#include <Unit.h>
Definition at line 564 of file Unit.h.
◆ SpellNonMeleeDamage()
| SpellNonMeleeDamage::SpellNonMeleeDamage |
( |
Unit * |
_attacker, |
|
|
Unit * |
_target, |
|
|
uint32 |
_SpellID, |
|
|
uint32 |
_schoolMask |
|
) |
| |
|
inline |
◆ absorb
| uint32 SpellNonMeleeDamage::absorb |
◆ attacker
| Unit* SpellNonMeleeDamage::attacker |
◆ blocked
| uint32 SpellNonMeleeDamage::blocked |
◆ cleanDamage
| uint32 SpellNonMeleeDamage::cleanDamage |
◆ damage
| uint32 SpellNonMeleeDamage::damage |
◆ fullBlock
| bool SpellNonMeleeDamage::fullBlock |
◆ HitInfo
| uint32 SpellNonMeleeDamage::HitInfo |
◆ overkill
| uint32 SpellNonMeleeDamage::overkill |
◆ periodicLog
| bool SpellNonMeleeDamage::periodicLog |
◆ resist
| uint32 SpellNonMeleeDamage::resist |
◆ schoolMask
| uint32 SpellNonMeleeDamage::schoolMask |
◆ SpellID
| uint32 SpellNonMeleeDamage::SpellID |
◆ target
| Unit* SpellNonMeleeDamage::target |
◆ unused
| bool SpellNonMeleeDamage::unused |
The documentation for this struct was generated from the following file:
- server/game/Entities/Unit/Unit.h