18#ifndef CombatPackets_h__
19#define CombatPackets_h__
127 void Read()
override;
WorldPacket const * Write() override
AttackStop(WorldPacket &&packet)
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
AttackSwing(WorldPacket &&packet)
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
SetSheathed(WorldPacket &&packet)
uint32 CurrentSheathState
@ SMSG_ATTACK_SWING_CANT_ATTACK
@ SMSG_ATTACK_SWING_DEAD_TARGET
@ SMSG_ATTACK_SWING_NOT_IN_RANGE
@ SMSG_CANCEL_AUTO_REPEAT
@ SMSG_ATTACK_SWING_BAD_FACING