position::XYZ > Pos
WorldTeleport(WorldPacket &&packet)
@ SMSG_PAUSE_MIRROR_TIMER
@ SMSG_CROSSED_INEBRIATION_THRESHOLD
@ CMSG_COMPLETE_CINEMATIC
@ CMSG_WORLD_STATE_UI_TIMER_UPDATE
@ MSG_SET_RAID_DIFFICULTY
@ SMSG_LOGIN_SET_TIME_SPEED
@ SMSG_CORPSE_RECLAIM_DELAY
@ CMSG_NEXT_CINEMATIC_CAMERA
@ SMSG_START_MIRROR_TIMER
@ SMSG_WORLD_STATE_UI_TIMER_UPDATE
@ SMSG_DURABILITY_DAMAGE_DEATH
@ CMSG_RESURRECT_RESPONSE
@ MSG_SET_DUNGEON_DIFFICULTY