TrinityCore
Loading...
Searching...
No Matches
BattlegroundWS Class Reference

#include <BattlegroundWS.h>

+ Inheritance diagram for BattlegroundWS:

Public Member Functions

 BattlegroundWS ()
 
 ~BattlegroundWS ()
 
void AddPlayer (Player *player) override
 
void StartingEventCloseDoors () override
 
void StartingEventOpenDoors () override
 
ObjectGuid GetFlagPickerGUID (int32 team) const override
 
void SetAllianceFlagPicker (ObjectGuid guid)
 
void SetHordeFlagPicker (ObjectGuid guid)
 
bool IsAllianceFlagPickedup () const
 
bool IsHordeFlagPickedup () const
 
void RespawnFlag (uint32 Team, bool captured)
 
void RespawnFlagAfterDrop (uint32 Team)
 
uint8 GetFlagState (uint32 team)
 
void EventPlayerDroppedFlag (Player *player) override
 
void EventPlayerClickedOnFlag (Player *player, GameObject *target_obj) override
 
void EventPlayerCapturedFlag (Player *player)
 
void HandleFlagRoomCapturePoint (int32 team)
 
void RemovePlayer (Player *player, ObjectGuid guid, uint32 team) override
 
void HandleAreaTrigger (Player *player, uint32 trigger) override
 
void HandleKillPlayer (Player *player, Player *killer) override
 
bool SetupBattleground () override
 
void Reset () override
 
void EndBattleground (uint32 winner) override
 
WorldSafeLocsEntry const * GetClosestGraveyard (Player *player) override
 
void UpdateFlagState (uint32 team, uint32 value)
 
void SetLastFlagCapture (uint32 team)
 
void UpdateTeamScore (uint32 team)
 
bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true) override
 
void SetDroppedFlagGUID (ObjectGuid guid, int32 team=-1) override
 
ObjectGuid GetDroppedFlagGUID (uint32 TeamID)
 
void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override
 
void AddPoint (uint32 TeamID, uint32 Points=1)
 
void SetTeamPoint (uint32 TeamID, uint32 Points=0)
 
void RemovePoint (uint32 TeamID, uint32 Points=1)
 
uint32 GetPrematureWinner () override
 
bool CheckAchievementCriteriaMeet (uint32 criteriaId, Player const *source, Unit const *target=nullptr, uint32 miscvalue1=0) override
 
- Public Member Functions inherited from Battleground
 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool IsAllNodesControlledByTeam (uint32) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string const & GetName () const
 
BattlegroundTypeId GetTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMaxPlayers () const
 
uint32 GetMinPlayers () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
bool IsRandom () const
 
void SetName (std::string const &name)
 
void SetTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetMaxPlayers (uint32 MaxPlayers)
 
void SetMinPlayers (uint32 MinPlayers)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winnerTeamId)
 
void SetScriptId (uint32 scriptId)
 
void ModifyStartDelayTime (int diff)
 
void SetStartDelayTime (int Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueueOnShutdown ()
 
void DecreaseInvitedCount (uint32 team)
 
void IncreaseInvitedCount (uint32 team)
 
void SetRandom (bool isRandom)
 
uint32 GetInvitedCount (uint32 team) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (uint32 Team) const
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
uint32 GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (ObjectGuid player_guid)
 
void RelocateDeadPlayers (ObjectGuid guideGuid)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type, bool logError=true)
 
CreatureGetBGCreature (uint32 type, bool logError=true)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
void SendPacketToTeam (uint32 TeamID, WorldPacket const *packet, Player *sender=nullptr, bool self=true) const
 
void SendPacketToAll (WorldPacket const *packet) const
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToTeam (uint32 soundID, uint32 teamID)
 
void PlaySoundToAll (uint32 soundID)
 
void CastSpellOnTeam (uint32 SpellID, uint32 TeamID)
 
void RemoveAuraOnTeam (uint32 SpellID, uint32 TeamID)
 
void RewardHonorToTeam (uint32 Honor, uint32 TeamID)
 
void RewardReputationToTeam (uint32 faction_id, uint32 Reputation, uint32 TeamID)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void BlockMovement (Player *player)
 
void SendWarningToAll (uint32 entry,...)
 
void SendMessageToAll (uint32 entry, ChatMsg type, Player const *source=nullptr)
 
void PSendMessageToAll (uint32 entry, ChatMsg type, Player const *source,...)
 
GroupGetBgRaid (uint32 TeamID) const
 
void SetBgRaid (uint32 TeamID, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPackets::Battleground::PVPMatchStatistics &pvpLogData)
 
uint32 GetPlayersCountByTeam (uint32 Team) const
 
uint32 GetAlivePlayersCountByTeam (uint32 Team) const
 
void UpdatePlayersCountByTeam (uint32 Team, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (uint32 Team, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (uint32 Team) const
 
uint32 GetArenaTeamIdByIndex (uint32 index) const
 
void SetArenaMatchmakerRating (uint32 Team, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (uint32 Team) const
 
virtual void HandleKillUnit (Creature *, Player *)
 
void EventPlayerLoggedIn (Player *player)
 
void EventPlayerLoggedOut (Player *player)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *=nullptr)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, uint32 team)
 
virtual void RemovePlayerAtLeave (ObjectGuid guid, bool Transport, bool SendPacket)
 
void HandleTriggerBuff (ObjectGuid go_guid)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime)
 
virtual bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
bool AddObject (uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
virtual CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)
 
CreatureAddCreature (uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool RemoveObjectFromWorld (uint32 type)
 
virtual bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)
 
bool AddSpiritGuide (uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
virtual bool HandlePlayerUnderMap (Player *)
 
uint32 GetPlayerTeam (ObjectGuid guid) const
 
uint32 GetOtherTeam (uint32 teamId) const
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void SetDeleteThis ()
 
void RewardXPAtKill (Player *killer, Player *victim)
 
bool CanAwardArenaPoints () const
 
virtual void HandleQuestComplete (uint32, Player *)
 
virtual bool CanActivateGO (int32, uint32) const
 
virtual bool IsSpellAllowed (uint32, Player const *) const
 
uint32 GetTeamScore (uint32 TeamID) const
 
uint8 GetUniqueBracketId () const
 
BattlegroundPlayer const * GetBattlegroundPlayerData (ObjectGuid const &playerGuid) const
 
Trinity::unique_weak_ptr< BattlegroundGetWeakPtr () const
 
void SetWeakPtr (Trinity::unique_weak_ptr< Battleground > weakRef)
 

Private Member Functions

void PostUpdateImpl (uint32 diff) override
 Post-update hook.
 

Private Attributes

ObjectGuid m_FlagKeepers [2]
 
ObjectGuid m_DroppedFlagGUID [2]
 
uint8 _flagState [2]
 
int32 _flagsTimer [2]
 
int32 _flagsDropTimer [2]
 
uint32 _lastFlagCaptureTeam
 
uint32 m_ReputationCapture
 
uint32 m_HonorWinKills
 
uint32 m_HonorEndKills
 
int32 _flagSpellForceTimer
 
bool _bothFlagsKept
 
uint8 _flagDebuffState
 
uint8 _minutesElapsed
 

Additional Inherited Members

- Public Types inherited from Battleground
typedef std::map< ObjectGuid, BattlegroundPlayerBattlegroundPlayerMap
 
typedef std::map< ObjectGuid, BattlegroundScore * > BattlegroundScoreMap
 
- Static Public Member Functions inherited from Battleground
static TeamId GetTeamIndexByTeamId (uint32 Team)
 
- Public Attributes inherited from Battleground
GuidVector BgObjects
 
GuidVector BgCreatures
 
- Protected Member Functions inherited from Battleground
void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
Player_GetPlayer (ObjectGuid guid, bool offlineRemove, char const *context) const
 
Player_GetPlayer (BattlegroundPlayerMap::iterator itr, char const *context)
 
Player_GetPlayer (BattlegroundPlayerMap::const_iterator itr, char const *context) const
 
Player_GetPlayerForTeam (uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const *context) const
 
void _ProcessOfflineQueue ()
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
- Protected Attributes inherited from Battleground
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 

Detailed Description

Definition at line 198 of file BattlegroundWS.h.

Constructor & Destructor Documentation

◆ BattlegroundWS()

BattlegroundWS::BattlegroundWS ( )

Definition at line 46 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ ~BattlegroundWS()

BattlegroundWS::~BattlegroundWS ( )

Definition at line 80 of file BattlegroundWS.cpp.

Member Function Documentation

◆ AddPlayer()

void BattlegroundWS::AddPlayer ( Player player)
overridevirtual

Reimplemented from Battleground.

Definition at line 241 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ AddPoint()

void BattlegroundWS::AddPoint ( uint32  TeamID,
uint32  Points = 1 
)
inline

Definition at line 253 of file BattlegroundWS.h.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ CheckAchievementCriteriaMeet()

bool BattlegroundWS::CheckAchievementCriteriaMeet ( uint32  criteriaId,
Player const *  source,
Unit const *  target = nullptr,
uint32  miscvalue1 = 0 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 899 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ EndBattleground()

void BattlegroundWS::EndBattleground ( uint32  winner)
overridevirtual

Reimplemented from Battleground.

Definition at line 783 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ EventPlayerCapturedFlag()

void BattlegroundWS::EventPlayerCapturedFlag ( Player player)

Definition at line 298 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ EventPlayerClickedOnFlag()

void BattlegroundWS::EventPlayerClickedOnFlag ( Player player,
GameObject target_obj 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 481 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ EventPlayerDroppedFlag()

void BattlegroundWS::EventPlayerDroppedFlag ( Player player)
overridevirtual

Reimplemented from Battleground.

Definition at line 393 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ FillInitialWorldStates()

void BattlegroundWS::FillInitialWorldStates ( WorldPackets::WorldState::InitWorldStates packet)
overridevirtual

Reimplemented from Battleground.

Definition at line 849 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ GetClosestGraveyard()

WorldSafeLocsEntry const * BattlegroundWS::GetClosestGraveyard ( Player player)
overridevirtual

Reimplemented from Battleground.

Definition at line 826 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ GetDroppedFlagGUID()

ObjectGuid BattlegroundWS::GetDroppedFlagGUID ( uint32  TeamID)
inline

Definition at line 249 of file BattlegroundWS.h.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ GetFlagPickerGUID()

ObjectGuid BattlegroundWS::GetFlagPickerGUID ( int32  team) const
inlineoverridevirtual

Reimplemented from Battleground.

Definition at line 211 of file BattlegroundWS.h.

+ Here is the caller graph for this function:

◆ GetFlagState()

uint8 BattlegroundWS::GetFlagState ( uint32  team)
inline

Definition at line 223 of file BattlegroundWS.h.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ GetPrematureWinner()

uint32 BattlegroundWS::GetPrematureWinner ( )
overridevirtual

Reimplemented from Battleground.

Definition at line 889 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ HandleAreaTrigger()

void BattlegroundWS::HandleAreaTrigger ( Player player,
uint32  trigger 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 646 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ HandleFlagRoomCapturePoint()

void BattlegroundWS::HandleFlagRoomCapturePoint ( int32  team)

Definition at line 385 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ HandleKillPlayer()

void BattlegroundWS::HandleKillPlayer ( Player player,
Player killer 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 797 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ IsAllianceFlagPickedup()

bool BattlegroundWS::IsAllianceFlagPickedup ( ) const
inline

Definition at line 219 of file BattlegroundWS.h.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ IsHordeFlagPickedup()

bool BattlegroundWS::IsHordeFlagPickedup ( ) const
inline

Definition at line 220 of file BattlegroundWS.h.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ PostUpdateImpl()

void BattlegroundWS::PostUpdateImpl ( uint32  )
overrideprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented from Battleground.

Definition at line 82 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ RemovePlayer()

void BattlegroundWS::RemovePlayer ( Player player,
ObjectGuid  guid,
uint32  team 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 603 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ RemovePoint()

void BattlegroundWS::RemovePoint ( uint32  TeamID,
uint32  Points = 1 
)
inline

Definition at line 255 of file BattlegroundWS.h.

+ Here is the call graph for this function:

◆ Reset()

void BattlegroundWS::Reset ( )
overridevirtual

Reimplemented from Battleground.

Definition at line 746 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ RespawnFlag()

void BattlegroundWS::RespawnFlag ( uint32  Team,
bool  captured 
)

Definition at line 249 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ RespawnFlagAfterDrop()

void BattlegroundWS::RespawnFlagAfterDrop ( uint32  Team)

Definition at line 273 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ SetAllianceFlagPicker()

void BattlegroundWS::SetAllianceFlagPicker ( ObjectGuid  guid)
inline

Definition at line 217 of file BattlegroundWS.h.

+ Here is the caller graph for this function:

◆ SetDroppedFlagGUID()

void BattlegroundWS::SetDroppedFlagGUID ( ObjectGuid  guid,
int32  team = -1 
)
inlineoverridevirtual

Reimplemented from Battleground.

Definition at line 243 of file BattlegroundWS.h.

+ Here is the caller graph for this function:

◆ SetHordeFlagPicker()

void BattlegroundWS::SetHordeFlagPicker ( ObjectGuid  guid)
inline

Definition at line 218 of file BattlegroundWS.h.

+ Here is the caller graph for this function:

◆ SetLastFlagCapture()

void BattlegroundWS::SetLastFlagCapture ( uint32  team)
inline

Definition at line 240 of file BattlegroundWS.h.

+ Here is the caller graph for this function:

◆ SetTeamPoint()

void BattlegroundWS::SetTeamPoint ( uint32  TeamID,
uint32  Points = 0 
)
inline

Definition at line 254 of file BattlegroundWS.h.

+ Here is the call graph for this function:

◆ SetupBattleground()

bool BattlegroundWS::SetupBattleground ( )
overridevirtual

Reimplemented from Battleground.

Definition at line 697 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ StartingEventCloseDoors()

void BattlegroundWS::StartingEventCloseDoors ( )
overridevirtual

Reimplemented from Battleground.

Definition at line 208 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ StartingEventOpenDoors()

void BattlegroundWS::StartingEventOpenDoors ( )
overridevirtual

Reimplemented from Battleground.

Definition at line 222 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:

◆ UpdateFlagState()

void BattlegroundWS::UpdateFlagState ( uint32  team,
uint32  value 
)

Definition at line 630 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ UpdatePlayerScore()

bool BattlegroundWS::UpdatePlayerScore ( Player player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
overridevirtual

Reimplemented from Battleground.

Definition at line 807 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ UpdateTeamScore()

void BattlegroundWS::UpdateTeamScore ( uint32  team)

Definition at line 638 of file BattlegroundWS.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Member Data Documentation

◆ _bothFlagsKept

bool BattlegroundWS::_bothFlagsKept
private

Definition at line 274 of file BattlegroundWS.h.

◆ _flagDebuffState

uint8 BattlegroundWS::_flagDebuffState
private

Definition at line 275 of file BattlegroundWS.h.

◆ _flagsDropTimer

int32 BattlegroundWS::_flagsDropTimer[2]
private

Definition at line 267 of file BattlegroundWS.h.

◆ _flagSpellForceTimer

int32 BattlegroundWS::_flagSpellForceTimer
private

Definition at line 273 of file BattlegroundWS.h.

◆ _flagState

uint8 BattlegroundWS::_flagState[2]
private

Definition at line 265 of file BattlegroundWS.h.

◆ _flagsTimer

int32 BattlegroundWS::_flagsTimer[2]
private

Definition at line 266 of file BattlegroundWS.h.

◆ _lastFlagCaptureTeam

uint32 BattlegroundWS::_lastFlagCaptureTeam
private

Definition at line 268 of file BattlegroundWS.h.

◆ _minutesElapsed

uint8 BattlegroundWS::_minutesElapsed
private

Definition at line 276 of file BattlegroundWS.h.

◆ m_DroppedFlagGUID

ObjectGuid BattlegroundWS::m_DroppedFlagGUID[2]
private

Definition at line 264 of file BattlegroundWS.h.

◆ m_FlagKeepers

ObjectGuid BattlegroundWS::m_FlagKeepers[2]
private

Definition at line 263 of file BattlegroundWS.h.

◆ m_HonorEndKills

uint32 BattlegroundWS::m_HonorEndKills
private

Definition at line 272 of file BattlegroundWS.h.

◆ m_HonorWinKills

uint32 BattlegroundWS::m_HonorWinKills
private

Definition at line 271 of file BattlegroundWS.h.

◆ m_ReputationCapture

uint32 BattlegroundWS::m_ReputationCapture
private

Definition at line 270 of file BattlegroundWS.h.


The documentation for this class was generated from the following files: