![]() |
TrinityCore
|
#include <DBCStructure.h>
Public Attributes | |
| uint32 | ID |
| uint32 | Continent |
| DBCPosition3D | Loc |
Definition at line 1916 of file DBCStructure.h.
| uint32 WorldSafeLocsEntry::Continent |
Definition at line 1919 of file DBCStructure.h.
Referenced by ObjectMgr::GetClosestGraveyard(), debug_commandscript::HandleDebugNearGraveyard(), go_commandscript::HandleGoGraveyardCommand(), Player::RepopAtGraveyard(), Group::ResetInstances(), and WorldSession::SendSpiritResurrect().
| uint32 WorldSafeLocsEntry::ID |
Definition at line 1918 of file DBCStructure.h.
Referenced by debug_commandscript::HandleDebugNearGraveyard(), and misc_commandscript::HandleNearGraveCommand().
| DBCPosition3D WorldSafeLocsEntry::Loc |
Definition at line 1920 of file DBCStructure.h.
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), ObjectMgr::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), BfGraveyard::GetDistance(), debug_commandscript::HandleDebugNearGraveyard(), go_commandscript::HandleGoGraveyardCommand(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), Group::ResetInstances(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().