uint32 GetGossipActionFor(Player *player, uint32 gossipListId)
uint32 GetGossipSenderFor(Player *player, uint32 menuId)
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
void AddGossipItemFor(Player *player, GossipOptionIcon icon, std::string const &text, uint32 sender, uint32 action)
void ClearGossipMenuFor(Player *player)
void InitGossipMenuFor(Player *player, uint32 menuId)
void CloseGossipMenuFor(Player *player)
static ObjectGuid GetGUID(Object const *o)
PlayerMenu * PlayerTalkClass