TrinityCore
Loading...
Searching...
No Matches
instance_blood_furnace::instance_blood_furnace_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_blood_furnace::instance_blood_furnace_InstanceMapScript:

Public Member Functions

 instance_blood_furnace_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void ResetPrisons ()
 
void ResetPrisoners (GuidSet &prisoners)
 
void ResetPrisoner (Creature *prisoner)
 
void StorePrisoner (Creature *creature)
 
void PrisonerDied (ObjectGuid guid)
 
void ActivateCell (uint8 id)
 
void ActivatePrisoners (GuidSet const &prisoners)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterStateForKilledCreature (uint32 creatureId, Unit *source)
 
void UpdateEncounterStateForSpellCast (uint32 spellId, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid TheMakerGUID
 
ObjectGuid BroggokGUID
 
ObjectGuid KelidanTheBreakerGUID
 
ObjectGuid BroggokLeverGUID
 
ObjectGuid PrisonDoor4GUID
 
ObjectGuid PrisonCellGUIDs [8]
 
GuidSet PrisonersCell5
 
GuidSet PrisonersCell6
 
GuidSet PrisonersCell7
 
GuidSet PrisonersCell8
 
uint8 PrisonerCounter5
 
uint8 PrisonerCounter6
 
uint8 PrisonerCounter7
 
uint8 PrisonerCounter8
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 53 of file instance_blood_furnace.cpp.

Constructor & Destructor Documentation

◆ instance_blood_furnace_InstanceMapScript()

instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript ( InstanceMap map)
inline

Definition at line 55 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:

Member Function Documentation

◆ ActivateCell()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivateCell ( uint8  id)
inline

Definition at line 282 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ ActivatePrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners ( GuidSet const &  prisoners)
inline

Definition at line 310 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ GetGuidData()

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 139 of file instance_blood_furnace.cpp.

◆ OnCreatureCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 68 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:

◆ OnGameObjectCreate()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 98 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:

◆ OnUnitDeath()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 92 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:

◆ PrisonerDied()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerDied ( ObjectGuid  guid)
inline

Definition at line 270 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ ResetPrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner ( Creature prisoner)
inline

Definition at line 220 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ ResetPrisoners()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners ( GuidSet prisoners)
inline

Definition at line 202 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ ResetPrisons()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisons ( )
inline

Definition at line 183 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ SetBossState()

bool instance_blood_furnace::instance_blood_furnace_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 156 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:

◆ StorePrisoner()

void instance_blood_furnace::instance_blood_furnace_InstanceMapScript::StorePrisoner ( Creature creature)
inline

Definition at line 229 of file instance_blood_furnace.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Member Data Documentation

◆ BroggokGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokGUID
protected

Definition at line 322 of file instance_blood_furnace.cpp.

◆ BroggokLeverGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::BroggokLeverGUID
protected

Definition at line 325 of file instance_blood_furnace.cpp.

◆ KelidanTheBreakerGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::KelidanTheBreakerGUID
protected

Definition at line 323 of file instance_blood_furnace.cpp.

◆ PrisonCellGUIDs

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonCellGUIDs[8]
protected

Definition at line 328 of file instance_blood_furnace.cpp.

◆ PrisonDoor4GUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonDoor4GUID
protected

Definition at line 326 of file instance_blood_furnace.cpp.

◆ PrisonerCounter5

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter5
protected

Definition at line 335 of file instance_blood_furnace.cpp.

◆ PrisonerCounter6

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter6
protected

Definition at line 336 of file instance_blood_furnace.cpp.

◆ PrisonerCounter7

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter7
protected

Definition at line 337 of file instance_blood_furnace.cpp.

◆ PrisonerCounter8

uint8 instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonerCounter8
protected

Definition at line 338 of file instance_blood_furnace.cpp.

◆ PrisonersCell5

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell5
protected

Definition at line 330 of file instance_blood_furnace.cpp.

◆ PrisonersCell6

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell6
protected

Definition at line 331 of file instance_blood_furnace.cpp.

◆ PrisonersCell7

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell7
protected

Definition at line 332 of file instance_blood_furnace.cpp.

◆ PrisonersCell8

GuidSet instance_blood_furnace::instance_blood_furnace_InstanceMapScript::PrisonersCell8
protected

Definition at line 333 of file instance_blood_furnace.cpp.

◆ TheMakerGUID

ObjectGuid instance_blood_furnace::instance_blood_furnace_InstanceMapScript::TheMakerGUID
protected

Definition at line 321 of file instance_blood_furnace.cpp.


The documentation for this struct was generated from the following file: