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TrinityCore
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Inheritance diagram for instance_blood_furnace::instance_blood_furnace_InstanceMapScript:Protected Attributes | |
| GuidSet | WaveGuidList [4] |
| uint8 | PrisonersEventState |
| bool | ShouldResetPrisoners |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string const &dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (DoorData const *data) |
| void | LoadMinionData (MinionData const *data) |
| void | LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| bool | ReadSaveDataHeaders (std::istringstream &data) |
| void | ReadSaveDataBossStates (std::istringstream &data) |
| void | WriteSaveDataHeaders (std::ostringstream &data) |
| void | WriteSaveDataBossStates (std::ostringstream &data) |
| virtual void | WriteSaveDataMore (std::ostringstream &) |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 94 of file instance_blood_furnace.cpp.
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inline |
Definition at line 96 of file instance_blood_furnace.cpp.
References creatureData, DataHeader, doorData, EncounterCount, gameObjectData, InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), NOT_STARTED, PrisonersEventState, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and ShouldResetPrisoners.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 118 of file instance_blood_furnace.cpp.
References Object::GetGUID(), Creature::HasStringId(), InstanceScript::OnCreatureCreate(), PrisonersWaves, PrisonersWave::StringId, and WaveGuidList.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 156 of file instance_blood_furnace.cpp.
References DATA_BROGGOK, DONE, ObjectGuid::Empty, InstanceScript::GetBossState(), Object::GetEntry(), GO_PRISON_DOOR_04, InstanceScript::HandleGameObject(), and InstanceScript::OnGameObjectCreate().
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 107 of file instance_blood_furnace.cpp.
References InstanceScript::instance, PrisonersSpawnGroupsData, ShouldResetPrisoners, and Map::SpawnGroupSpawn().
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 127 of file instance_blood_furnace.cpp.
References ACTION_PRISONER_ENGAGE, DATA_BROGGOK, ObjectGuid::Empty, Map::GetCreature(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), Object::GetGUID(), Object::GetTypeId(), InstanceScript::HandleGameObject(), InstanceScript::instance, ZoneScript::OnUnitDeath(), PrisonersWaves, PrisonersWave::StringId, Object::ToCreature(), TYPEID_UNIT, and WaveGuidList.
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inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 221 of file instance_blood_furnace.cpp.
References DATA_BROGGOK, DONE, InstanceScript::GetBossState(), and ShouldResetPrisoners.
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inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 165 of file instance_blood_furnace.cpp.
References ACTION_DESPAWN_TRIGGER, ACTION_PERFORM_INTRO, ACTION_PRISONER_ENGAGE, DATA_BROGGOK, DATA_BROGGOK_LEVER, DATA_PRISON_CELL_DOOR_5, DATA_PRISON_DOOR_05, DATA_PRISONERS_EVENT, ObjectGuid::Empty, FAIL, Map::GetCreature(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), InstanceScript::HandleGameObject(), IN_PROGRESS, InstanceScript::instance, MakeActive, PrisonCellDoorsData, PrisonersEventState, PrisonersSpawnGroupsData, Map::SpawnGroupSpawn(), and WaveGuidList.
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protected |
Definition at line 228 of file instance_blood_furnace.cpp.
Referenced by instance_blood_furnace_InstanceMapScript(), and SetData().
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protected |
Definition at line 229 of file instance_blood_furnace.cpp.
Referenced by instance_blood_furnace_InstanceMapScript(), OnPlayerEnter(), and ReadSaveDataMore().
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protected |
Definition at line 227 of file instance_blood_furnace.cpp.
Referenced by OnCreatureCreate(), OnUnitDeath(), and SetData().