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TrinityCore
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#include "Common.h"#include "SharedDefines.h"#include "SpawnData.h"#include "WorldPacket.h"#include <array>#include <string>#include <vector>
Include dependency graph for GameObjectData.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | GameObjectTemplate |
| struct | GameObjectOverride |
| struct | GameObjectTemplateAddon |
| struct | GameObjectLocale |
| struct | QuaternionData |
| struct | GameObjectAddon |
| struct | GameObjectData |
Macros | |
| #define | MAX_GAMEOBJECT_QUEST_ITEMS 6 |
Enumerations | |
| enum class | GameObjectActions : uint32 { None = 0 , AnimateCustom0 = 1 , AnimateCustom1 = 2 , AnimateCustom2 = 3 , AnimateCustom3 = 4 , Disturb = 5 , Unlock = 6 , Lock = 7 , Open = 8 , OpenAndUnlock = 9 , Close = 10 , ToggleOpen = 11 , Destroy = 12 , Rebuild = 13 , Creation = 14 , Despawn = 15 , MakeInert = 16 , MakeActive = 17 , CloseAndLock = 18 , UseArtKit0 = 19 , UseArtKit1 = 20 , UseArtKit2 = 21 , UseArtKit3 = 22 , SetTapList = 23 , Max } |
| #define MAX_GAMEOBJECT_QUEST_ITEMS 6 |
Definition at line 30 of file GameObjectData.h.
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Definition at line 690 of file GameObjectData.h.